Player Matchup

Hun Batz
Hun Batz
DitPlays
Hun Batz
Level 59
God Stats
20W - 25L
1,622 SR
Queue Stats
278W - 237L
1,601 Elo+
Party 3
Geb
Geb
OPSquadJoe
Geb
Level 149
God Stats
2W - 3L
1,788 SR
Queue Stats
24W - 18L
1,222 Elo+
Party 3
Arachne
Arachne
SSJaayyy
Arachne
Level 126
God Stats
3W - 1L
1,900 SR
Queue Stats
77W - 74L
1,560 Elo+
Party 3
Rama
Rama
Sogggy
Rama
Level 159
God Stats
7W - 6L
1,623 SR
Queue Stats
301W - 234L
1,622 Elo+
Party 3
Sol
Sol
darkicyboi
Sol
Level 81
God Stats
12W - 5L
1,852 SR
Queue Stats
228W - 159L
1,667 Elo+
Party 3
Team Averages
Level 115
1,757 SR
1,535 Elo+

VS

Team Averages
Level 79
1,502 SR
1,546 Elo+
Mercury
Mercury
 
Mercury
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Albeanz-
Gilgamesh
Level 104
God Stats
308W - 247L
1,532 SR
Queue Stats
428W - 387L
1,558 Elo+
Party 1
Bacchus
Bacchus
ReZyUS
Bacchus
Level 67
God Stats
0W - 2L
1,268 SR
Queue Stats
45W - 41L
1,583 Elo+
Solo
Heimdallr
Heimdallr
kelmosa
Heimdallr
Level 82
God Stats
4W - 6L
1,713 SR
Queue Stats
200W - 183L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DitPlays
Hun Batz
13
4 / 2 / 4
8,432
562
5,095
9,453
3,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 1 / 12
8,114
541
5,624
12,648
12,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
SSJaayyy
Arachne
17
4 / 2 / 2
10,051
670
11,238
11,541
9,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
Sogggy
Rama
15
3 / 4 / 5
8,661
577
6,554
9,501
2,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
9 / 2 / 2
9,937
662
13,173
10,836
3,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
3 / 3 / 2
7,676
512
6,396
11,429
3,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
 
Tiamat
11
0 / 6 / 1
6,786
452
7,605
11,495
8,203
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Albeanz-
Gilgamesh
12
2 / 3 / 0
6,940
463
6,396
11,939
10,406
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bacchus
ReZyUS
Bacchus
11
1 / 3 / 4
6,929
462
6,730
14,706
10,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
kelmosa
Heimdallr
14
5 / 5 / 1
8,405
560
8,187
10,857
3,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
20
Kills
11
11
Deaths
20
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
3
2
1.33
L
Tiamat
 
Tiamat
0
6
1
0.08
L
Gilgamesh
Albeanz-
Gilgamesh
2
3
0
0.67
W
Hun Batz
DitPlays
Hun Batz
4
2
4
3
W
0
1
12
6
L
Bacchus
ReZyUS
Bacchus
1
3
4
1
W
Arachne
SSJaayyy
Arachne
4
2
2
2.5
W
Rama
Sogggy
Rama
3
4
5
1.38
W
9
2
2
5
L
Heimdallr
kelmosa
Heimdallr
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,684
Damage
35,314
53,979
Taken
60,426
32,094
Mitigated
35,744
20,510
Healing
16,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,396
2,198
0
3,545
11,429
3,577
0
2,679
8,750
0
48,271
L
Tiamat
 
Tiamat
7,605
881
0
2,408
11,495
8,203
0
7,897
3,598
44,813
0
L
Gilgamesh
Albeanz-
Gilgamesh
6,396
1,615
0
3,090
11,939
10,406
0
896
11,043
0
38,182
W
Hun Batz
DitPlays
Hun Batz
5,095
1,404
0
3,391
9,453
3,524
657
2,122
7,331
0
43,764
W
5,624
1,024
0
4,299
12,648
12,984
0
3,454
8,556
12,326
5,206
L
Bacchus
ReZyUS
Bacchus
6,730
861
205
4,705
14,706
10,531
0
4,686
10,020
22,587
0
W
Arachne
SSJaayyy
Arachne
11,238
7,085
0
6,047
11,541
9,275
37
647
10,894
0
67,608
W
Rama
Sogggy
Rama
6,554
4,382
0
2,884
9,501
2,444
0
2,524
6,974
0
68,939
W
13,173
7,050
0
3,889
10,836
3,867
3,119
5,588
5,248
69,614
0
L
Heimdallr
kelmosa
Heimdallr
8,187
3,252
0
2,880
10,857
3,027
0
2,080
8,777
0
58,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,195
Gold Earned
36,736
472
Minions Killed
419
0
Camps Cleared
0
1,561,712
Distance Traveled
1,460,764
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,676
512
96
6
0
361,932
2
L
Tiamat
6,786
452
90
6
0
253,754
4
L
Gilgamesh
6,940
463
96
6
0
278,240
2
W
Hun Batz
8,432
562
79
5
0
356,293
0
W
Geb
8,114
541
20
1
0
331,894
4
L
Bacchus
6,929
462
24
2
0
280,476
4
W
Arachne
10,051
670
121
8
0
293,039
0
W
Rama
8,661
577
131
9
0
284,361
3
W
Sol
9,937
662
121
8
0
296,125
0
L
Heimdallr
8,405
560
113
8
0
286,362
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role