Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Velmukelmu
Khepri
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 116L
1,482 Elo+
Solo
Artemis
Artemis
ettkatthej
Artemis
Level 124
God Stats
4W - 4L
1,500 SR
Queue Stats
494W - 501L
1,538 Elo+
Solo
Terra
Terra
sersergio
Terra
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,354 Elo+
Solo
Team Averages
Level 129
1,500 SR
1,475 Elo+

VS

Team Averages
Level 142
1,563 SR
1,556 Elo+
Serqet
Serqet
 
Serqet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AyraNim
Chiron
Level 159
God Stats
2W - 2L
1,620 SR
Queue Stats
153W - 117L
1,571 Elo+
Solo
Guan Yu
Guan Yu
Fzzy
Guan Yu
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 92L
1,563 Elo+
Solo
Raijin
Raijin
Garri2-_-rg4l
Raijin
Level 143
God Stats
5W - 5L
1,692 SR
Queue Stats
304W - 298L
1,600 Elo+
Solo
Kuzenbo
Kuzenbo
legsplitter
Kuzenbo
Level 117
God Stats
3W - 4L
1,504 SR
Queue Stats
367W - 352L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
9 / 3 / 11
11,068
851
16,794
13,553
11,950
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ah Puch
 
Ah Puch
17
3 / 3 / 12
9,600
738
13,001
11,872
5,769
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Khepri
Velmukelmu
Khepri
18
4 / 3 / 18
11,161
859
6,485
15,885
23,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
ettkatthej
Artemis
18
8 / 4 / 16
10,868
836
25,520
12,279
7,545
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Terra
sersergio
Terra
17
2 / 2 / 21
10,833
833
5,494
11,649
18,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
7 / 7 / 5
10,807
831
7,914
12,365
6,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chiron
AyraNim
Chiron
15
1 / 4 / 8
8,425
648
13,861
13,969
7,262
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Guan Yu
Fzzy
Guan Yu
15
2 / 4 / 8
8,832
679
4,338
15,364
17,204
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

19
5 / 4 / 7
10,328
794
16,937
13,377
5,010
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Kuzenbo
legsplitter
Kuzenbo
11
0 / 7 / 4
7,546
580
6,652
17,879
19,814
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
47
26
Kills
15
15
Deaths
26
78
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
9
3
11
4.83
W
Ah Puch
 
Ah Puch
3
3
12
3
L
Serqet
 
Serqet
7
7
5
1.36
L
Chiron
AyraNim
Chiron
1
4
8
1.25
L
Guan Yu
Fzzy
Guan Yu
2
4
8
1.5
L
5
4
7
2.13
W
Khepri
Velmukelmu
Khepri
4
3
18
4.33
W
Artemis
ettkatthej
Artemis
8
4
16
4
L
Kuzenbo
legsplitter
Kuzenbo
0
7
4
0.29
W
Terra
sersergio
Terra
2
2
21
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,294
Damage
49,702
65,238
Taken
72,954
66,955
Mitigated
55,867
21,520
Healing
27,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
16,794
1,867
450
3,002
13,553
11,950
2,270
3,429
9,547
37,078
0
W
Ah Puch
 
Ah Puch
13,001
869
439
3,250
11,872
5,769
853
4,295
6,992
27,638
0
L
Serqet
 
Serqet
7,914
1,452
966
2,419
12,365
6,577
0
7,652
4,713
0
13,770
L
Chiron
AyraNim
Chiron
13,861
4,722
2,781
3,908
13,969
7,262
0
9,823
4,146
0
30,859
L
Guan Yu
Fzzy
Guan Yu
4,338
348
7,487
5,159
15,364
17,204
0
8,216
7,148
0
5,946
L
16,937
614
655
1,059
13,377
5,010
160
8,852
4,472
39,562
0
W
Khepri
Velmukelmu
Khepri
6,485
890
928
2,089
15,885
23,313
403
5,050
10,492
18,245
0
W
Artemis
ettkatthej
Artemis
25,520
11,285
1,768
711
12,279
7,545
2,816
5,661
6,331
0
49,697
L
Kuzenbo
legsplitter
Kuzenbo
6,652
1,746
501
2,198
17,879
19,814
0
6,982
10,701
10,908
0
W
Terra
sersergio
Terra
5,494
935
5,754
3,129
11,649
18,378
116
4,140
6,894
12,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,530
Gold Earned
45,938
168
Minions Killed
145
0
Camps Cleared
0
1,135,446
Distance Traveled
1,008,407
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,068
851
56
4
0
237,654
0
W
Ah Puch
9,600
738
25
2
0
223,720
0
L
Serqet
10,807
831
19
1
0
150,526
3
L
Chiron
8,425
648
50
4
0
223,483
1
L
Guan Yu
8,832
679
2
0
0
238,951
0
L
Raijin
10,328
794
69
5
0
197,117
0
W
Khepri
11,161
859
18
1
0
225,403
0
W
Artemis
10,868
836
57
4
0
207,327
4
L
Kuzenbo
7,546
580
5
0
0
198,330
0
W
Terra
10,833
833
12
1
0
241,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role