Player Matchup

Tyr
Tyr
 
Tyr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AirSavage
Cthulhu
Level 60
God Stats
38W - 17L
1,676 SR
Queue Stats
81W - 45L
1,677 Elo+
Party 1
Nu Wa
Nu Wa
Aztracity
Nu Wa
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 95L
1,687 Elo+
Party 1
Pele
Pele
Valdemir
Pele
Level 118
God Stats
3W - 2L
1,462 SR
Queue Stats
47W - 22L
1,796 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
YungVek
Ah Muzen Cab
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 54L
1,704 Elo+
Party 1
Team Averages
Level 97
1,528 SR
1,673 Elo+

VS

Team Averages
Level 125
1,569 SR
1,558 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
J3 SHIESTY
Shiva
Level 128
God Stats
12W - 10L
1,801 SR
Queue Stats
151W - 140L
1,574 Elo+
Solo
Nu Wa
Nu Wa
chaostheory1987
Nu Wa
Level 157
God Stats
6W - 6L
1,473 SR
Queue Stats
132W - 143L
1,532 Elo+
Solo
Sylvanus
Sylvanus
locdoutsouljah
Sylvanus
Level 87
God Stats
192W - 159L
1,572 SR
Queue Stats
334W - 346L
1,604 Elo+
Solo
Da Ji
Da Ji
sdconk
Da Ji
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
62W - 57L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
0 / 4 / 6
8,220
632
5,379
21,724
11,498
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
AirSavage
Cthulhu
15
1 / 2 / 6
8,692
669
8,303
11,409
10,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Aztracity
Nu Wa
16
4 / 3 / 3
9,502
731
12,318
9,744
3,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
15
2 / 5 / 2
8,788
676
7,010
13,381
4,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
YungVek
Ah Muzen Cab
16
1 / 5 / 2
8,767
674
6,414
10,327
3,155
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
6 / 1 / 7
10,217
786
7,319
8,715
3,408
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
17
5 / 2 / 12
10,091
776
16,285
13,437
15,744
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
4 / 0 / 9
10,018
771
12,328
6,884
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
16
1 / 3 / 11
9,102
700
9,971
14,664
17,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
sdconk
Da Ji
17
3 / 2 / 5
9,595
738
11,001
9,553
3,526
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
63
8
Kills
19
19
Deaths
8
19
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
4
6
0.75
W
Danzaburou
 
Danzaburou
6
1
7
9.5
L
Cthulhu
AirSavage
Cthulhu
1
2
6
2
L
Nu Wa
Aztracity
Nu Wa
4
3
3
1.83
W
Shiva
5
2
12
5.5
L
Pele
2
5
2
0.6
L
Ah Muzen Cab
YungVek
Ah Muzen Cab
1
5
2
0.4
W
4
0
9
8.5
W
Sylvanus
1
3
11
2.17
W
Da Ji
sdconk
Da Ji
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,424
Damage
56,904
66,585
Taken
53,253
33,546
Mitigated
42,511
14,027
Healing
15,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,379
500
0
6,728
21,724
11,498
0
6,712
14,682
0
23,208
W
Danzaburou
 
Danzaburou
7,319
2,407
0
2,210
8,715
3,408
1,911
3,466
5,171
0
34,196
L
Cthulhu
AirSavage
Cthulhu
8,303
197
794
1,643
11,409
10,976
0
4,069
7,097
28,777
0
L
Nu Wa
Aztracity
Nu Wa
12,318
1,872
0
2,006
9,744
3,238
0
3,024
6,464
33,938
0
W
Shiva
16,285
2,205
155
2,982
13,437
15,744
87
5,284
7,996
1,641
33,393
L
Pele
7,010
1,363
0
1,720
13,381
4,679
0
4,392
8,859
0
34,905
L
Ah Muzen Cab
YungVek
Ah Muzen Cab
6,414
2,725
0
1,136
10,327
3,155
0
2,858
7,301
0
30,745
W
12,328
1,785
0
1,693
6,884
2,472
1,014
2,514
4,244
49,099
0
W
Sylvanus
9,971
2,177
3,408
4,867
14,664
17,361
556
4,346
9,971
21,546
3,320
W
Da Ji
sdconk
Da Ji
11,001
2,701
0
187
9,553
3,526
468
4,279
5,250
0
37,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,969
Gold Earned
49,023
256
Minions Killed
297
0
Camps Cleared
0
1,353,950
Distance Traveled
1,307,429
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,220
632
41
3
0
266,712
3
W
Danzaburou
10,217
786
80
6
0
250,894
1
L
Cthulhu
8,692
669
42
3
0
276,019
2
L
Nu Wa
9,502
731
52
4
0
277,856
2
W
Shiva
10,091
776
47
4
0
269,158
6
L
Pele
8,788
676
59
5
0
282,764
4
L
Ah Muzen Cab
8,767
674
62
5
0
250,599
0
W
Nu Wa
10,018
771
78
6
0
257,699
1
W
Sylvanus
9,102
700
32
2
0
251,985
0
W
Da Ji
9,595
738
60
5
0
277,693
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role