Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Shjamloka
Ah Muzen Cab
Level 52
God Stats
2W - 2L
1,211 SR
Queue Stats
41W - 52L
1,462 Elo+
Party 2
Sol
Sol
Smjagall
Sol
Level 155
God Stats
1W - 0L
1,268 SR
Queue Stats
224W - 196L
1,525 Elo+
Party 2
Scylla
Scylla
Thorarinnn15
Scylla
Level 64
God Stats
4W - 4L
1,697 SR
Queue Stats
203W - 186L
1,500 Elo+
Party 2
Tyr
Tyr
bjarkii95
Tyr
Level 66
God Stats
11W - 3L
1,572 SR
Queue Stats
209W - 200L
1,463 Elo+
Party 2
Atlas
Atlas
thirsty-pluto1
Atlas
Level 45
God Stats
9W - 3L
1,908 SR
Queue Stats
129W - 139L
1,497 Elo+
Party 2
Team Averages
Level 76
1,531 SR
1,489 Elo+

VS

Team Averages
Level 57
1,436 SR
1,474 Elo+
Scylla
Scylla
DesKatana_anuar
Scylla
Level 25
God Stats
3W - 2L
1,909 SR
Queue Stats
10W - 16L
1,511 Elo+
Party 1
Gilgamesh
Gilgamesh
Nosd3brass
Gilgamesh
Level 67
God Stats
1W - 2L
1,276 SR
Queue Stats
57W - 56L
1,547 Elo+
Party 3
Thanatos
Thanatos
PitufoTeFarmea
Thanatos
Level 101
God Stats
0W - 4L
1,354 SR
Queue Stats
183W - 214L
1,401 Elo+
Party 1
Izanami
Izanami
R_SneeProx
Izanami
Level 26
God Stats
1W - 2L
1,319 SR
Queue Stats
3W - 5L
1,499 Elo+
Party 3
Erlang Shen
Erlang Shen
Xk1wy
Erlang Shen
Level 67
God Stats
9W - 9L
1,324 SR
Queue Stats
150W - 166L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Shjamloka
Ah Muzen Cab
11
0 / 1 / 2
6,477
648
2,621
4,149
1,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 1 / 4
6,006
601
4,004
4,040
1,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
12
10 / 2 / 5
7,238
724
6,016
3,979
869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
8 / 0 / 7
7,111
711
5,748
6,108
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
3 / 1 / 4
6,353
635
2,398
4,884
3,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 9 / 1
4,862
486
2,145
6,592
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Nosd3brass
Gilgamesh
10
2 / 1 / 0
5,839
584
2,842
5,495
2,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
9
2 / 7 / 1
5,571
557
3,606
9,394
2,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
R_SneeProx
Izanami
6
0 / 4 / 0
4,489
449
570
3,458
867
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Erlang Shen
Xk1wy
Erlang Shen
7
0 / 4 / 3
4,625
463
2,265
5,904
2,518
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
24
Kills
5
5
Deaths
25
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
L
Gilgamesh
Nosd3brass
Gilgamesh
2
1
0
2
L
Thanatos
2
7
1
0.36
L
Izanami
R_SneeProx
Izanami
0
4
0
0
W
Ah Muzen Cab
Shjamloka
Ah Muzen Cab
0
1
2
1
W
3
1
4
5
W
Scylla
10
2
5
6.25
L
Erlang Shen
Xk1wy
Erlang Shen
0
4
3
0.38
W
8
0
7
11.5
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,787
Damage
11,428
23,160
Taken
30,843
10,112
Mitigated
10,272
8,082
Healing
6,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,145
334
26
232
6,592
1,758
78
2,997
3,449
9,701
0
L
Gilgamesh
Nosd3brass
Gilgamesh
2,842
766
0
1,028
5,495
2,433
0
986
4,479
0
27,191
L
Thanatos
3,606
610
0
3,583
9,394
2,696
184
3,477
5,755
0
23,411
L
Izanami
R_SneeProx
Izanami
570
481
0
193
3,458
867
918
2,350
1,108
0
17,958
W
Ah Muzen Cab
Shjamloka
Ah Muzen Cab
2,621
980
0
1,921
4,149
1,168
1,962
0
4,149
0
33,302
W
4,004
1,705
0
1,332
4,040
1,350
2,756
169
3,831
31,213
4,434
W
Scylla
6,016
875
0
502
3,979
869
205
828
2,545
29,720
0
L
Erlang Shen
Xk1wy
Erlang Shen
2,265
1,115
0
989
5,904
2,518
0
1,812
4,042
0
13,353
W
5,748
1,277
0
2,443
6,108
2,952
141
663
5,305
0
24,194
W
2,398
892
178
1,706
4,884
3,773
578
127
4,717
11,638
727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,185
Gold Earned
25,386
274
Minions Killed
191
0
Camps Cleared
0
978,037
Distance Traveled
868,690
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,862
486
18
2
0
157,516
2
L
Gilgamesh
5,839
584
63
6
0
194,826
3
L
Thanatos
5,571
557
46
5
0
182,719
0
L
Izanami
4,489
449
43
4
0
157,904
0
W
Ah Muzen Cab
6,477
648
74
7
0
187,080
2
W
Sol
6,006
601
73
7
0
186,889
3
W
Scylla
7,238
724
53
5
0
182,167
2
L
Erlang Shen
4,625
463
21
2
0
175,725
0
W
Tyr
7,111
711
48
5
0
231,687
1
W
Atlas
6,353
635
26
3
0
190,214
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role