Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BeatSwordsman
Nu Wa
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 173L
1,556 Elo+
Solo
Mercury
Mercury
NaturedCell9461
Mercury
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
1,107W - 1,154L
1,341 Elo+
Solo
Ganesha
Ganesha
RaclettePutain
Ganesha
Level 30
God Stats
50W - 31L
1,623 SR
Queue Stats
81W - 89L
1,443 Elo+
Party 1
Neith
Neith
ShikaDanMaru
Neith
Level 90
God Stats
12W - 11L
1,622 SR
Queue Stats
110W - 109L
1,485 Elo+
Party 1
Team Averages
Level 105
1,549 SR
1,465 Elo+

VS

Team Averages
Level 78
1,378 SR
1,450 Elo+
Merlin
Merlin
CingOfCoD
Merlin
Level 46
God Stats
59W - 71L
1,396 SR
Queue Stats
80W - 96L
1,346 Elo+
Solo
Anhur
Anhur
RegdFlexOffender
Anhur
Level 111
God Stats
5W - 4L
1,425 SR
Queue Stats
139W - 134L
1,513 Elo+
Solo
Amaterasu
Amaterasu
UprightDruid755
Amaterasu
Level 125
God Stats
1W - 1L
1,087 SR
Queue Stats
55W - 67L
1,494 Elo+
Solo
Ao Kuang
Ao Kuang
dremen1423
Ao Kuang
Level 66
God Stats
18W - 19L
1,485 SR
Queue Stats
245W - 247L
1,430 Elo+
Solo
Arachne
Arachne
lordbrandar
Arachne
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 2 / 0
5,717
572
4,763
7,420
4,248
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 0
6,133
613
4,386
3,418
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 5 / 0
4,581
458
1,341
6,999
1,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 3 / 0
4,867
487
1,475
8,522
1,233
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 0
4,607
461
3,861
6,628
654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CingOfCoD
Merlin
10
2 / 1 / 0
6,331
633
2,898
3,554
790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 3
6,353
635
7,572
5,759
1,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
UprightDruid755
Amaterasu
11
4 / 1 / 0
6,557
656
4,796
7,856
6,176
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
dremen1423
Ao Kuang
10
0 / 1 / 2
5,567
557
840
5,017
1,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
lordbrandar
Arachne
9
5 / 0 / 1
5,792
579
3,619
5,474
1,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
3
Kills
14
14
Deaths
3
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
0
0.5
L
2
1
0
2
W
Merlin
CingOfCoD
Merlin
2
1
0
2
L
0
5
0
0
L
0
3
0
0
W
3
0
3
4.5
L
0
3
0
0
W
Amaterasu
UprightDruid755
Amaterasu
4
1
0
4
W
Ao Kuang
dremen1423
Ao Kuang
0
1
2
1
W
Arachne
lordbrandar
Arachne
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,826
Damage
19,725
32,987
Taken
27,660
8,566
Mitigated
11,531
7,964
Healing
8,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,763
681
0
389
7,420
4,248
210
318
7,102
5,105
25,831
L
4,386
829
0
961
3,418
781
0
1,144
2,132
36,643
0
W
Merlin
CingOfCoD
Merlin
2,898
146
0
0
3,554
790
126
1,767
1,787
38,409
0
L
1,341
414
31
1,316
6,999
1,650
36
659
6,266
0
16,863
L
1,475
138
1,101
2,013
8,522
1,233
0
1,027
7,449
7,346
0
W
7,572
4,976
0
2,710
5,759
1,403
68
1,051
4,708
0
43,787
L
3,861
2,134
0
2,153
6,628
654
0
284
6,344
0
26,638
W
Amaterasu
UprightDruid755
Amaterasu
4,796
2,558
0
1,896
7,856
6,176
718
1,497
6,359
0
34,395
W
Ao Kuang
dremen1423
Ao Kuang
840
126
0
1,667
5,017
1,754
91
1,294
3,723
14,755
8,106
W
Arachne
lordbrandar
Arachne
3,619
3,000
61
2,642
5,474
1,408
0
1,251
4,223
0
17,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,905
Gold Earned
30,600
251
Minions Killed
306
0
Camps Cleared
0
975,084
Distance Traveled
956,760
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,717
572
54
5
0
183,376
0
L
Nu Wa
6,133
613
83
8
0
192,161
2
W
Merlin
6,331
633
83
8
0
179,938
2
L
Mercury
4,581
458
36
4
0
209,249
0
L
Ganesha
4,867
487
3
0
0
202,686
0
W
Anhur
6,353
635
70
7
0
179,391
1
L
Neith
4,607
461
75
8
0
187,612
0
W
Amaterasu
6,557
656
65
7
0
182,145
3
W
Ao Kuang
5,567
557
54
5
0
214,207
0
W
Arachne
5,792
579
34
3
0
201,079
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role