Player Matchup

Cthulhu
Cthulhu
Aname531
Cthulhu
Level 57
God Stats
2W - 2L
1,279 SR
Queue Stats
15W - 50L
1,206 Elo+
Party 1
Ne Zha
Ne Zha
BREEM1
Ne Zha
Level 105
God Stats
0W - 1L
1,451 SR
Queue Stats
12W - 45L
1,172 Elo+
Party 1
Baron Samedi
Baron Samedi
MangledChaos
Baron Samedi
Level 49
God Stats
1W - 5L
1,268 SR
Queue Stats
2W - 14L
1,118 Elo+
Party 1
Team Averages
Level 70
1,333 SR
1,165 Elo+

VS

Team Averages
Level 78
1,387 SR
1,384 Elo+
Atlas
Atlas
Chowder58
Atlas
Level 62
God Stats
1W - 0L
1,286 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Scylla
Scylla
TEODIOSMITE
Scylla
Level 104
God Stats
2W - 0L
1,354 SR
Queue Stats
49W - 74L
1,389 Elo+
Solo
Charybdis
Charybdis
unbasix
Charybdis
Level 68
God Stats
1W - 1L
1,521 SR
Queue Stats
26W - 10L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aname531
Cthulhu
19
4 / 5 / 12
15,136
721
19,642
35,230
27,934
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ne Zha
BREEM1
Ne Zha
17
5 / 13 / 7
13,807
657
13,843
22,165
8,831
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
MangledChaos
Baron Samedi
19
7 / 7 / 6
15,042
716
16,240
26,619
16,676
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Chowder58
Atlas
20
5 / 2 / 16
15,840
754
16,778
22,074
28,398
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
20
14 / 4 / 10
16,580
790
35,896
19,487
7,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
unbasix
Charybdis
18
6 / 10 / 11
14,459
689
19,733
18,599
6,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
62
16
Kills
25
25
Deaths
16
25
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aname531
Cthulhu
4
5
12
2
L
Ne Zha
BREEM1
Ne Zha
5
13
7
0.65
W
Atlas
Chowder58
Atlas
5
2
16
6.5
L
Baron Samedi
MangledChaos
Baron Samedi
7
7
6
1.43
W
Scylla
14
4
10
4.75
W
Charybdis
unbasix
Charybdis
6
10
11
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,725
Damage
72,407
84,014
Taken
60,160
53,441
Mitigated
42,943
21,828
Healing
14,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aname531
Cthulhu
19,642
1,565
2,067
5,805
35,230
27,934
177
23,503
11,168
50,689
0
L
Ne Zha
BREEM1
Ne Zha
13,843
5,319
0
1,387
22,165
8,831
183
13,064
8,761
0
38,994
W
Atlas
Chowder58
Atlas
16,778
5,636
350
6,778
22,074
28,398
363
13,057
9,017
45,392
0
L
Baron Samedi
MangledChaos
Baron Samedi
16,240
1,867
3,774
8,795
26,619
16,676
488
15,437
10,865
50,199
0
W
Scylla
35,896
1,898
519
4,660
19,487
7,773
1,016
13,464
6,023
94,881
0
W
Charybdis
unbasix
Charybdis
19,733
15,670
0
2,151
18,599
6,772
1,792
10,223
8,376
0
48,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,985
Gold Earned
46,879
191
Minions Killed
224
6
Camps Cleared
10
954,190
Distance Traveled
964,644
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
15,136
721
72
3
0
382,354
2
L
Ne Zha
13,807
657
46
2
5
285,672
0
W
Atlas
15,840
754
32
2
2
359,033
4
L
Baron Samedi
15,042
716
73
3
1
286,164
1
W
Scylla
16,580
790
123
6
4
332,714
1
W
Charybdis
14,459
689
69
3
4
272,897
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role