Player Matchup

Agni
Agni
 
Agni
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Alexbrighost
Thor
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 160L
1,455 Elo+
Party 2
Ymir
Ymir
fivenaff
Ymir
Level 53
God Stats
4W - 10L
1,254 SR
Queue Stats
7W - 13L
1,271 Elo+
Party 2
Hercules
Hercules
maurystreet690
Hercules
Level 160
God Stats
2W - 0L
1,296 SR
Queue Stats
165W - 138L
1,395 Elo+
Party 2
Team Averages
Level 122
1,410 SR
1,424 Elo+

VS

Team Averages
Level 136
1,515 SR
1,498 Elo+
Rama
Rama
 
Rama
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Arandhur
Cabrakan
Level 149
God Stats
1W - 3L
1,329 SR
Queue Stats
163W - 188L
1,507 Elo+
Party 1
Aphrodite
Aphrodite
HighLord13
Aphrodite
Level 142
God Stats
8W - 7L
1,746 SR
Queue Stats
111W - 117L
1,495 Elo+
Party 1
Gilgamesh
Gilgamesh
Mordecool
Gilgamesh
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 54L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
5 / 0 / 2
9,032
565
8,367
5,179
2,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
 
Medusa
15
2 / 3 / 2
8,408
526
7,927
8,539
2,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

15
5 / 1 / 4
8,721
545
6,135
9,587
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
12
3 / 0 / 7
8,127
508
4,109
5,657
4,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
14
0 / 0 / 7
8,525
533
9,290
11,523
9,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
0 / 4 / 0
7,751
484
3,239
9,987
3,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
 
Hou Yi
12
1 / 1 / 0
7,213
451
4,996
10,006
2,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
Arandhur
Cabrakan
13
3 / 1 / 0
7,832
490
4,769
10,131
7,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
HighLord13
Aphrodite
13
0 / 4 / 2
7,625
477
2,881
9,451
4,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Mordecool
Gilgamesh
10
0 / 5 / 1
5,945
372
3,753
11,434
9,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
15
Kills
4
4
Deaths
15
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
0
2
6
W
Medusa
 
Medusa
2
3
2
1
L
Rama
 
Rama
0
4
0
0
L
Hou Yi
 
Hou Yi
1
1
0
1
W
5
1
4
7
L
Cabrakan
Arandhur
Cabrakan
3
1
0
3
L
Aphrodite
HighLord13
Aphrodite
0
4
2
0.25
L
Gilgamesh
Mordecool
Gilgamesh
0
5
1
0.1
W
Ymir
3
0
7
6.5
W
Hercules
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,828
Damage
19,638
40,485
Taken
51,009
22,904
Mitigated
27,930
12,503
Healing
16,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
8,367
640
231
1,196
5,179
2,157
0
794
4,385
60,549
0
W
Medusa
 
Medusa
7,927
2,273
0
437
8,539
2,840
434
1,390
7,149
0
72,697
L
Rama
 
Rama
3,239
2,510
0
2,917
9,987
3,513
1,063
1,259
8,728
0
48,614
L
Hou Yi
 
Hou Yi
4,996
1,935
0
2,699
10,006
2,798
0
1,230
8,776
0
40,428
W
6,135
1,281
0
4,437
9,587
3,498
432
2,617
6,970
0
53,897
L
Cabrakan
Arandhur
Cabrakan
4,769
502
0
1,485
10,131
7,365
0
2,393
7,738
32,937
6,105
L
Aphrodite
HighLord13
Aphrodite
2,881
212
3,970
4,690
9,451
4,936
0
4,335
5,116
46,204
0
L
Gilgamesh
Mordecool
Gilgamesh
3,753
377
0
900
11,434
9,318
0
4,672
6,762
0
32,846
W
Ymir
4,109
565
0
1,366
5,657
4,645
196
287
5,370
17,390
0
W
Hercules
9,290
2,624
0
4,836
11,523
9,764
484
2,441
9,082
8,950
45,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,813
Gold Earned
36,366
487
Minions Killed
446
0
Camps Cleared
0
1,579,187
Distance Traveled
1,501,284
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,032
565
112
7
0
331,845
7
W
Medusa
8,408
526
126
8
0
296,754
8
L
Rama
7,751
484
114
7
0
269,963
4
L
Hou Yi
7,213
451
96
6
0
280,830
7
W
Thor
8,721
545
104
7
0
306,764
5
L
Cabrakan
7,832
490
83
5
0
320,504
5
L
Aphrodite
7,625
477
110
7
0
315,166
5
L
Gilgamesh
5,945
372
43
3
0
314,821
3
W
Ymir
8,127
508
26
2
0
309,631
4
W
Hercules
8,525
533
119
7
0
334,193
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role