Player Matchup

Ra
Ra
 
Ra
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
Jayjaytheeman
Nike
Level 60
God Stats
1W - 3L
1,500 SR
Queue Stats
98W - 99L
1,482 Elo+
Party 2
Cthulhu
Cthulhu
LightStealer303
Cthulhu
Level 141
God Stats
7W - 12L
1,547 SR
Queue Stats
134W - 121L
1,556 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Matoaka29
Ah Muzen Cab
Level 129
God Stats
6W - 6L
1,750 SR
Queue Stats
72W - 69L
1,580 Elo+
Party 3
Janus
Janus
Vikìng
Janus
Level 124
God Stats
1W - 6L
1,372 SR
Queue Stats
419W - 455L
1,436 Elo+
Party 2
Team Averages
Level 114
1,534 SR
1,511 Elo+

VS

Team Averages
Level 111
1,514 SR
1,505 Elo+
Medusa
Medusa
 
Medusa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DoomedLuke
Raijin
Level 126
God Stats
7W - 11L
1,500 SR
Queue Stats
642W - 748L
1,481 Elo+
Solo
He Bo
He Bo
SilentCroak
He Bo
Level 128
God Stats
11W - 10L
1,449 SR
Queue Stats
342W - 240L
1,548 Elo+
Party 1
Ganesha
Ganesha
SirFluffyBuns73
Ganesha
Level 108
God Stats
4W - 3L
1,620 SR
Queue Stats
53W - 51L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
4 / 4 / 4
9,867
1,233
7,950
9,283
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 6 / 6
9,040
1,130
4,169
13,805
9,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 4 / 2
8,132
1,017
8,271
13,448
7,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
Matoaka29
Ah Muzen Cab
15
1 / 5 / 7
9,162
1,145
10,365
11,671
3,561
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Vikìng
Janus
12
0 / 0 / 0
7,392
924
0
0
0
Team 1 Tickets

198

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
9 / 0 / 5
10,874
1,359
11,295
4,522
1,808
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
 
Thanatos
15
1 / 0 / 8
8,784
1,098
5,008
3,228
1,406
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
DoomedLuke
Raijin
15
2 / 2 / 11
9,005
1,126
6,158
7,695
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 3 / 11
10,877
1,360
15,188
6,926
2,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
0 / 3 / 18
9,853
1,232
7,740
13,137
17,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
7
Kills
19
19
Deaths
8
19
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
4
4
1.5
W
Medusa
 
Medusa
9
0
5
11.5
W
Thanatos
 
Thanatos
1
0
8
5
W
Raijin
DoomedLuke
Raijin
2
2
11
3.75
L
1
6
6
0.67
L
1
4
2
0.5
L
Ah Muzen Cab
Matoaka29
Ah Muzen Cab
1
5
7
0.9
W
7
3
11
4.17
W
0
3
18
3
L
Janus
Vikìng
Janus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,755
Damage
45,389
48,207
Taken
35,508
22,746
Mitigated
26,629
4,662
Healing
5,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,950
785
1,785
1,336
9,283
2,241
0
7,605
1,678
30,933
0
W
Medusa
 
Medusa
11,295
6,319
0
1,154
4,522
1,808
0
1,754
2,631
0
28,584
W
Thanatos
 
Thanatos
5,008
537
0
2,516
3,228
1,406
0
1,731
1,333
0
16,002
W
Raijin
DoomedLuke
Raijin
6,158
238
114
387
7,695
3,039
0
2,764
4,832
16,182
0
L
4,169
322
0
227
13,805
9,329
0
7,625
6,180
1,569
14,950
L
8,271
218
11
395
13,448
7,615
0
5,684
7,764
11,002
0
L
Ah Muzen Cab
Matoaka29
Ah Muzen Cab
10,365
2,564
10
898
11,671
3,561
0
8,172
3,499
0
31,582
W
15,188
633
0
228
6,926
2,989
0
3,096
3,707
37,539
0
W
7,740
856
0
1,215
13,137
17,387
0
6,919
5,755
14,937
0
L
Janus
Vikìng
Janus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,593
Gold Earned
49,393
135
Minions Killed
186
4
Camps Cleared
8
616,207
Distance Traveled
777,667
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,867
1,233
60
8
3
150,388
1
W
Medusa
10,874
1,359
56
7
0
173,583
1
W
Thanatos
8,784
1,098
31
4
6
165,202
3
W
Raijin
9,005
1,126
30
4
0
138,114
0
L
Nike
9,040
1,130
35
4
0
138,321
0
L
Cthulhu
8,132
1,017
5
1
0
180,580
1
L
Ah Muzen Cab
9,162
1,145
35
4
1
146,918
0
W
He Bo
10,877
1,360
69
9
2
152,198
0
W
Ganesha
9,853
1,232
0
0
0
148,570
1
L
Janus
7,392
924
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role