Player Matchup

Baron Samedi
Baron Samedi
Darkened_Saint
Baron Samedi
Level 87
God Stats
10W - 4L
1,589 SR
Queue Stats
98W - 113L
1,425 Elo+
Party 2
Hel
Hel
Demonic_Reaper11
Hel
Level 84
God Stats
2W - 8L
1,340 SR
Queue Stats
119W - 126L
1,409 Elo+
Party 2
Thor
Thor
DrBocaj
Thor
Level 41
God Stats
7W - 5L
1,934 SR
Queue Stats
485W - 492L
1,490 Elo+
Solo
Izanami
Izanami
M0ther_0fSpiders
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,397 Elo+
Party 2
Da Ji
Da Ji
carmahunter377
Da Ji
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
136W - 147L
1,403 Elo+
Party 2
Team Averages
Level 69
1,573 SR
1,425 Elo+

VS

Team Averages
Level 42
1,604 SR
1,553 Elo+
Hercules
Hercules
GebismV2
Hercules
Level 27
God Stats
15W - 16L
1,572 SR
Queue Stats
276W - 270L
1,639 Elo+
Party 3
Loki
Loki
GrandNagus3201
Loki
Level 27
God Stats
6W - 4L
1,500 SR
Queue Stats
65W - 53L
1,549 Elo+
Party 3
Nemesis
Nemesis
WyteKingsCastle
Nemesis
Level 56
God Stats
6W - 8L
1,406 SR
Queue Stats
312W - 332L
1,480 Elo+
Party 1
Rama
Rama
ll Dr Funk ll
Rama
Level 31
God Stats
5W - 3L
1,920 SR
Queue Stats
323W - 368L
1,469 Elo+
Party 1
Agni
Agni
waynewock
Agni
Level 69
God Stats
35W - 25L
1,623 SR
Queue Stats
275W - 225L
1,630 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Darkened_Saint
Baron Samedi
12
1 / 7 / 6
7,955
497
5,317
13,072
3,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 8 / 2
6,582
411
7,383
13,845
2,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
DrBocaj
Thor
16
3 / 1 / 0
9,394
587
5,867
13,223
5,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 4 / 4
6,944
434
2,867
6,673
1,154
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
9 / 7 / 2
8,522
533
9,813
12,836
3,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GebismV2
Hercules
12
3 / 2 / 9
8,072
505
4,633
13,232
13,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 6 / 7
8,142
509
4,210
11,970
4,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
2 / 0 / 1
9,199
575
6,809
7,740
6,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
2 / 5 / 5
7,899
494
6,692
9,980
3,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
17
18 / 2 / 3
10,893
681
22,477
8,397
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
15
Kills
27
27
Deaths
15
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Darkened_Saint
Baron Samedi
1
7
6
0.57
L
1
8
2
0.25
L
Thor
DrBocaj
Thor
3
1
0
3
W
Hercules
GebismV2
Hercules
3
2
9
3.75
W
2
6
7
0.92
L
1
4
4
0.75
W
2
0
1
2.5
L
9
7
2
1.43
W
2
5
5
0.9
W
Agni
18
2
3
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,247
Damage
44,821
59,649
Taken
51,319
16,876
Mitigated
30,374
11,612
Healing
11,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Darkened_Saint
Baron Samedi
5,317
301
269
2,238
13,072
3,869
0
6,685
6,387
34,927
0
L
7,383
437
1,237
3,034
13,845
2,864
288
5,054
8,751
36,472
0
L
Thor
DrBocaj
Thor
5,867
1,566
0
2,617
13,223
5,304
186
2,119
10,735
0
73,234
W
Hercules
GebismV2
Hercules
4,633
1,900
0
4,711
13,232
13,062
45
4,534
8,698
0
28,247
W
4,210
1,285
0
1,958
11,970
4,985
0
3,379
8,591
0
50,056
L
2,867
1,802
0
266
6,673
1,154
865
3,278
3,395
0
22,462
W
6,809
2,904
0
818
7,740
6,304
2,079
0
7,740
0
54,995
L
9,813
2,862
0
1,951
12,836
3,685
0
5,341
7,495
0
30,701
W
6,692
4,114
0
3,011
9,980
3,062
128
2,551
7,429
0
49,319
W
Agni
22,477
1,818
0
1,279
8,397
2,961
38
2,236
6,161
83,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,397
Gold Earned
44,205
369
Minions Killed
453
0
Camps Cleared
0
1,542,404
Distance Traveled
1,552,000
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,955
497
68
4
0
253,047
4
L
Hel
6,582
411
46
3
0
298,407
3
L
Thor
9,394
587
152
10
0
345,792
5
W
Hercules
8,072
505
29
2
0
330,879
9
W
Loki
8,142
509
92
6
0
306,097
0
L
Izanami
6,944
434
56
4
0
319,757
0
W
Nemesis
9,199
575
115
7
0
316,119
0
L
Da Ji
8,522
533
47
3
0
325,401
3
W
Rama
7,899
494
90
6
0
266,763
9
W
Agni
10,893
681
127
8
0
332,142
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role