Player Matchup

Bellona
Bellona
Gold II
AndyTheProblem
Bellona
Gold II
Level 137
God Stats
10W - 6L
1,875 SR
Queue Stats
254W - 248L
1,610 MMR
Solo
Sobek
Sobek
Gold II
FranksAvailable
Sobek
Gold II
Level 141
God Stats
5W - 5L
1,756 SR
Queue Stats
301W - 294L
1,602 MMR
Solo
Discordia
Discordia
Gold II
InsaneSim
Discordia
Gold II
Level 149
God Stats
93W - 110L
1,572 SR
Queue Stats
390W - 389L
1,618 MMR
Solo
Medusa
Medusa
Gold I
MidKity
Medusa
Gold I
Level 160
God Stats
19W - 16L
1,707 SR
Queue Stats
369W - 370L
1,615 MMR
Solo
Fenrir
Fenrir
Gold II
OpioidsEpidemic
Fenrir
Gold II
Level 97
God Stats
2W - 4L
1,575 SR
Queue Stats
165W - 166L
1,611 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,697 SR
1,611 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,530 SR
1,612 MMR
Tiamat
Tiamat
Gold V
DLG Aaron19
Tiamat
Gold V
Level 156
God Stats
2W - 0L
1,761 SR
Queue Stats
33W - 22L
1,631 MMR
Party 1
Thor
Thor
Gold V
Pequee01
Thor
Gold V
Level 147
God Stats
1W - 1L
1,483 SR
Queue Stats
45W - 30L
1,591 MMR
Party 1
Skadi
Skadi
Silver I
Zombieking6548
Skadi
Silver I
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,592 MMR
Solo
Chaac
Chaac
Gold I
robotninjaattack
Chaac
Gold I
Level 159
God Stats
9W - 6L
1,353 SR
Queue Stats
94W - 90L
1,623 MMR
Solo
Cerberus
Cerberus
Gold I
rosaphasmyseat
Cerberus
Gold I
Level 146
God Stats
3W - 3L
1,551 SR
Queue Stats
290W - 278L
1,620 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 5
10,924
520
10,842
16,237
14,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
1 / 4 / 4
9,411
448
10,546
21,832
13,559
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
InsaneSim
Discordia
15
2 / 6 / 3
9,994
476
8,227
11,734
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
MidKity
Medusa
18
6 / 9 / 1
11,140
530
10,903
18,379
4,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 7 / 8
8,684
414
6,487
20,820
18,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ThothAtlasGeb

VS

Bans
LokiCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
1 / 3 / 10
11,280
537
7,919
13,215
8,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
20
10 / 1 / 7
13,095
624
16,828
13,027
5,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 5 / 3
14,567
694
15,801
15,299
4,963
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
5 / 2 / 10
12,177
580
12,314
21,999
20,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
18
2 / 3 / 7
12,148
578
15,332
22,180
17,959
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
65
13
Kills
28
28
Deaths
14
21
Assists
37
Player
Kills
Deaths
Assists
KDA
L
4
2
5
3.25
W
Tiamat
1
3
10
2
L
1
4
4
0.75
L
Discordia
InsaneSim
Discordia
2
6
3
0.58
L
Medusa
MidKity
Medusa
6
9
1
0.72
L
0
7
8
0.57
W
Thor
10
1
7
13.5
W
10
5
3
2.3
W
5
2
10
5
W
Cerberus
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,005
Damage
68,194
89,002
Taken
85,720
53,998
Mitigated
56,875
19,619
Healing
30,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,842
2,607
0
579
16,237
14,580
810
4,438
11,799
0
92,374
W
Tiamat
7,919
597
487
2,210
13,215
8,562
877
3,724
9,292
72,780
0
L
10,546
1,381
0
10,811
21,832
13,559
0
9,455
12,377
61,138
0
L
Discordia
InsaneSim
Discordia
8,227
103
0
909
11,734
2,827
366
3,388
8,346
57,551
0
L
Medusa
MidKity
Medusa
10,903
4,059
0
4,744
18,379
4,928
128
1,772
16,607
0
78,265
L
6,487
1,310
73
2,503
20,820
18,104
0
4,334
16,486
0
25,864
W
Thor
16,828
3,110
0
5,038
13,027
5,157
1,958
2,558
10,363
0
94,237
W
15,801
6,632
0
2,462
15,299
4,963
7,503
1,606
13,625
0
126,571
W
12,314
1,701
2,590
8,896
21,999
20,234
635
5,905
15,948
0
57,398
W
Cerberus
15,332
1,389
0
8,686
22,180
17,959
522
8,139
14,033
73,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,153
Gold Earned
63,267
582
Minions Killed
693
0
Camps Cleared
0
1,943,863
Distance Traveled
2,044,878
36
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,924
520
171
8
0
439,848
0
W
Tiamat
11,280
537
129
6
0
400,862
2
L
Sobek
9,411
448
115
5
0
374,990
7
L
Discordia
9,994
476
113
5
0
381,571
10
L
Medusa
11,140
530
140
7
0
335,224
4
L
Fenrir
8,684
414
43
2
0
412,230
15
W
Thor
13,095
624
128
6
0
451,189
0
W
Skadi
14,567
694
188
9
0
376,221
2
W
Chaac
12,177
580
68
3
0
437,645
0
W
Cerberus
12,148
578
180
9
0
378,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role