Player Matchup

Ymir
Ymir
Cjak40
Ymir
Level 109
God Stats
22W - 21L
1,547 SR
Queue Stats
216W - 221L
1,566 Elo+
Party 2
Guan Yu
Guan Yu
Lamb1ly
Guan Yu
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 168L
1,556 Elo+
Solo
Thoth
Thoth
Stinkjoy69
Thoth
Level 127
God Stats
21W - 14L
1,625 SR
Queue Stats
146W - 137L
1,520 Elo+
Solo
Ullr
Ullr
TheLichPotato
Ullr
Level 109
God Stats
7W - 12L
1,343 SR
Queue Stats
74W - 73L
1,565 Elo+
Party 2
Da Ji
Da Ji
okiee
Da Ji
Level 43
God Stats
1W - 2L
1,715 SR
Queue Stats
38W - 42L
1,499 Elo+
Solo
Team Averages
Level 87
1,546 SR
1,541 Elo+

VS

Team Averages
Level 74
1,514 SR
1,669 Elo+
Serqet
Serqet
 
Serqet
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
EBoyJuice
Apollo
Level 113
God Stats
6W - 2L
1,390 SR
Queue Stats
546W - 274L
1,810 Elo+
Party 1
Eset
Eset
Katagillna
Eset
Level 3
God Stats
19W - 5L
1,714 SR
Queue Stats
260W - 60L
1,774 Elo+
Party 1
Shiva
Shiva
MyHomieMorgis
Shiva
Level 37
God Stats
3W - 2L
1,126 SR
Queue Stats
94W - 93L
1,432 Elo+
Solo
Ymir
Ymir
Ratagillna
Ymir
Level 107
God Stats
20W - 11L
1,840 SR
Queue Stats
357W - 190L
1,830 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Cjak40
Ymir
7
1 / 4 / 0
4,520
452
3,285
7,071
4,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Guan Yu
Lamb1ly
Guan Yu
10
2 / 3 / 0
5,818
582
4,626
9,982
6,220
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
8
2 / 5 / 0
4,998
500
3,088
5,583
1,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 6 / 2
4,603
460
3,471
7,561
1,395
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
okiee
Da Ji
8
0 / 3 / 1
4,848
485
1,377
5,717
1,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
3 / 1 / 2
5,435
544
1,830
4,324
1,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
EBoyJuice
Apollo
11
6 / 1 / 6
6,847
685
6,462
7,157
2,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 1 / 3
6,679
668
5,725
4,311
1,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 2 / 1
5,890
589
6,868
8,539
2,886
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
6 / 0 / 4
6,198
620
4,015
6,149
2,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
21
21
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
1
2
4
L
Ymir
Cjak40
Ymir
1
4
0
0.25
W
Apollo
EBoyJuice
Apollo
6
1
6
9
W
4
1
3
5.5
L
Guan Yu
Lamb1ly
Guan Yu
2
3
0
0.67
W
2
2
1
1.25
W
6
0
4
8
L
Thoth
2
5
0
0.4
L
0
6
2
0.17
L
Da Ji
okiee
Da Ji
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,847
Damage
24,900
35,914
Taken
30,480
14,616
Mitigated
10,580
5,784
Healing
11,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,830
325
0
2,174
4,324
1,240
0
1,052
3,272
0
22,387
L
Ymir
Cjak40
Ymir
3,285
1,528
370
511
7,071
4,060
0
2,820
4,173
14,023
0
W
Apollo
EBoyJuice
Apollo
6,462
3,924
0
2,986
7,157
2,313
0
2,368
4,789
0
38,894
W
5,725
804
0
1,818
4,311
1,282
926
1,315
2,996
40,769
0
L
Guan Yu
Lamb1ly
Guan Yu
4,626
485
0
3,031
9,982
6,220
26
0
9,942
3,118
24,348
W
6,868
2,454
0
2,204
8,539
2,886
0
716
7,823
0
29,912
W
4,015
1,361
204
1,819
6,149
2,859
0
1,638
3,716
18,336
0
L
Thoth
3,088
40
0
450
5,583
1,131
0
3,025
2,167
23,265
0
L
3,471
1,189
0
144
7,561
1,395
421
2,189
5,324
0
21,469
L
Da Ji
okiee
Da Ji
1,377
438
0
1,278
5,717
1,810
0
1,202
4,290
0
26,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,787
Gold Earned
31,049
236
Minions Killed
293
0
Camps Cleared
0
940,915
Distance Traveled
972,420
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,435
544
44
4
0
212,369
2
L
Ymir
4,520
452
25
3
0
188,578
4
W
Apollo
6,847
685
77
8
0
195,976
0
W
Eset
6,679
668
83
8
0
185,444
2
L
Guan Yu
5,818
582
62
6
0
188,094
3
W
Shiva
5,890
589
59
6
0
187,097
2
W
Ymir
6,198
620
30
3
0
191,534
3
L
Thoth
4,998
500
46
5
0
174,551
2
L
Ullr
4,603
460
46
5
0
178,920
2
L
Da Ji
4,848
485
57
6
0
210,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role