Player Matchup

Discordia
Discordia
Chasik
Discordia
Level 65
God Stats
31W - 16L
1,594 SR
Queue Stats
458W - 462L
1,401 Elo+
Party 1
Thor
Thor
DAMUCLES
Thor
Level 84
God Stats
2W - 6L
1,424 SR
Queue Stats
4W - 10L
1,335 Elo+
Solo
Loki
Loki
Faralice
Loki
Level 45
God Stats
20W - 15L
1,643 SR
Queue Stats
1,500W - 1,472L
1,410 Elo+
Party 1
Sol
Sol
ZjaranyZbysiu
Sol
Level 88
God Stats
0W - 4L
1,319 SR
Queue Stats
98W - 103L
1,443 Elo+
Solo
Guan Yu
Guan Yu
markyboy117
Guan Yu
Level 147
God Stats
50W - 45L
1,470 SR
Queue Stats
427W - 418L
1,437 Elo+
Solo
Team Averages
Level 86
1,490 SR
1,405 Elo+

VS

Team Averages
Level 96
1,543 SR
1,501 Elo+
Nox
Nox
 
Nox
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Fultime
Neith
Level 42
God Stats
4W - 2L
1,493 SR
Queue Stats
14W - 19L
1,259 Elo+
Party 2
Khepri
Khepri
NailaApollyn
Khepri
Level 105
God Stats
37W - 12L
1,723 SR
Queue Stats
407W - 406L
1,513 Elo+
Solo
Da Ji
Da Ji
Rubenrot
Da Ji
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,732 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Chasik
Discordia
11
0 / 2 / 6
6,254
1,251
3,460
4,608
1,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
10
0 / 0 / 0
5,160
1,032
0
0
0
Loki
10
2 / 4 / 0
6,014
1,203
2,554
6,413
2,200
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 4
6,740
1,348
5,641
4,963
1,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Guan Yu
markyboy117
Guan Yu
11
3 / 3 / 1
6,582
1,316
2,110
7,588
3,141
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Team 1 Tickets

347

VS

Team 2 Tickets

368

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
4 / 0 / 4
6,911
1,382
6,623
1,551
598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
 
Ah Muzen Cab
11
1 / 2 / 6
6,338
1,268
2,986
2,907
1,220
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Fultime
Neith
11
1 / 1 / 7
6,454
1,291
3,716
2,621
895
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
11
0 / 2 / 7
6,518
1,304
1,411
3,671
2,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Rubenrot
Da Ji
11
4 / 1 / 3
6,985
1,397
5,602
4,150
1,651
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
6
Kills
10
10
Deaths
6
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
4
0
4
6
W
Ah Muzen Cab
 
Ah Muzen Cab
1
2
6
2
L
Discordia
Chasik
Discordia
0
2
6
1.5
L
Thor
0
0
0
0
L
Loki
2
4
0
0.5
W
Neith
Fultime
Neith
1
1
7
4.5
W
Khepri
0
2
7
1.75
W
Da Ji
Rubenrot
Da Ji
4
1
3
5.5
L
1
1
4
3
L
Guan Yu
markyboy117
Guan Yu
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,765
Damage
20,338
23,572
Taken
14,900
8,280
Mitigated
6,964
5,131
Healing
2,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
6,623
236
0
0
1,551
598
0
850
701
8,411
0
W
Ah Muzen Cab
 
Ah Muzen Cab
2,986
1,068
0
365
2,907
1,220
0
2,013
894
0
24,794
L
Discordia
Chasik
Discordia
3,460
233
0
40
4,608
1,485
0
1,190
3,308
10,944
0
L
Thor
0
0
0
0
0
0
0
0
0
0
0
L
Loki
2,554
663
0
80
6,413
2,200
0
2,389
3,932
0
7,966
W
Neith
Fultime
Neith
3,716
1,596
0
548
2,621
895
0
1,808
813
0
10,253
W
Khepri
1,411
127
191
866
3,671
2,600
0
2,486
1,185
6,863
0
W
Da Ji
Rubenrot
Da Ji
5,602
1,253
0
161
4,150
1,651
0
1,944
2,206
0
10,230
L
5,641
1,932
0
2,565
4,963
1,454
0
1,203
3,704
27,800
0
L
Guan Yu
markyboy117
Guan Yu
2,110
521
672
1,774
7,588
3,141
0
2,807
4,594
0
8,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,750
Gold Earned
33,206
100
Minions Killed
96
4
Camps Cleared
4
391,144
Distance Traveled
486,218
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,911
1,382
8
2
0
107,618
1
W
Ah Muzen Cab
6,338
1,268
53
11
3
86,161
0
L
Discordia
6,254
1,251
20
4
1
98,023
1
L
Thor
5,160
1,032
0
0
0
0
0
L
Loki
6,014
1,203
10
2
1
102,480
0
W
Neith
6,454
1,291
19
4
0
92,599
0
W
Khepri
6,518
1,304
11
2
0
97,438
3
W
Da Ji
6,985
1,397
5
1
1
102,402
0
L
Sol
6,740
1,348
58
12
1
85,900
0
L
Guan Yu
6,582
1,316
12
2
1
104,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role