Player Matchup

Ares
Ares
Gold V
CrazyJu1ian
Ares
Gold V
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 35L
1,595 MMR
Party 2
Charybdis
Charybdis
Gold I
HeadofSwagg
Charybdis
Gold I
Level 159
God Stats
2W - 4L
1,183 SR
Queue Stats
48W - 34L
1,946 MMR
Party 2
Horus
Horus
Platinum V
thraxington
Horus
Platinum V
Level 128
God Stats
40W - 38L
1,589 SR
Queue Stats
55W - 72L
1,778 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,424 SR
1,773 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 159
1,470 SR
1,691 MMR
Medusa
Medusa
Platinum III
AlexShippuden7
Medusa
Platinum III
Level 157
God Stats
1W - 0L
1,598 SR
Queue Stats
11W - 12L
1,765 MMR
Party 1
Atlas
Atlas
Platinum V
Battuosaii
Atlas
Platinum V
Level 160
God Stats
1W - 1L
1,187 SR
Queue Stats
193W - 158L
1,469 MMR
Party 1
Zeus
Zeus
Platinum II
Yeiisonm
Zeus
Platinum II
Level 160
God Stats
14W - 7L
1,627 SR
Queue Stats
143W - 113L
1,837 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 7
9,946
663
6,358
21,185
21,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
HeadofSwagg
Charybdis
16
10 / 3 / 1
11,998
800
17,466
15,867
6,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 2 / 8
9,726
648
8,015
25,731
17,752
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
GebFenrirChaacAh Muzen CabOdin

VS

Bans
BastetScyllaSolThothPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 6 / 4
11,638
776
12,572
13,007
5,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
17
1 / 0 / 12
12,103
807
9,577
14,119
15,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
16
4 / 5 / 9
11,480
765
27,154
11,557
3,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
11
Kills
13
13
Deaths
11
16
Assists
25
Player
Kills
Deaths
Assists
KDA
W
8
6
4
1.67
W
Atlas
1
0
12
7
L
0
8
7
0.44
L
Charybdis
HeadofSwagg
Charybdis
10
3
1
3.5
W
Zeus
4
5
9
1.7
L
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,839
Damage
49,303
62,783
Taken
38,683
45,188
Mitigated
24,474
17,657
Healing
10,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,572
5,042
0
2,998
13,007
5,018
1,117
2,376
10,631
0
40,040
W
Atlas
9,577
3,187
0
4,281
14,119
15,889
271
1,582
12,537
29,093
0
L
6,358
165
0
1,595
21,185
21,216
0
10,257
10,928
19,002
0
L
Charybdis
HeadofSwagg
Charybdis
17,466
7,224
0
3,799
15,867
6,220
93
9,309
6,558
0
83,058
W
Zeus
27,154
1,951
181
3,537
11,557
3,567
875
2,889
8,668
62,294
0
L
8,015
3,387
3,465
8,798
25,731
17,752
66
17,313
8,418
172
17,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,670
Gold Earned
35,221
173
Minions Killed
169
6
Camps Cleared
7
823,462
Distance Traveled
854,985
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,638
776
57
4
5
270,470
1
W
Atlas
12,103
807
33
2
0
312,337
7
L
Ares
9,946
663
19
1
2
264,778
2
L
Charybdis
11,998
800
140
9
3
258,491
4
W
Zeus
11,480
765
79
5
2
272,178
4
L
Horus
9,726
648
14
1
1
300,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role