Player Matchup

Janus
Janus
Johndospasos
Janus
Level 126
God Stats
2W - 1L
1,328 SR
Queue Stats
6W - 3L
1,450 Elo+
Solo
Neith
Neith
LettuceLadd
Neith
Level 61
God Stats
18W - 18L
1,578 SR
Queue Stats
353W - 350L
1,465 Elo+
Solo
Achilles
Achilles
Protector07
Achilles
Level 147
God Stats
4W - 1L
1,500 SR
Queue Stats
233W - 228L
1,400 Elo+
Solo
Ganesha
Ganesha
captainiam25
Ganesha
Level 34
God Stats
3W - 3L
1,763 SR
Queue Stats
49W - 72L
1,312 Elo+
Solo
Arachne
Arachne
ookie82
Arachne
Level 156
God Stats
22W - 18L
1,530 SR
Queue Stats
173W - 182L
1,438 Elo+
Solo
Team Averages
Level 105
1,540 SR
1,413 Elo+

VS

Team Averages
Level 47
1,405 SR
1,437 Elo+
Pele
Pele
CHEVRE bouzin
Pele
Level 62
God Stats
17W - 14L
1,525 SR
Queue Stats
68W - 55L
1,476 Elo+
Party 1
Achilles
Achilles
CHEVREgadoury50
Achilles
Level 48
God Stats
2W - 2L
1,457 SR
Queue Stats
69W - 73L
1,445 Elo+
Party 1
Danzaburou
Danzaburou
Killa20025621
Danzaburou
Level 53
God Stats
3W - 2L
1,242 SR
Queue Stats
208W - 217L
1,452 Elo+
Solo
Zhong Kui
Zhong Kui
Mr PredsQC10
Zhong Kui
Level 34
God Stats
3W - 6L
1,299 SR
Queue Stats
45W - 58L
1,390 Elo+
Party 1
Sylvanus
Sylvanus
Z0mBiKiDs
Sylvanus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 64L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 3
8,978
599
6,702
7,553
2,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 6 / 1
7,525
502
5,168
10,142
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Achilles
Protector07
Achilles
14
2 / 2 / 4
8,027
535
4,850
11,467
6,883
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
captainiam25
Ganesha
12
0 / 0 / 9
7,337
489
5,725
12,210
8,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
ookie82
Arachne
14
3 / 4 / 8
8,298
553
9,462
13,427
4,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 3
7,326
488
4,492
6,694
1,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
11
2 / 1 / 1
7,005
467
7,783
8,656
7,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Killa20025621
Danzaburou
11
2 / 3 / 2
7,187
479
5,104
7,561
2,288
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
Mr PredsQC10
Zhong Kui
12
3 / 7 / 0
7,449
497
6,188
10,964
6,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Z0mBiKiDs
Sylvanus
11
4 / 3 / 4
7,417
494
10,399
13,220
11,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
16
Kills
15
15
Deaths
16
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
2
3
2.75
L
Achilles
2
1
1
2.5
W
8
3
3
3.17
L
Danzaburou
Killa20025621
Danzaburou
2
3
2
1
W
3
6
1
0.58
L
Zhong Kui
Mr PredsQC10
Zhong Kui
3
7
0
0.43
W
Achilles
Protector07
Achilles
2
2
4
2
L
Sylvanus
Z0mBiKiDs
Sylvanus
4
3
4
2
W
Ganesha
captainiam25
Ganesha
0
0
9
4.5
W
Arachne
ookie82
Arachne
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,907
Damage
33,966
54,799
Taken
47,095
24,850
Mitigated
29,701
14,867
Healing
12,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,492
922
0
2,562
6,694
1,914
696
2,155
4,489
0
33,034
L
Achilles
7,783
2,191
0
2,661
8,656
7,069
235
1,012
7,634
0
26,690
W
6,702
298
0
559
7,553
2,353
483
2,408
5,145
50,007
0
L
Danzaburou
Killa20025621
Danzaburou
5,104
1,856
0
1,446
7,561
2,288
1,269
2,227
5,316
0
39,982
W
5,168
1,519
0
3,260
10,142
2,755
903
3,441
6,701
0
45,443
L
Zhong Kui
Mr PredsQC10
Zhong Kui
6,188
675
102
2,221
10,964
6,659
506
2,576
8,226
40,391
0
W
Achilles
Protector07
Achilles
4,850
1,768
0
5,011
11,467
6,883
352
782
10,685
2,028
31,439
L
Sylvanus
Z0mBiKiDs
Sylvanus
10,399
3,980
485
2,884
13,220
11,771
437
3,914
9,232
26,077
6,245
W
Ganesha
captainiam25
Ganesha
5,725
831
248
4,509
12,210
8,310
1,416
5,161
7,049
26,136
3,454
W
Arachne
ookie82
Arachne
9,462
6,791
0
1,280
13,427
4,549
1,110
3,195
10,232
0
50,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,165
Gold Earned
36,384
359
Minions Killed
328
0
Camps Cleared
0
1,440,531
Distance Traveled
1,266,527
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,326
488
69
5
0
265,269
1
L
Achilles
7,005
467
46
3
0
230,066
0
W
Janus
8,978
599
96
6
0
304,602
4
L
Danzaburou
7,187
479
64
4
0
269,199
0
W
Neith
7,525
502
104
7
0
268,388
0
L
Zhong Kui
7,449
497
83
6
0
267,279
0
W
Achilles
8,027
535
67
4
0
220,573
0
L
Sylvanus
7,417
494
66
4
0
234,714
1
W
Ganesha
7,337
489
12
1
0
302,309
0
W
Arachne
8,298
553
80
5
0
344,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role