Player Matchup

Baron Samedi
Baron Samedi
Appa999
Baron Samedi
Level 101
God Stats
0W - 1L
1,270 SR
Queue Stats
34W - 42L
1,400 Elo+
Party 1
Neith
Neith
DgxParadox
Neith
Level 44
God Stats
10W - 5L
1,514 SR
Queue Stats
22W - 26L
1,493 Elo+
Party 1
Serqet
Serqet
Zykov
Serqet
Level 154
God Stats
0W - 3L
1,620 SR
Queue Stats
66W - 56L
1,583 Elo+
Solo
Team Averages
Level 100
1,468 SR
1,492 Elo+

VS

Team Averages
Level 73
1,439 SR
1,396 Elo+
Anubis
Anubis
Kismola
Anubis
Level 46
God Stats
9W - 9L
1,602 SR
Queue Stats
27W - 38L
1,406 Elo+
Party 2
Odin
Odin
KittyShrapnel
Odin
Level 140
God Stats
13W - 16L
1,340 SR
Queue Stats
341W - 415L
1,512 Elo+
Solo
Ymir
Ymir
zparry
Ymir
Level 32
God Stats
1W - 4L
1,374 SR
Queue Stats
5W - 13L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Appa999
Baron Samedi
17
4 / 6 / 6
12,887
758
12,188
14,119
8,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
16
4 / 5 / 7
11,642
685
15,423
15,333
4,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serqet
Zykov
Serqet
15
5 / 5 / 7
10,844
638
12,621
19,594
11,849
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kismola
Anubis
17
11 / 7 / 5
13,508
795
19,814
18,074
7,497
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 3 / 11
12,411
730
12,418
16,638
19,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
zparry
Ymir
17
2 / 3 / 12
12,775
751
9,130
19,095
24,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
44
13
Kills
16
16
Deaths
13
20
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Appa999
Baron Samedi
4
6
6
1.17
L
Neith
4
5
7
1.5
W
Anubis
Kismola
Anubis
11
7
5
1.93
W
3
3
11
2.83
L
Serqet
Zykov
Serqet
5
5
7
1.7
W
Ymir
zparry
Ymir
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,232
Damage
41,362
49,046
Taken
53,807
24,447
Mitigated
50,869
10,156
Healing
11,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Appa999
Baron Samedi
12,188
925
2,771
3,881
14,119
8,264
400
8,429
5,690
51,024
0
L
Neith
15,423
8,616
222
2,445
15,333
4,334
1,056
9,281
6,052
0
43,368
W
Anubis
Kismola
Anubis
19,814
855
0
6,104
18,074
7,497
957
3,805
13,487
60,154
0
W
12,418
2,660
0
649
16,638
19,068
492
2,803
12,294
6,276
41,691
L
Serqet
Zykov
Serqet
12,621
2,498
0
837
19,594
11,849
0
13,191
6,403
0
29,331
W
Ymir
zparry
Ymir
9,130
1,795
0
4,405
19,095
24,304
228
6,464
12,224
27,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,373
Gold Earned
38,694
164
Minions Killed
189
6
Camps Cleared
8
838,400
Distance Traveled
860,728
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,887
758
65
4
2
273,708
6
L
Neith
11,642
685
59
3
2
245,393
3
W
Anubis
13,508
795
80
5
1
230,282
1
W
Odin
12,411
730
65
4
5
326,153
3
L
Serqet
10,844
638
40
2
2
319,299
5
W
Ymir
12,775
751
44
3
2
304,293
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role