Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
BugZ Booth
Sobek
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
261W - 258L
1,535 Elo+
Solo
Shiva
Shiva
I_Sire-DaeMora_I
Shiva
Level 154
God Stats
5W - 8L
1,450 SR
Queue Stats
259W - 266L
1,541 Elo+
Party 1
Raijin
Raijin
T4-FyRe7z
Raijin
Level 160
God Stats
10W - 16L
1,482 SR
Queue Stats
537W - 478L
1,579 Elo+
Party 1
Team Averages
Level 136
1,486 SR
1,531 Elo+

VS

Team Averages
Level 129
1,616 SR
1,514 Elo+
Neith
Neith
Krunchies95
Neith
Level 100
God Stats
1W - 2L
1,524 SR
Queue Stats
8W - 11L
1,415 Elo+
Solo
Hachiman
Hachiman
Qixzu
Hachiman
Level 110
God Stats
5W - 9L
1,523 SR
Queue Stats
402W - 405L
1,479 Elo+
Solo
Agni
Agni
Sp1derBen1250
Agni
Level 142
God Stats
2W - 1L
1,738 SR
Queue Stats
66W - 64L
1,521 Elo+
Solo
Arachne
Arachne
hamad1dragon
Arachne
Level 144
God Stats
5W - 9L
1,342 SR
Queue Stats
196W - 206L
1,456 Elo+
Solo
Shiva
Shiva
iIloquence
Shiva
Level 147
God Stats
19W - 5L
1,952 SR
Queue Stats
626W - 279L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
3 / 1 / 1
5,318
665
2,012
3,952
1,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
 
Medusa
9
2 / 0 / 2
4,999
625
2,120
2,908
702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
8
0 / 0 / 2
4,815
602
1,210
6,683
2,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 0
5,804
726
4,139
4,233
2,681
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
T4-FyRe7z
Raijin
10
3 / 2 / 1
5,339
667
1,613
3,067
848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
4,907
613
2,706
5,023
1,275
Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Qixzu
Hachiman
8
0 / 2 / 0
4,718
590
1,183
4,125
942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8
0 / 2 / 1
4,582
573
2,993
3,326
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
hamad1dragon
Arachne
7
2 / 4 / 1
4,663
583
1,692
7,970
2,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shiva
2
0 / 1 / 0
3,290
411
1,716
1,626
420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
10
Kills
3
3
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
1
1
3.5
W
Medusa
 
Medusa
2
0
2
3
W
Sobek
0
0
2
1
W
2
0
0
2
L
1
1
0
1
L
Hachiman
Qixzu
Hachiman
0
2
0
0
L
0
2
1
0.25
W
Raijin
T4-FyRe7z
Raijin
3
2
1
1.75
L
Arachne
hamad1dragon
Arachne
2
4
1
0.63
L
Shiva
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,094
Damage
10,290
20,843
Taken
22,070
8,685
Mitigated
5,655
9,795
Healing
7,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,012
1,252
0
2,210
3,952
1,533
0
478
3,416
0
25,556
W
Medusa
 
Medusa
2,120
929
0
1,523
2,908
702
0
0
2,908
0
25,305
W
Sobek
1,210
280
894
3,176
6,683
2,921
0
985
5,590
8,008
0
W
4,139
894
0
1,712
4,233
2,681
0
0
4,233
0
34,449
L
2,706
1,311
0
1,972
5,023
1,275
0
0
5,023
0
26,901
L
Hachiman
Qixzu
Hachiman
1,183
561
0
1,701
4,125
942
51
266
3,843
0
24,259
L
2,993
258
0
1,126
3,326
930
0
1,351
1,851
25,143
0
W
Raijin
T4-FyRe7z
Raijin
1,613
199
0
280
3,067
848
93
1,248
1,703
29,949
0
L
Arachne
hamad1dragon
Arachne
1,692
1,048
0
2,833
7,970
2,088
0
474
7,159
0
14,860
L
Shiva
1,716
662
0
296
1,626
420
0
564
1,062
0
3,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,275
Gold Earned
22,160
242
Minions Killed
216
0
Camps Cleared
0
831,002
Distance Traveled
664,070
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,318
665
61
8
0
197,994
2
W
Medusa
4,999
625
45
6
0
151,996
5
W
Sobek
4,815
602
13
2
0
157,626
3
W
Shiva
5,804
726
57
7
0
172,681
3
L
Neith
4,907
613
59
7
0
135,271
3
L
Hachiman
4,718
590
50
6
0
153,064
1
L
Agni
4,582
573
53
7
0
150,505
4
W
Raijin
5,339
667
66
8
0
150,705
3
L
Arachne
4,663
583
46
6
0
173,548
1
L
Shiva
3,290
411
8
1
0
51,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role