Player Matchup

Osiris
Osiris
Diamond V
KаyJ
Osiris
Diamond V
Level 155
God Stats
6W - 9L
1,250 SR
Queue Stats
609W - 602L
1,949 MMR
Party 3
Sun Wukong
Sun Wukong
Platinum II
PapaWheelie
Sun Wukong
Platinum II
Level 160
God Stats
33W - 33L
1,439 SR
Queue Stats
647W - 656L
1,804 MMR
Solo
Geb
Geb
Platinum I
Yаng
Geb
Platinum I
Level 139
God Stats
23W - 11L
1,781 SR
Queue Stats
452W - 462L
1,758 MMR
Party 3
Izanami
Izanami
Platinum III
itsTyler14
Izanami
Platinum III
Level 63
God Stats
5W - 3L
1,556 SR
Queue Stats
584W - 581L
1,850 MMR
Solo
Scylla
Scylla
Gold II
Ŧrace
Scylla
Gold II
Level 87
God Stats
27W - 14L
1,750 SR
Queue Stats
42W - 25L
1,866 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,555 SR
1,845 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,690 SR
1,840 MMR
Susano
Susano
Gold I
IntoTheSunset
Susano
Gold I
Level 104
God Stats
4W - 1L
2,041 SR
Queue Stats
14W - 8L
1,866 MMR
Solo
Medusa
Medusa
Platinum III
Prospectbosss
Medusa
Platinum III
Level 156
God Stats
16W - 14L
1,653 SR
Queue Stats
312W - 312L
1,924 MMR
Party 2
Cthulhu
Cthulhu
Gold I
QunLee
Cthulhu
Gold I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 53L
1,737 MMR
Party 1
Janus
Janus
Platinum IV
TxNeron
Janus
Platinum IV
Level 158
God Stats
6W - 4L
1,695 SR
Queue Stats
245W - 250L
1,834 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum II
bantonbaby
Kuzenbo
Platinum II
Level 123
God Stats
3W - 5L
1,563 SR
Queue Stats
238W - 229L
1,839 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
KаyJ
Osiris
20
9 / 4 / 6
13,479
642
16,526
16,755
11,803
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
PapaWheelie
Sun Wukong
17
1 / 4 / 7
11,718
558
10,793
22,062
17,954
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Geb
Yаng
Geb
17
1 / 1 / 14
11,833
563
7,478
16,240
21,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
itsTyler14
Izanami
20
4 / 1 / 4
12,812
610
9,871
16,813
6,181
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
Ŧrace
Scylla
20
14 / 2 / 5
13,953
664
16,430
9,342
3,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
CliodhnaBellonaThothKali

VS

Bans
AmaterasuBastetAchillesGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 5
10,735
511
13,401
15,501
5,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
0 / 7 / 2
10,192
485
11,644
15,653
3,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
QunLee
Cthulhu
19
4 / 3 / 7
12,091
576
10,857
17,652
18,105
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
TxNeron
Janus
19
2 / 8 / 1
11,944
569
3,897
12,267
3,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
bantonbaby
Kuzenbo
15
3 / 5 / 4
9,820
468
7,451
18,268
22,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
31
29
Kills
12
12
Deaths
29
36
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
W
Osiris
KаyJ
Osiris
9
4
6
3
W
Sun Wukong
PapaWheelie
Sun Wukong
1
4
7
1.13
L
0
7
2
0.14
L
Cthulhu
QunLee
Cthulhu
4
3
7
2.5
L
Janus
TxNeron
Janus
2
8
1
0.31
W
Geb
Yаng
Geb
1
1
14
8
L
Kuzenbo
bantonbaby
Kuzenbo
3
5
4
1
W
Izanami
itsTyler14
Izanami
4
1
4
6
W
Scylla
Ŧrace
Scylla
14
2
5
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,098
Damage
47,250
81,212
Taken
79,341
60,328
Mitigated
52,581
24,272
Healing
16,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,401
4,656
0
4,465
15,501
5,414
117
2,472
13,029
0
72,103
W
Osiris
KаyJ
Osiris
16,526
7,250
0
1,710
16,755
11,803
582
6,277
10,376
0
104,489
W
Sun Wukong
PapaWheelie
Sun Wukong
10,793
1,094
0
8,755
22,062
17,954
182
6,791
15,243
0
79,991
L
11,644
5,081
0
3,958
15,653
3,322
83
4,109
11,544
0
81,257
L
Cthulhu
QunLee
Cthulhu
10,857
1,508
0
5,310
17,652
18,105
0
5,675
11,977
70,141
0
L
Janus
TxNeron
Janus
3,897
340
0
782
12,267
3,466
0
4,703
7,564
90,843
0
W
Geb
Yаng
Geb
7,478
1,421
0
4,415
16,240
21,182
130
3,726
12,490
27,946
0
L
Kuzenbo
bantonbaby
Kuzenbo
7,451
2,718
0
2,281
18,268
22,274
23
6,949
11,319
23,358
0
W
Izanami
itsTyler14
Izanami
9,871
5,646
0
8,317
16,813
6,181
5,394
3,540
13,249
0
133,796
W
Scylla
Ŧrace
Scylla
16,430
1,796
0
1,075
9,342
3,208
783
3,375
5,927
118,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,795
Gold Earned
54,782
714
Minions Killed
625
0
Camps Cleared
0
2,094,098
Distance Traveled
1,976,214
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,735
511
123
6
0
391,719
5
W
Osiris
13,479
642
147
7
0
431,153
3
W
Sun Wukong
11,718
558
151
7
0
384,396
4
L
Medusa
10,192
485
131
6
0
385,231
6
L
Cthulhu
12,091
576
150
7
0
382,273
3
L
Janus
11,944
569
194
9
0
407,188
3
W
Geb
11,833
563
19
1
0
447,869
9
L
Kuzenbo
9,820
468
27
1
0
409,803
9
W
Izanami
12,812
610
201
10
0
387,144
4
W
Scylla
13,953
664
196
9
0
443,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role