Player Matchup

Baron Samedi
Baron Samedi
Platinum V
Burrlsworth
Baron Samedi
Platinum V
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 99L
1,782 MMR
Party 1
Kali
Kali
Platinum IV
Diabeteism
Kali
Platinum IV
Level 47
God Stats
1W - 2L
1,198 SR
Queue Stats
57W - 42L
1,731 MMR
Solo
Chronos
Chronos
Platinum III
SpartanStoner
Chronos
Platinum III
Level 160
God Stats
2W - 1L
1,326 SR
Queue Stats
391W - 380L
1,857 MMR
Solo
Chaac
Chaac
Platinum V
džeko
Chaac
Platinum V
Level 160
God Stats
1W - 0L
1,818 SR
Queue Stats
61W - 49L
1,760 MMR
Solo
Izanami
Izanami
Platinum IV
nohold
Izanami
Platinum IV
Level 141
God Stats
18W - 12L
1,679 SR
Queue Stats
146W - 137L
1,744 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,504 SR
1,775 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 115
1,582 SR
1,684 MMR
Osiris
Osiris
Gold III
 
Osiris
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum V
 
Charybdis
Platinum V
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold II
Perspicacity
Athena
Gold II
Level 133
God Stats
4W - 5L
1,604 SR
Queue Stats
41W - 34L
1,875 MMR
Solo
Tiamat
Tiamat
Platinum IV
TempestEmoo
Tiamat
Platinum IV
Level 122
God Stats
4W - 3L
1,741 SR
Queue Stats
87W - 87L
1,737 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum IV
lordfeiza
Tsukuyomi
Platinum IV
Level 98
God Stats
6W - 11L
1,567 SR
Queue Stats
256W - 225L
1,807 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Burrlsworth
Baron Samedi
12
2 / 3 / 7
8,111
507
4,736
10,961
6,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
7 / 4 / 2
9,601
600
9,208
11,582
5,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
15
3 / 1 / 6
9,485
593
8,124
10,397
3,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
džeko
Chaac
16
1 / 1 / 6
9,653
603
8,578
16,811
11,514
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
nohold
Izanami
16
5 / 2 / 1
9,962
623
10,333
11,574
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ArtioOdinBastetThoth

VS

Bans
CliodhnaJanusAgniAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
4 / 2 / 1
9,273
580
12,295
13,759
11,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
 
Charybdis
14
2 / 5 / 1
8,268
517
7,519
10,925
2,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
11
0 / 3 / 4
6,768
423
2,972
12,503
8,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
14
1 / 4 / 1
8,162
510
5,299
8,848
4,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
lordfeiza
Tsukuyomi
13
3 / 4 / 3
8,178
511
7,984
10,538
3,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
18
Kills
10
11
Deaths
18
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
4
2
1
2.25
L
Charybdis
 
Charybdis
2
5
1
0.5
W
Baron Samedi
Burrlsworth
Baron Samedi
2
3
7
1.83
W
7
4
2
2
L
Athena
0
3
4
0.67
W
Chronos
3
1
6
6
L
Tiamat
1
4
1
0.38
W
Chaac
džeko
Chaac
1
1
6
4
L
Tsukuyomi
lordfeiza
Tsukuyomi
3
4
3
1.13
W
Izanami
nohold
Izanami
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,979
Damage
36,069
61,325
Taken
56,573
29,863
Mitigated
29,682
24,591
Healing
16,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
12,295
5,833
0
5,397
13,759
11,074
0
1,135
12,597
0
64,119
L
Charybdis
 
Charybdis
7,519
3,221
0
3,306
10,925
2,629
432
1,328
9,597
0
62,858
W
Baron Samedi
Burrlsworth
Baron Samedi
4,736
598
477
3,039
10,961
6,744
224
1,735
9,168
19,244
0
W
9,208
4,074
0
2,858
11,582
5,519
204
796
10,744
0
52,910
L
Athena
2,972
859
0
2,215
12,503
8,512
0
4,837
7,552
11,332
0
W
Chronos
8,124
2,465
0
4,987
10,397
3,292
570
3,279
6,820
64,862
0
L
Tiamat
5,299
522
0
1,984
8,848
4,379
227
2,642
6,057
54,401
0
W
Chaac
džeko
Chaac
8,578
2,092
0
8,510
16,811
11,514
144
558
16,217
0
69,240
L
Tsukuyomi
lordfeiza
Tsukuyomi
7,984
2,312
0
3,312
10,538
3,088
0
2,568
7,910
0
57,075
W
Izanami
nohold
Izanami
10,333
6,923
0
4,720
11,574
2,794
126
1,453
10,105
0
86,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,812
Gold Earned
40,649
513
Minions Killed
486
0
Camps Cleared
0
1,618,754
Distance Traveled
1,594,937
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,273
580
119
7
0
322,009
3
L
Charybdis
8,268
517
123
8
0
291,109
7
W
Baron Samedi
8,111
507
18
1
0
305,153
9
W
Kali
9,601
600
87
5
0
337,965
2
L
Athena
6,768
423
8
1
0
316,017
5
W
Chronos
9,485
593
113
7
0
337,474
3
L
Tiamat
8,162
510
138
9
0
309,161
7
W
Chaac
9,653
603
150
9
0
331,344
3
L
Tsukuyomi
8,178
511
98
6
0
356,641
1
W
Izanami
9,962
623
145
9
0
306,818
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role