Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
 
Shiva
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
PatinhoMaluc
Anubis
Level 156
God Stats
6W - 2L
1,697 SR
Queue Stats
124W - 121L
1,539 Elo+
Solo
Team Averages
Level 128
1,539 SR
1,508 Elo+

VS

Team Averages
Level 116
1,539 SR
1,586 Elo+
Fafnir
Fafnir
 
Fafnir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
 
Poseidon
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
LordBlacKzAum
Zhong Kui
Level 127
God Stats
4W - 2L
1,592 SR
Queue Stats
122W - 94L
1,561 Elo+
Solo
Hun Batz
Hun Batz
MarkMartinsBR
Hun Batz
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 13L
1,648 Elo+
Party 1
Danzaburou
Danzaburou
ηoMercy
Danzaburou
Level 140
God Stats
2W - 4L
1,604 SR
Queue Stats
58W - 32L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
3 / 1 / 0
4,351
870
2,151
3,213
956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cerberus
 
Cerberus
6
0 / 0 / 2
3,774
755
880
2,813
943
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
 
Izanami
6
0 / 0 / 0
3,562
712
1,256
2,056
379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shiva
 
Shiva
5
0 / 1 / 0
3,399
680
1,654
3,292
923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Anubis
8
1 / 0 / 1
4,537
907
1,105
1,259
524
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
5
0 / 0 / 2
3,665
733
679
2,174
980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
 
Poseidon
2
0 / 2 / 0
2,700
540
50
1,273
191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
LordBlacKzAum
Zhong Kui
6
0 / 2 / 0
3,644
729
2,005
4,131
2,006
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hun Batz
MarkMartinsBR
Hun Batz
6
1 / 0 / 1
3,733
747
520
2,416
393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
ηoMercy
Danzaburou
6
1 / 0 / 1
3,652
730
3,181
1,930
337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
4
Kills
2
2
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
1
0
3
W
Cerberus
 
Cerberus
0
0
2
1
W
Izanami
 
Izanami
0
0
0
0
W
Shiva
 
Shiva
0
1
0
0
L
Fafnir
 
Fafnir
0
0
2
1
L
Poseidon
 
Poseidon
0
2
0
0
L
Zhong Kui
LordBlacKzAum
Zhong Kui
0
2
0
0
L
Hun Batz
MarkMartinsBR
Hun Batz
1
0
1
1.5
W
Anubis
1
0
1
1.5
L
Danzaburou
ηoMercy
Danzaburou
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,046
Damage
6,435
12,633
Taken
11,924
3,725
Mitigated
3,907
5,866
Healing
6,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,151
950
0
390
3,213
956
138
484
2,729
0
19,894
W
Cerberus
 
Cerberus
880
23
0
2,056
2,813
943
0
1,620
1,193
15,725
0
W
Izanami
 
Izanami
1,256
1,095
0
1,031
2,056
379
0
227
1,829
0
22,666
W
Shiva
 
Shiva
1,654
463
92
1,382
3,292
923
0
353
2,939
0
4,754
L
Fafnir
 
Fafnir
679
159
0
1,559
2,174
980
0
0
2,174
6,412
0
L
Poseidon
 
Poseidon
50
0
0
184
1,273
191
0
755
518
3,765
0
L
Zhong Kui
LordBlacKzAum
Zhong Kui
2,005
442
0
2,076
4,131
2,006
0
880
3,251
15,786
0
L
Hun Batz
MarkMartinsBR
Hun Batz
520
86
0
962
2,416
393
0
350
2,066
0
9,415
W
Anubis
1,105
318
0
915
1,259
524
0
50
1,209
22,398
0
L
Danzaburou
ηoMercy
Danzaburou
3,181
1,491
0
1,408
1,930
337
0
0
1,930
0
17,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,623
Gold Earned
17,394
202
Minions Killed
122
0
Camps Cleared
0
571,308
Distance Traveled
461,152
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
4,351
870
50
10
0
141,092
2
W
Cerberus
3,774
755
34
7
0
106,435
1
W
Izanami
3,562
712
50
10
0
98,281
1
W
Shiva
3,399
680
11
2
0
120,305
2
L
Fafnir
3,665
733
8
2
0
113,760
2
L
Poseidon
2,700
540
4
1
0
44,477
0
L
Zhong Kui
3,644
729
44
9
0
80,449
2
L
Hun Batz
3,733
747
23
5
0
120,040
1
W
Anubis
4,537
907
57
11
0
105,195
2
L
Danzaburou
3,652
730
43
9
0
102,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role