Player Matchup

Serqet
Serqet
Diamond V
Dangerrrrr
Serqet
Diamond V
Level 148
God Stats
66W - 70L
1,701 SR
Queue Stats
447W - 423L
1,943 MMR
Party 1
Anhur
Anhur
Platinum IV
Diabeteism
Anhur
Platinum IV
Level 47
God Stats
2W - 5L
1,561 SR
Queue Stats
57W - 42L
1,777 MMR
Party 2
Agni
Agni
Platinum IV
SpartanStoner
Agni
Platinum IV
Level 160
God Stats
3W - 7L
1,380 SR
Queue Stats
391W - 380L
1,903 MMR
Solo
Bellona
Bellona
Diamond V
Sèventeen
Bellona
Diamond V
Level 93
God Stats
36W - 26L
1,694 SR
Queue Stats
191W - 180L
1,994 MMR
Party 2
Atlas
Atlas
Diamond V
WillWard4MMR
Atlas
Diamond V
Level 109
God Stats
2W - 9L
1,500 SR
Queue Stats
59W - 83L
1,963 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 111
1,567 SR
1,916 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 154
1,466 SR
1,738 MMR
Ullr
Ullr
Platinum V
 
Ullr
Platinum V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum I
 
Sol
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
DrFlik
Sun Wukong
Gold I
Level 160
God Stats
3W - 1L
1,559 SR
Queue Stats
28W - 11L
1,867 MMR
Solo
Ares
Ares
Platinum I
ZakuZz
Ares
Platinum I
Level 160
God Stats
25W - 27L
1,456 SR
Queue Stats
702W - 695L
1,901 MMR
Solo
Mercury
Mercury
Platinum III
ceaseyy
Mercury
Platinum III
Level 156
God Stats
5W - 6L
1,314 SR
Queue Stats
129W - 126L
1,922 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Dangerrrrr
Serqet
18
6 / 8 / 3
11,503
548
11,379
17,324
10,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
15
5 / 9 / 3
9,694
462
12,701
19,253
6,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 11 / 4
10,125
482
10,962
17,599
6,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Sèventeen
Bellona
18
2 / 4 / 1
11,572
551
13,212
18,406
20,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

13
1 / 4 / 4
9,096
433
3,988
18,611
17,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
PersephoneCamazotzCliodhnaKali

VS

Bans
GilgameshBastetJanusCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
16 / 3 / 3
15,447
736
17,813
13,906
5,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sol
 
Sol
19
2 / 5 / 10
13,087
623
14,726
18,520
5,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
DrFlik
Sun Wukong
20
5 / 2 / 4
14,355
684
12,190
19,376
15,319
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
ZakuZz
Ares
17
3 / 1 / 10
12,157
579
8,653
13,346
15,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
ceaseyy
Mercury
20
10 / 4 / 11
13,518
644
16,032
15,984
6,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
74
14
Kills
36
36
Deaths
15
15
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
16
3
3
5.83
W
Sol
 
Sol
2
5
10
1.4
L
Serqet
Dangerrrrr
Serqet
6
8
3
0.94
L
Anhur
5
9
3
0.72
W
Sun Wukong
DrFlik
Sun Wukong
5
2
4
3.5
L
0
11
4
0.18
L
Bellona
Sèventeen
Bellona
2
4
1
0.63
L
1
4
4
0.75
W
Ares
ZakuZz
Ares
3
1
10
8
W
Mercury
ceaseyy
Mercury
10
4
11
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,242
Damage
69,414
91,193
Taken
81,132
62,541
Mitigated
48,199
14,824
Healing
27,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
17,813
8,106
0
3,747
13,906
5,672
5,828
6,272
7,279
0
125,469
W
Sol
 
Sol
14,726
6,027
0
9,813
18,520
5,224
7,751
1,455
16,419
107,252
0
L
Serqet
Dangerrrrr
Serqet
11,379
2,457
0
513
17,324
10,821
0
4,158
13,166
0
76,784
L
Anhur
12,701
5,238
0
3,209
19,253
6,258
638
8,587
10,666
0
58,011
W
Sun Wukong
DrFlik
Sun Wukong
12,190
1,804
0
7,364
19,376
15,319
669
859
17,735
0
102,904
L
10,962
234
66
1,989
17,599
6,918
0
1,745
15,854
76,283
0
L
Bellona
Sèventeen
Bellona
13,212
6,062
0
6,957
18,406
20,566
0
2,551
15,855
0
88,189
L
3,988
649
0
2,090
18,611
17,978
0
5,570
13,041
28,702
0
W
Ares
ZakuZz
Ares
8,653
1,121
0
3,345
13,346
15,493
204
1,740
10,495
20,681
7,321
W
Mercury
ceaseyy
Mercury
16,032
9,360
0
2,880
15,984
6,491
1,708
4,577
10,803
0
103,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,990
Gold Earned
68,564
595
Minions Killed
717
0
Camps Cleared
0
1,952,148
Distance Traveled
2,114,699
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
15,447
736
197
9
0
423,262
8
W
Sol
13,087
623
151
7
0
359,661
0
L
Serqet
11,503
548
122
6
0
418,181
7
L
Anhur
9,694
462
97
5
0
329,094
1
W
Sun Wukong
14,355
684
208
10
0
440,297
5
L
Agni
10,125
482
152
7
0
371,861
3
L
Bellona
11,572
551
189
9
0
430,979
6
L
Atlas
9,096
433
35
2
0
402,033
3
W
Ares
12,157
579
39
2
0
420,232
6
W
Mercury
13,518
644
122
6
0
471,247
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role