Player Matchup

Cerberus
Cerberus
Nìghtbringer
Cerberus
Level 148
God Stats
21W - 12L
1,850 SR
Queue Stats
317W - 116L
1,884 Elo+
Party 2
Anhur
Anhur
PlowMyJanus
Anhur
Level 40
God Stats
3W - 1L
1,732 SR
Queue Stats
12W - 5L
1,272 Elo+
Party 2
Bacchus
Bacchus
Ursendorf
Bacchus
Level 25
God Stats
4W - 0L
1,858 SR
Queue Stats
12W - 0L
2,027 Elo+
Party 2
Team Averages
Level 71
1,813 SR
1,728 Elo+

VS

Team Averages
Level 51
1,569 SR
1,293 Elo+
Charybdis
Charybdis
ExpiredCan
Charybdis
Level 54
God Stats
0W - 3L
1,500 SR
Queue Stats
147W - 205L
1,293 Elo+
Party 1
Rama
Rama
FreedomBlaze
Rama
Level 45
God Stats
3W - 2L
1,706 SR
Queue Stats
147W - 205L
1,293 Elo+
Party 1
Sol
Sol
blubbermouth678
Sol
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
147W - 205L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Nìghtbringer
Cerberus
13
3 / 2 / 10
8,494
849
6,351
13,071
11,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

14
9 / 1 / 4
9,016
902
6,585
7,870
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
Ursendorf
Bacchus
11
2 / 0 / 9
7,755
776
3,868
6,264
7,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ExpiredCan
Charybdis
11
1 / 6 / 2
6,592
659
6,851
7,979
2,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
2 / 4 / 1
6,368
637
4,469
5,882
1,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 4 / 2
6,144
614
8,060
5,679
1,230
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
14
Kills
3
3
Deaths
14
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ExpiredCan
Charybdis
1
6
2
0.33
L
2
4
1
0.63
W
Cerberus
Nìghtbringer
Cerberus
3
2
10
4
W
9
1
4
11
W
Bacchus
Ursendorf
Bacchus
2
0
9
6.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,804
Damage
19,380
27,205
Taken
19,540
23,025
Mitigated
4,615
6,044
Healing
1,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ExpiredCan
Charybdis
6,851
3,162
217
447
7,979
2,220
19
4,146
3,833
0
19,244
L
4,469
3,927
0
80
5,882
1,165
0
3,134
2,748
0
12,476
W
Cerberus
Nìghtbringer
Cerberus
6,351
142
0
4,226
13,071
11,871
52
3,191
9,880
19,038
0
W
6,585
2,325
0
1,028
7,870
3,605
789
3,640
4,230
0
37,943
W
Bacchus
Ursendorf
Bacchus
3,868
372
98
692
6,264
7,549
74
1,708
4,556
10,029
0
L
8,060
2,712
0
373
5,679
1,230
0
3,175
2,504
19,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,265
Gold Earned
19,104
136
Minions Killed
77
6
Camps Cleared
3
595,114
Distance Traveled
481,006
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,592
659
33
3
0
147,640
2
L
Rama
6,368
637
19
2
2
159,534
0
W
Cerberus
8,494
849
42
4
2
197,875
2
W
Anhur
9,016
902
84
8
2
194,177
1
W
Bacchus
7,755
776
10
1
2
203,062
2
L
Sol
6,144
614
25
3
1
173,832
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role