Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Maaaaaax2909
Anubis
Level 18
God Stats
4W - 10L
1,602 SR
Queue Stats
20W - 46L
1,217 Elo+
Party 1
Fenrir
Fenrir
Stabiler_Nacken
Fenrir
Level 144
God Stats
1W - 4L
1,212 SR
Queue Stats
103W - 124L
1,450 Elo+
Solo
Cthulhu
Cthulhu
Trimoria
Cthulhu
Level 58
God Stats
5W - 6L
1,393 SR
Queue Stats
170W - 188L
1,502 Elo+
Solo
Neith
Neith
Westside__22
Neith
Level 103
God Stats
1W - 3L
1,316 SR
Queue Stats
11W - 31L
1,217 Elo+
Party 1
Team Averages
Level 84
1,405 SR
1,377 Elo+

VS

Team Averages
Level 64
1,499 SR
1,567 Elo+
Shiva
Shiva
M1thu862
Shiva
Level 57
God Stats
67W - 53L
1,607 SR
Queue Stats
138W - 139L
1,517 Elo+
Party 2
Awilix
Awilix
RavenousRamone
Awilix
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 127L
1,563 Elo+
Party 2
Jormungandr
Jormungandr
jdogsmoke
Jormungandr
Level 48
God Stats
5W - 1L
1,740 SR
Queue Stats
10W - 4L
1,714 Elo+
Solo
Bellona
Bellona
niamulfifa
Bellona
Level 9
God Stats
2W - 0L
1,249 SR
Queue Stats
13W - 12L
1,553 Elo+
Party 2
Merlin
Merlin
snakeyoshimitsu_
Merlin
Level 89
God Stats
19W - 10L
1,399 SR
Queue Stats
74W - 57L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
1 / 3 / 0
7,684
480
6,190
9,350
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
13
0 / 2 / 1
7,195
450
2,947
8,671
3,393
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 7 / 0
6,901
431
6,114
14,242
4,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Trimoria
Cthulhu
11
0 / 6 / 4
6,495
406
6,524
14,398
7,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 3 / 1
8,059
504
5,138
8,892
2,760
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
M1thu862
Shiva
17
3 / 0 / 4
9,937
621
6,766
11,349
7,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 0 / 3
8,938
559
6,859
8,213
3,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Jormungandr
jdogsmoke
Jormungandr
12
1 / 3 / 4
8,347
522
6,997
12,146
10,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
niamulfifa
Bellona
16
8 / 2 / 0
10,072
630
10,819
12,810
8,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 0 / 2
9,555
597
10,943
6,425
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
21
21
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
3
0
0.33
W
Shiva
M1thu862
Shiva
3
0
4
5
L
Anubis
0
2
1
0.25
W
4
0
3
5.5
L
2
7
0
0.29
L
Cthulhu
Trimoria
Cthulhu
0
6
4
0.33
L
2
3
1
0.83
W
Jormungandr
jdogsmoke
Jormungandr
1
3
4
1
W
Bellona
niamulfifa
Bellona
8
2
0
4
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,913
Damage
42,384
55,553
Taken
50,943
20,968
Mitigated
31,797
14,824
Healing
9,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
6,190
287
0
3,014
9,350
2,904
0
7,098
2,212
49,168
0
W
Shiva
M1thu862
Shiva
6,766
517
75
3,090
11,349
7,387
771
3,345
7,986
0
54,512
L
Anubis
2,947
160
0
4,441
8,671
3,393
0
1,489
6,818
43,323
0
W
6,859
3,586
0
750
8,213
3,007
350
462
7,751
0
62,333
L
6,114
1,821
0
4,784
14,242
4,161
0
2,854
11,312
0
39,130
L
Cthulhu
Trimoria
Cthulhu
6,524
592
438
508
14,398
7,750
0
5,706
8,617
27,073
0
L
5,138
1,538
0
1,639
8,892
2,760
0
793
8,099
0
44,355
W
Jormungandr
jdogsmoke
Jormungandr
6,997
1,899
0
865
12,146
10,705
140
5,530
6,348
37,913
0
W
Bellona
niamulfifa
Bellona
10,819
3,557
0
2,593
12,810
8,318
0
2,952
9,858
0
64,860
W
10,943
314
87
1,833
6,425
2,380
231
2,888
3,339
89,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,334
Gold Earned
46,849
368
Minions Killed
512
0
Camps Cleared
0
1,535,380
Distance Traveled
1,708,574
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,684
480
105
7
0
315,342
2
W
Shiva
9,937
621
113
7
0
324,931
1
L
Anubis
7,195
450
80
5
0
287,434
7
W
Awilix
8,938
559
94
6
0
396,365
7
L
Fenrir
6,901
431
61
4
0
314,587
3
L
Cthulhu
6,495
406
31
2
0
314,126
3
L
Neith
8,059
504
91
6
0
303,891
4
W
Jormungandr
8,347
522
47
3
0
320,909
3
W
Bellona
10,072
630
116
7
0
342,386
5
W
Merlin
9,555
597
142
9
0
323,983
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role