Player Matchup

Ullr
Ullr
Gold IV
Deftones
Ullr
Gold IV
Level 59
God Stats
12W - 10L
1,714 SR
Queue Stats
81W - 66L
1,736 MMR
Party 2
Mulan
Mulan
Platinum IV
HabibiHamood
Mulan
Platinum IV
Level 104
God Stats
49W - 41L
1,583 SR
Queue Stats
211W - 206L
1,638 MMR
Solo
Ymir
Ymir
Gold II
Incohesive
Ymir
Gold II
Level 72
God Stats
4W - 2L
1,500 SR
Queue Stats
159W - 149L
1,545 MMR
Party 2
Cliodhna
Cliodhna
Gold I
ZeySmo
Cliodhna
Gold I
Level 121
God Stats
20W - 8L
1,744 SR
Queue Stats
169W - 154L
1,627 MMR
Party 1
Hera
Hera
Gold I
Zombieshadow1232
Hera
Gold I
Level 87
God Stats
3W - 3L
1,741 SR
Queue Stats
42W - 41L
1,644 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 89
1,656 SR
1,638 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,863 SR
1,645 MMR
Janus
Janus
Platinum III
Bapokin
Janus
Platinum III
Level 133
God Stats
2W - 2L
1,897 SR
Queue Stats
252W - 239L
1,636 MMR
Solo
Medusa
Medusa
Gold III
BlackFriends
Medusa
Gold III
Level 125
God Stats
1W - 2L
1,722 SR
Queue Stats
37W - 34L
1,482 MMR
Party 3
Thanatos
Thanatos
Platinum II
ThatNoobCrusher
Thanatos
Platinum II
Level 149
God Stats
3W - 3L
1,931 SR
Queue Stats
213W - 201L
1,860 MMR
Party 3
Gilgamesh
Gilgamesh
Gold V
Zerók
Gilgamesh
Gold V
Level 113
God Stats
3W - 1L
2,182 SR
Queue Stats
21W - 12L
1,624 MMR
Solo
Ganesha
Ganesha
Gold III
kevinpineapples
Ganesha
Gold III
Level 142
God Stats
74W - 87L
1,581 SR
Queue Stats
197W - 207L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
19
5 / 4 / 7
12,780
639
12,864
15,352
4,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
7 / 2 / 8
13,459
673
18,939
20,235
23,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
2 / 4 / 9
11,370
569
5,413
19,228
21,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cliodhna
ZeySmo
Cliodhna
19
6 / 4 / 9
12,830
642
12,125
17,379
6,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
9 / 3 / 6
13,337
667
16,925
8,304
2,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SolAmaterasuThothPersephone

VS

Bans
NemesisAtlasFenrirBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bapokin
Janus
16
2 / 6 / 6
10,342
517
9,956
11,177
4,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
17
5 / 5 / 4
10,713
536
9,364
15,840
5,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
15
5 / 6 / 4
9,723
486
7,153
17,479
8,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Zerók
Gilgamesh
16
5 / 7 / 2
10,152
508
7,729
21,081
22,195
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 5 / 11
9,189
459
6,840
20,579
22,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
44
29
Kills
17
17
Deaths
29
39
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Janus
Bapokin
Janus
2
6
6
0.83
L
Medusa
5
5
4
1.4
W
Ullr
5
4
7
2.13
W
7
2
8
5.5
W
2
4
9
1.63
L
Thanatos
5
6
4
1.17
L
Gilgamesh
Zerók
Gilgamesh
5
7
2
0.86
W
Cliodhna
ZeySmo
Cliodhna
6
4
9
2.63
W
9
3
6
4
L
0
5
11
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,266
Damage
41,042
80,498
Taken
86,156
59,687
Mitigated
62,051
27,810
Healing
21,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Bapokin
Janus
9,956
550
0
688
11,177
4,539
0
3,639
7,364
85,148
0
L
Medusa
9,364
4,551
0
4,727
15,840
5,092
0
1,796
13,963
0
79,411
W
Ullr
12,864
5,159
0
5,581
15,352
4,924
3,187
2,692
12,618
0
99,134
W
18,939
5,297
0
8,732
20,235
23,526
3,020
1,336
18,875
1,265
91,900
W
5,413
1,092
0
3,648
19,228
21,812
0
5,719
12,937
17,987
2,784
L
Thanatos
7,153
2,942
0
11,331
17,479
8,019
0
4,067
13,171
0
65,122
L
Gilgamesh
Zerók
Gilgamesh
7,729
1,866
0
1,686
21,081
22,195
0
2,779
17,617
0
45,630
W
Cliodhna
ZeySmo
Cliodhna
12,125
1,744
0
8,350
17,379
6,979
297
3,222
14,047
0
97,792
W
16,925
3,803
0
1,499
8,304
2,446
1,786
4,353
3,816
98,774
0
L
6,840
441
0
2,629
20,579
22,206
0
9,422
10,726
20,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,776
Gold Earned
50,119
623
Minions Killed
525
0
Camps Cleared
0
2,086,832
Distance Traveled
1,976,010
36
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,342
517
193
10
0
383,108
2
L
Medusa
10,713
536
160
8
0
385,152
6
W
Ullr
12,780
639
153
8
0
388,827
8
W
Mulan
13,459
673
150
8
0
433,812
6
W
Ymir
11,370
569
26
1
0
392,746
7
L
Thanatos
9,723
486
84
4
0
427,353
1
L
Gilgamesh
10,152
508
86
4
0
385,751
7
W
Cliodhna
12,830
642
125
6
0
454,761
12
W
Hera
13,337
667
169
8
0
416,686
3
L
Ganesha
9,189
459
2
0
0
394,646
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role