Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Archon Aelar
Charybdis
Level 128
God Stats
30W - 26L
1,688 SR
Queue Stats
388W - 479L
1,439 Elo+
Party 2
Chaac
Chaac
RuLiTo_07_
Chaac
Level 41
God Stats
16W - 10L
1,541 SR
Queue Stats
67W - 73L
1,297 Elo+
Party 3
Pele
Pele
josevecal
Pele
Level 65
God Stats
10W - 8L
1,470 SR
Queue Stats
104W - 126L
1,364 Elo+
Party 3
Neith
Neith
kingly-morning0
Neith
Level 61
God Stats
3W - 2L
1,279 SR
Queue Stats
164W - 176L
1,303 Elo+
Solo
Team Averages
Level 61
1,496 SR
1,381 Elo+

VS

Team Averages
Level 65
1,592 SR
1,326 Elo+
Zeus
Zeus
DreKas-
Zeus
Level 33
God Stats
1W - 1L
1,715 SR
Queue Stats
17W - 24L
1,166 Elo+
Solo
Sol
Sol
Nano_619_
Sol
Level 115
God Stats
7W - 7L
1,637 SR
Queue Stats
226W - 235L
1,417 Elo+
Party 1
Bellona
Bellona
TB-RubenXiri
Bellona
Level 85
God Stats
6W - 5L
1,637 SR
Queue Stats
301W - 313L
1,377 Elo+
Party 1
Achilles
Achilles
TheRealSlimWally
Achilles
Level 44
God Stats
7W - 14L
1,574 SR
Queue Stats
291W - 327L
1,417 Elo+
Party 1
Ra
Ra
hilado_graneado
Ra
Level 46
God Stats
6W - 8L
1,394 SR
Queue Stats
25W - 44L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 1 / 1
3,797
542
1,178
4,498
1,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Archon Aelar
Charybdis
7
0 / 1 / 1
3,920
560
613
3,588
812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
8
2 / 1 / 0
4,896
699
1,931
3,334
2,161
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
6
3 / 1 / 0
4,369
624
1,902
4,069
989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 1 / 0
4,356
622
1,517
2,782
756
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
DreKas-
Zeus
3
0 / 1 / 0
3,217
460
99
696
88
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 3 / 0
3,957
565
3,181
3,775
718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
TB-RubenXiri
Bellona
8
3 / 0 / 0
4,696
671
2,179
3,394
1,601
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 0 / 2
4,274
611
1,847
3,556
1,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

6
1 / 2 / 0
3,881
554
1,166
2,756
537
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
6
Kills
4
5
Deaths
6
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
1
0.5
W
Charybdis
Archon Aelar
Charybdis
0
1
1
0.5
L
Zeus
DreKas-
Zeus
0
1
0
0
L
0
3
0
0
W
Chaac
2
1
0
2
L
Bellona
TB-RubenXiri
Bellona
3
0
0
3
L
0
0
2
1
L
1
2
0
0.5
W
Pele
3
1
0
3
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,141
Damage
8,472
18,271
Taken
14,177
6,423
Mitigated
4,387
4,478
Healing
2,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,178
250
0
492
4,498
1,705
0
1,530
2,968
6,036
0
W
Charybdis
Archon Aelar
Charybdis
613
257
0
2,039
3,588
812
0
1,180
2,408
0
18,094
L
Zeus
DreKas-
Zeus
99
0
0
50
696
88
0
0
696
2,271
0
L
3,181
1,716
0
868
3,775
718
1,172
534
3,241
19,125
0
W
Chaac
1,931
186
0
1,264
3,334
2,161
337
807
2,527
0
21,831
L
Bellona
TB-RubenXiri
Bellona
2,179
998
109
840
3,394
1,601
0
644
2,750
0
13,736
L
1,847
396
0
250
3,556
1,443
0
0
3,556
0
13,955
L
1,166
319
90
316
2,756
537
0
0
2,756
8,463
0
W
Pele
1,902
342
0
534
4,069
989
0
929
3,140
0
15,502
W
1,517
318
0
149
2,782
756
0
0
2,782
0
18,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,338
Gold Earned
20,025
168
Minions Killed
121
0
Camps Cleared
0
712,337
Distance Traveled
546,562
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,797
542
10
1
0
135,720
0
W
Charybdis
3,920
560
45
6
0
112,003
2
L
Zeus
3,217
460
3
0
0
37,595
1
L
Sol
3,957
565
41
6
0
115,992
0
W
Chaac
4,896
699
51
7
0
171,242
2
L
Bellona
4,696
671
28
4
0
160,052
1
L
Achilles
4,274
611
31
4
0
140,299
0
L
Ra
3,881
554
18
3
0
92,624
0
W
Pele
4,369
624
31
4
0
176,428
3
W
Neith
4,356
622
31
4
0
116,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role