Player Matchup

Zeus
Zeus
GodUsoppsNose
Zeus
Level 154
God Stats
3W - 0L
1,683 SR
Queue Stats
51W - 31L
1,707 Elo+
Party 1
Atlas
Atlas
TheDoctor6958
Atlas
Level 88
God Stats
6W - 3L
1,729 SR
Queue Stats
144W - 77L
1,602 Elo+
Party 1
Ravana
Ravana
Thugnificent960
Ravana
Level 125
God Stats
7W - 1L
1,732 SR
Queue Stats
162W - 82L
1,619 Elo+
Party 1
Team Averages
Level 122
1,715 SR
1,643 Elo+

VS

Team Averages
Level 102
1,402 SR
1,470 Elo+
Atlas
Atlas
CoachRecon
Atlas
Level 46
God Stats
5W - 2L
1,524 SR
Queue Stats
7W - 8L
1,433 Elo+
Party 2
Guan Yu
Guan Yu
FohZiie
Guan Yu
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,459 Elo+
Party 2
Baron Samedi
Baron Samedi
Touro_90
Baron Samedi
Level 127
God Stats
1W - 2L
1,183 SR
Queue Stats
129W - 148L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 5
8,828
803
17,761
7,380
2,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
4 / 1 / 8
8,097
736
5,276
9,298
8,042
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
2 / 1 / 11
7,855
714
5,715
6,791
3,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
10
0 / 4 / 1
6,871
625
4,426
13,848
7,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
FohZiie
Guan Yu
10
0 / 6 / 0
6,412
583
4,680
11,035
7,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Touro_90
Baron Samedi
11
1 / 3 / 1
7,054
641
6,710
7,522
1,993
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
13
Kills
1
2
Deaths
13
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Atlas
0
4
1
0.13
L
Guan Yu
FohZiie
Guan Yu
0
6
0
0
W
7
0
5
9.5
W
4
1
8
8
W
2
1
11
7.5
L
Baron Samedi
Touro_90
Baron Samedi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,752
Damage
15,816
23,469
Taken
32,405
13,775
Mitigated
16,739
4,488
Healing
6,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
4,426
1,430
0
652
13,848
7,308
0
9,983
3,865
11,008
0
L
Guan Yu
FohZiie
Guan Yu
4,680
700
309
2,113
11,035
7,438
0
7,374
3,661
0
15,841
W
17,761
3,070
0
722
7,380
2,061
878
3,589
3,666
47,542
0
W
5,276
1,857
936
1,632
9,298
8,042
90
4,098
5,021
15,655
0
W
5,715
1,488
0
1,198
6,791
3,672
0
3,629
3,060
0
16,934
L
Baron Samedi
Touro_90
Baron Samedi
6,710
239
1,651
1,582
7,522
1,993
0
5,972
1,550
26,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,780
Gold Earned
20,337
115
Minions Killed
91
7
Camps Cleared
2
624,203
Distance Traveled
604,697
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,871
625
11
1
0
202,767
1
L
Guan Yu
6,412
583
45
4
1
206,004
3
W
Zeus
8,828
803
71
6
5
202,346
3
W
Atlas
8,097
736
14
1
0
210,264
1
W
Ravana
7,855
714
30
3
2
211,593
1
L
Baron Samedi
7,054
641
35
3
1
195,926
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role