Player Matchup

He Bo
He Bo
Masters
 
He Bo
Masters
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond II
 
Agni
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Diamond I
Jade3d
Fafnir
Diamond I
Level 129
God Stats
17W - 24L
1,448 SR
Queue Stats
234W - 240L
2,291 MMR
Solo
Ymir
Ymir
Diamond V
Rickytaker
Ymir
Diamond V
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 49L
2,160 MMR
Solo
Sol
Sol
Diamond IV
sparky2O
Sol
Diamond IV
Level 102
God Stats
3W - 7L
1,146 SR
Queue Stats
258W - 235L
2,174 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,419 SR
1,925 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,601 SR
2,191 MMR
Ullr
Ullr
Masters
 
Ullr
Masters
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Masters
Fuji Natsuo
The Morrigan
Masters
Level 98
God Stats
45W - 30L
1,776 SR
Queue Stats
1,075W - 819L
2,703 MMR
Solo
Mulan
Mulan
Platinum I
JOSHEFC514
Mulan
Platinum I
Level 142
God Stats
7W - 2L
1,755 SR
Queue Stats
158W - 140L
2,052 MMR
Solo
Kali
Kali
Masters
Vortex7452
Kali
Masters
Level 159
God Stats
1W - 5L
1,680 SR
Queue Stats
259W - 257L
2,377 MMR
Party 1
Khepri
Khepri
Masters
kkeeno92
Khepri
Masters
Level 108
God Stats
4W - 8L
1,296 SR
Queue Stats
82W - 63L
2,323 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
0 / 8 / 1
5,232
476
3,159
8,124
2,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
 
Agni
7
0 / 5 / 0
4,575
416
2,846
5,671
1,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
Jade3d
Fafnir
2
0 / 1 / 0
3,779
344
829
2,071
873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 2 / 1
4,802
437
2,412
10,516
5,821
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
0 / 6 / 0
4,569
415
3,438
7,411
1,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
CliodhnaFenrirNemesisArtio

VS

Bans
ThothAwilixLokiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
4 / 0 / 2
6,785
617
4,512
5,115
2,132
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
Fuji Natsuo
The Morrigan
13
5 / 0 / 7
7,598
691
6,787
3,363
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
13
4 / 0 / 0
7,375
670
5,233
4,355
2,142
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
8 / 1 / 5
7,374
670
6,376
8,157
3,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
kkeeno92
Khepri
9
1 / 0 / 11
6,228
566
2,554
4,125
2,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
0
Kills
22
22
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
8
1
0.06
L
Agni
 
Agni
0
5
0
0
W
Ullr
 
Ullr
4
0
2
5
W
The Morrigan
Fuji Natsuo
The Morrigan
5
0
7
8.5
W
Mulan
4
0
0
4
L
Fafnir
Jade3d
Fafnir
0
1
0
0
L
0
2
1
0.25
W
8
1
5
10.5
W
Khepri
kkeeno92
Khepri
1
0
11
6.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,684
Damage
25,462
33,793
Taken
25,115
11,942
Mitigated
11,619
8,805
Healing
10,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,159
51
0
1,012
8,124
2,275
0
2,218
5,906
30,723
0
L
Agni
 
Agni
2,846
0
0
500
5,671
1,206
0
2,317
3,354
22,298
0
W
Ullr
 
Ullr
4,512
2,389
0
935
5,115
2,132
360
2,931
2,184
0
38,220
W
The Morrigan
Fuji Natsuo
The Morrigan
6,787
639
28
423
3,363
1,140
0
2,288
1,075
51,730
986
W
Mulan
5,233
1,620
0
1,814
4,355
2,142
0
1,071
3,284
0
48,439
L
Fafnir
Jade3d
Fafnir
829
438
0
802
2,071
873
0
808
1,263
1,660
0
L
2,412
787
0
4,135
10,516
5,821
0
2,031
8,485
18,660
0
W
6,376
3,266
0
4,368
8,157
3,469
0
2,975
5,182
0
39,712
W
Khepri
kkeeno92
Khepri
2,554
394
1,369
1,644
4,125
2,736
0
2,719
1,406
9,808
3,502
L
3,438
1,325
0
2,356
7,411
1,767
0
763
6,648
16,850
3,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,957
Gold Earned
35,360
196
Minions Killed
403
0
Camps Cleared
0
909,357
Distance Traveled
1,137,136
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,232
476
65
6
0
180,427
2
L
Agni
4,575
416
46
4
0
189,534
2
W
Ullr
6,785
617
82
7
0
217,560
4
W
The Morrigan
7,598
691
99
9
0
229,140
0
W
Mulan
7,375
670
124
11
0
206,067
3
L
Fafnir
3,779
344
1
0
0
184,059
1
L
Ymir
4,802
437
41
4
0
186,518
4
W
Kali
7,374
670
77
7
0
254,827
3
W
Khepri
6,228
566
21
2
0
229,542
1
L
Sol
4,569
415
43
4
0
168,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role