Player Matchup

Ne Zha
Ne Zha
Grandmaster
Blobchus
Ne Zha
Grandmaster
Level 140
God Stats
4W - 2L
1,785 SR
Queue Stats
163W - 42L
3,008 MMR
Party 1
Sol
Sol
Diamond I
Outperform
Sol
Diamond I
Level 139
God Stats
9W - 2L
1,795 SR
Queue Stats
241W - 108L
2,447 MMR
Party 1
Kuzenbo
Kuzenbo
Grandmaster
bobopinguin
Kuzenbo
Grandmaster
Level 154
God Stats
5W - 1L
1,874 SR
Queue Stats
92W - 18L
2,680 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 144
1,818 SR
2,712 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,565 SR
1,980 MMR
Baron Samedi
Baron Samedi
Platinum III
Axíom
Baron Samedi
Platinum III
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 42L
1,673 MMR
Party 2
Hou Yi
Hou Yi
Platinum II
CarmiBeast
Hou Yi
Platinum II
Level 155
God Stats
10W - 5L
1,695 SR
Queue Stats
36W - 16L
2,197 MMR
Solo
Sobek
Sobek
Platinum I
Patrikbun
Sobek
Platinum I
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
148W - 90L
2,071 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Blobchus
Ne Zha
14
0 / 5 / 4
8,670
619
8,196
11,804
5,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 6 / 3
9,520
680
12,009
10,672
2,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
bobopinguin
Kuzenbo
14
3 / 4 / 2
10,597
757
9,451
17,978
21,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
Ah Muzen CabBastetFenrirThothAchilles

VS

Bans
GilgameshPersephoneGuan YuScyllaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Axíom
Baron Samedi
16
4 / 2 / 10
10,647
761
15,198
12,446
7,540
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
CarmiBeast
Hou Yi
16
8 / 1 / 3
10,790
771
12,899
12,200
5,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
Patrikbun
Sobek
16
3 / 2 / 11
11,371
812
7,930
21,357
21,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
5
Kills
15
15
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Axíom
Baron Samedi
4
2
10
4.5
L
Ne Zha
Blobchus
Ne Zha
0
5
4
0.4
W
Hou Yi
CarmiBeast
Hou Yi
8
1
3
9.5
L
2
6
3
0.58
W
Sobek
Patrikbun
Sobek
3
2
11
4.25
L
Kuzenbo
bobopinguin
Kuzenbo
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,656
Damage
36,027
40,454
Taken
46,003
29,428
Mitigated
35,103
7,884
Healing
18,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Axíom
Baron Samedi
15,198
1,816
2,787
5,552
12,446
7,540
939
7,390
5,056
54,488
0
L
Ne Zha
Blobchus
Ne Zha
8,196
1,727
0
1,797
11,804
5,444
0
6,738
4,810
0
29,447
W
Hou Yi
CarmiBeast
Hou Yi
12,899
4,288
0
3,713
12,200
5,823
1,873
6,958
5,242
0
43,285
L
12,009
4,637
0
1,653
10,672
2,580
0
6,566
3,907
48,207
0
W
Sobek
Patrikbun
Sobek
7,930
287
0
6,743
21,357
21,740
80
7,169
14,188
22,760
0
L
Kuzenbo
bobopinguin
Kuzenbo
9,451
3,271
190
4,244
17,978
21,404
0
10,128
7,525
23,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,787
Gold Earned
32,808
148
Minions Killed
178
8
Camps Cleared
4
774,006
Distance Traveled
820,079
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,647
761
88
6
2
260,694
7
L
Ne Zha
8,670
619
29
2
3
270,135
3
W
Hou Yi
10,790
771
67
5
1
265,570
3
L
Sol
9,520
680
102
7
4
223,811
5
W
Sobek
11,371
812
23
2
1
293,815
4
L
Kuzenbo
10,597
757
17
1
1
280,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role