Player Matchup

Khepri
Khepri
 
Khepri
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
HBGL
Bakasura
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
336W - 305L
1,674 Elo+
Party 1
Thanatos
Thanatos
Hectorpene
Thanatos
Level 65
God Stats
2W - 2L
1,408 SR
Queue Stats
78W - 64L
1,608 Elo+
Solo
Ullr
Ullr
Sydub
Ullr
Level 83
God Stats
35W - 20L
1,727 SR
Queue Stats
146W - 93L
1,826 Elo+
Solo
Baron Samedi
Baron Samedi
coach19
Baron Samedi
Level 141
God Stats
2W - 0L
1,847 SR
Queue Stats
55W - 44L
1,618 Elo+
Party 1
Team Averages
Level 116
1,596 SR
1,645 Elo+

VS

Team Averages
Level 128
1,578 SR
1,593 Elo+
Anhur
Anhur
AvaIanche
Anhur
Level 128
God Stats
0W - 6L
1,500 SR
Queue Stats
395W - 360L
1,599 Elo+
Solo
Erlang Shen
Erlang Shen
BredNButta
Erlang Shen
Level 49
God Stats
1W - 1L
1,740 SR
Queue Stats
59W - 59L
1,597 Elo+
Solo
Zeus
Zeus
FeedersOnMyTeam
Zeus
Level 160
God Stats
5W - 9L
1,649 SR
Queue Stats
112W - 142L
1,544 Elo+
Solo
Atlas
Atlas
TheBigSlicc
Atlas
Level 145
God Stats
26W - 18L
1,678 SR
Queue Stats
418W - 375L
1,712 Elo+
Solo
Set
Set
madTeoz
Set
Level 157
God Stats
0W - 2L
1,321 SR
Queue Stats
241W - 234L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
1 / 3 / 12
8,216
548
5,222
14,376
14,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
HBGL
Bakasura
18
7 / 0 / 1
10,787
719
12,408
11,794
7,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Hectorpene
Thanatos
13
2 / 5 / 3
8,171
545
3,294
11,305
4,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
Sydub
Ullr
18
11 / 0 / 4
10,923
728
12,892
9,940
2,821
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
coach19
Baron Samedi
15
4 / 2 / 6
8,852
590
10,757
10,153
4,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AvaIanche
Anhur
12
3 / 7 / 0
7,619
508
7,323
11,636
2,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
BredNButta
Erlang Shen
10
1 / 6 / 0
6,546
436
3,958
10,909
9,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 2 / 1
8,049
537
13,132
6,627
2,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 4 / 4
6,747
450
4,399
13,138
9,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Set
12
2 / 6 / 2
7,413
494
7,061
14,294
5,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
25
Kills
10
10
Deaths
25
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
3
12
2.33
L
Anhur
AvaIanche
Anhur
3
7
0
0.43
L
Erlang Shen
BredNButta
Erlang Shen
1
6
0
0.17
L
4
2
1
2.25
W
Bakasura
HBGL
Bakasura
7
0
1
7.5
W
Thanatos
Hectorpene
Thanatos
2
5
3
0.7
W
Ullr
Sydub
Ullr
11
0
4
13
L
0
4
4
0.5
W
Baron Samedi
coach19
Baron Samedi
4
2
6
3.5
L
Set
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,573
Damage
35,873
57,568
Taken
56,604
33,205
Mitigated
29,386
25,088
Healing
10,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
5,222
869
316
3,496
14,376
14,663
381
6,804
7,572
18,039
3,011
L
Anhur
AvaIanche
Anhur
7,323
3,901
0
2,527
11,636
2,824
0
1,110
10,526
0
51,456
L
Erlang Shen
BredNButta
Erlang Shen
3,958
1,434
0
2,719
10,909
9,575
0
2,277
7,205
0
27,248
L
13,132
1,745
0
1,807
6,627
2,151
0
3,005
3,318
54,506
0
W
Bakasura
HBGL
Bakasura
12,408
7,404
0
5,035
11,794
7,224
0
2,355
9,439
0
69,812
W
Thanatos
Hectorpene
Thanatos
3,294
1,012
0
7,509
11,305
4,463
0
2,968
8,337
0
53,351
W
Ullr
Sydub
Ullr
12,892
4,172
0
2,846
9,940
2,821
3,229
1,745
8,195
0
80,614
L
4,399
2,029
0
1,349
13,138
9,774
0
5,112
7,512
16,205
0
W
Baron Samedi
coach19
Baron Samedi
10,757
982
1,763
4,123
10,153
4,034
173
3,659
6,494
54,433
0
L
Set
7,061
3,251
0
1,747
14,294
5,062
0
3,240
9,735
0
53,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,949
Gold Earned
36,374
548
Minions Killed
362
0
Camps Cleared
0
1,676,931
Distance Traveled
1,482,499
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,216
548
31
2
0
317,199
6
L
Anhur
7,619
508
106
7
0
271,484
2
L
Erlang Shen
6,546
436
47
3
0
279,234
7
L
Zeus
8,049
537
105
7
0
307,494
8
W
Bakasura
10,787
719
181
12
0
354,490
7
W
Thanatos
8,171
545
89
6
0
353,068
2
W
Ullr
10,923
728
149
10
0
335,989
5
L
Atlas
6,747
450
17
1
0
320,468
5
W
Baron Samedi
8,852
590
98
7
0
316,185
6
L
Set
7,413
494
87
6
0
303,819
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role