Player Matchup

Pele
Pele
ImAsianTrustMe
Pele
Level 38
God Stats
19W - 16L
1,500 SR
Queue Stats
283W - 223L
1,560 Elo+
Party 2
Skadi
Skadi
Punktlig
Skadi
Level 68
God Stats
38W - 22L
1,672 SR
Queue Stats
329W - 291L
1,549 Elo+
Party 3
Jormungandr
Jormungandr
hjrams
Jormungandr
Level 48
God Stats
5W - 2L
1,500 SR
Queue Stats
92W - 101L
1,491 Elo+
Party 3
Guan Yu
Guan Yu
kevindale
Guan Yu
Level 81
God Stats
6W - 2L
1,887 SR
Queue Stats
250W - 174L
1,621 Elo+
Party 2
Ah Puch
Ah Puch
mr_random_mr
Ah Puch
Level 145
God Stats
2W - 2L
1,733 SR
Queue Stats
301W - 228L
1,627 Elo+
Party 2
Team Averages
Level 76
1,658 SR
1,569 Elo+

VS

Team Averages
Level 80
1,458 SR
1,380 Elo+
Bakasura
Bakasura
 
Bakasura
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Based-Cole69
Ares
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 11L
1,255 Elo+
Party 1
Gilgamesh
Gilgamesh
Based-Jay69
Gilgamesh
Level 102
God Stats
14W - 12L
1,288 SR
Queue Stats
236W - 212L
1,496 Elo+
Party 1
Medusa
Medusa
Based-Kai69
Medusa
Level 61
God Stats
2W - 3L
1,500 SR
Queue Stats
55W - 54L
1,190 Elo+
Party 1
Thoth
Thoth
El Cura MF
Thoth
Level 109
God Stats
2W - 5L
1,500 SR
Queue Stats
139W - 134L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
7,704
550
3,047
9,054
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
Punktlig
Skadi
14
6 / 0 / 2
9,233
660
10,459
5,195
1,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Jormungandr
hjrams
Jormungandr
12
2 / 2 / 5
7,230
516
4,512
7,701
6,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
kevindale
Guan Yu
16
3 / 0 / 2
9,772
698
7,763
10,049
5,994
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
mr_random_mr
Ah Puch
16
6 / 1 / 2
10,135
724
9,784
7,689
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
1 / 4 / 1
6,739
481
3,866
10,404
3,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
1 / 7 / 1
6,213
444
2,557
11,964
7,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Based-Jay69
Gilgamesh
12
1 / 1 / 1
7,210
515
5,777
12,572
6,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
11
1 / 1 / 0
6,158
440
3,852
7,343
2,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
12
0 / 5 / 0
6,835
488
1,822
8,183
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
18
Kills
4
4
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
4
1
0.38
L
1
7
1
0.21
L
Gilgamesh
Based-Jay69
Gilgamesh
1
1
1
1.5
L
Medusa
1
1
0
1
L
Thoth
0
5
0
0
W
1
1
4
3
W
Skadi
Punktlig
Skadi
6
0
2
7
W
Jormungandr
hjrams
Jormungandr
2
2
5
2.25
W
Guan Yu
kevindale
Guan Yu
3
0
2
4
W
Ah Puch
mr_random_mr
Ah Puch
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,565
Damage
17,874
39,688
Taken
50,466
19,012
Mitigated
20,839
14,500
Healing
13,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,866
2,365
0
2,692
10,404
3,299
0
3,357
6,861
0
32,801
L
2,557
122
0
2,051
11,964
7,325
0
1,889
10,075
17,762
0
L
Gilgamesh
Based-Jay69
Gilgamesh
5,777
2,468
0
4,787
12,572
6,571
0
2,202
10,270
0
43,065
L
Medusa
3,852
1,201
0
2,150
7,343
2,009
0
1,179
6,164
0
36,675
L
Thoth
1,822
225
0
2,083
8,183
1,635
0
4,489
3,260
39,062
0
W
3,047
1,313
0
4,717
9,054
2,503
0
884
7,986
0
40,156
W
Skadi
Punktlig
Skadi
10,459
5,786
0
847
5,195
1,558
5,444
555
4,640
0
67,888
W
Jormungandr
hjrams
Jormungandr
4,512
1,335
276
1,718
7,701
6,158
166
1,753
5,948
22,383
1,183
W
Guan Yu
kevindale
Guan Yu
7,763
2,234
297
3,236
10,049
5,994
0
413
9,566
0
69,134
W
Ah Puch
mr_random_mr
Ah Puch
9,784
404
0
3,409
7,689
2,799
0
774
6,440
60,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,074
Gold Earned
33,155
513
Minions Killed
345
0
Camps Cleared
0
1,460,562
Distance Traveled
1,401,036
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,739
481
71
5
0
306,106
2
L
Ares
6,213
444
30
2
0
255,436
1
L
Gilgamesh
7,210
515
85
6
0
301,700
2
L
Medusa
6,158
440
67
5
0
269,308
1
L
Thoth
6,835
488
92
7
0
268,486
6
W
Pele
7,704
550
74
5
0
326,661
1
W
Skadi
9,233
660
131
9
0
284,231
3
W
Jormungandr
7,230
516
25
2
0
257,770
7
W
Guan Yu
9,772
698
155
11
0
314,903
4
W
Ah Puch
10,135
724
128
9
0
276,997
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role