Player Matchup

Vulcan
Vulcan
Cameron725
Vulcan
Level 27
God Stats
18W - 13L
1,411 SR
Queue Stats
228W - 133L
1,570 Elo+
Party 3
Cernunnos
Cernunnos
CarloG1738
Cernunnos
Level 86
God Stats
151W - 103L
1,625 SR
Queue Stats
306W - 200L
1,570 Elo+
Party 3
Tyr
Tyr
Clapeditus
Tyr
Level 138
God Stats
5W - 3L
1,349 SR
Queue Stats
271W - 181L
1,582 Elo+
Party 3
Artio
Artio
I niaC I
Artio
Level 42
God Stats
61W - 40L
1,526 SR
Queue Stats
423W - 314L
1,526 Elo+
Party 3
Arachne
Arachne
callumm663
Arachne
Level 65
God Stats
27W - 17L
1,581 SR
Queue Stats
62W - 57L
1,511 Elo+
Party 3
Team Averages
Level 72
1,498 SR
1,552 Elo+

VS

Team Averages
Level 28
1,437 SR
1,315 Elo+
Janus
Janus
CptKush3000
Janus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,609 Elo+
Party 2
Guan Yu
Guan Yu
Novakoos
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 22L
1,229 Elo+
Party 1
Ymir
Ymir
flashiix
Ymir
Level 90
God Stats
1W - 4L
1,502 SR
Queue Stats
103W - 93L
1,483 Elo+
Party 2
Fenrir
Fenrir
gajda321
Fenrir
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 25L
1,189 Elo+
Party 1
Cernunnos
Cernunnos
wienio69
Cernunnos
Level 4
God Stats
0W - 3L
1,182 SR
Queue Stats
0W - 9L
1,066 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Cameron725
Vulcan
11
1 / 3 / 4
10,128
422
4,508
4,786
1,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
CarloG1738
Cernunnos
20
5 / 2 / 14
13,563
565
18,702
22,274
8,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

20
12 / 1 / 9
15,267
636
24,337
19,074
26,444
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artio
I niaC I
Artio
18
5 / 1 / 14
13,270
553
5,673
15,332
17,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
callumm663
Arachne
20
23 / 4 / 4
15,209
634
26,892
21,017
9,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 12 / 2
10,876
453
8,451
19,291
6,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
Novakoos
Guan Yu
15
0 / 7 / 1
9,567
399
2,611
17,106
12,100
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
20
8 / 5 / 1
14,298
596
18,565
23,452
11,988
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
gajda321
Fenrir
13
1 / 9 / 1
8,414
351
6,762
16,992
5,164
Mace

Mace

+10
Physical Power

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
wienio69
Cernunnos
14
0 / 13 / 1
9,002
375
6,431
22,796
7,263
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
17
46
Kills
11
11
Deaths
46
45
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Cameron725
Vulcan
1
3
4
1
W
Cernunnos
CarloG1738
Cernunnos
5
2
14
6
W
12
1
9
16.5
L
2
12
2
0.25
W
Artio
I niaC I
Artio
5
1
14
12
L
Guan Yu
Novakoos
Guan Yu
0
7
1
0.07
W
Arachne
callumm663
Arachne
23
4
4
6.25
L
Ymir
8
5
1
1.7
L
Fenrir
gajda321
Fenrir
1
9
1
0.17
L
Cernunnos
wienio69
Cernunnos
0
13
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,112
Damage
42,820
82,483
Taken
99,637
63,656
Mitigated
43,118
32,667
Healing
9,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Cameron725
Vulcan
4,508
766
0
0
4,786
1,252
676
3,933
853
29,001
0
W
Cernunnos
CarloG1738
Cernunnos
18,702
8,688
0
15,493
22,274
8,406
7,723
3,324
18,950
0
139,001
W
24,337
1,300
0
5,745
19,074
26,444
362
4,263
14,811
17,311
82,498
L
8,451
206
76
1,274
19,291
6,603
296
2,901
16,390
83,858
0
W
Artio
I niaC I
Artio
5,673
240
1,295
5,066
15,332
17,793
104
4,878
9,397
26,430
0
L
Guan Yu
Novakoos
Guan Yu
2,611
464
38
531
17,106
12,100
602
2,035
15,071
1,322
37,571
W
Arachne
callumm663
Arachne
26,892
18,372
0
5,068
21,017
9,761
3,551
10,891
9,447
0
99,007
L
Ymir
18,565
2,857
0
4,910
23,452
11,988
0
5,307
18,145
101,250
0
L
Fenrir
gajda321
Fenrir
6,762
353
0
722
16,992
5,164
0
2,470
14,522
0
24,319
L
Cernunnos
wienio69
Cernunnos
6,431
2,080
0
2,184
22,796
7,263
0
1,793
21,003
0
54,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,437
Gold Earned
52,157
553
Minions Killed
500
0
Camps Cleared
0
2,175,957
Distance Traveled
2,079,758
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,128
422
61
3
0
212,867
0
W
Cernunnos
13,563
565
180
8
0
433,996
1
W
Tyr
15,267
636
159
7
0
494,282
2
L
Janus
10,876
453
161
7
0
367,249
0
W
Artio
13,270
553
41
2
0
486,449
2
L
Guan Yu
9,567
399
67
3
0
469,352
1
W
Arachne
15,209
634
112
5
0
548,363
0
L
Ymir
14,298
596
151
6
0
430,775
3
L
Fenrir
8,414
351
35
1
0
459,884
0
L
Cernunnos
9,002
375
86
4
0
352,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role