Player Matchup

Kukulkan
Kukulkan
Gold III
Parason_7
Kukulkan
Gold III
Level 80
God Stats
10W - 13L
1,601 SR
Queue Stats
146W - 139L
1,438 MMR
Solo
Susano
Susano
Gold II
PommesPanzer-229
Susano
Gold II
Level 160
God Stats
9W - 10L
1,490 SR
Queue Stats
424W - 429L
1,416 MMR
Party 1
Cerberus
Cerberus
Gold IV
Sinclaire051
Cerberus
Gold IV
Level 149
God Stats
2W - 3L
1,596 SR
Queue Stats
82W - 86L
1,401 MMR
Party 1
Horus
Horus
Gold IV
Tolmos_Latigo22
Horus
Gold IV
Level 109
God Stats
85W - 66L
1,589 SR
Queue Stats
180W - 179L
1,317 MMR
Party 2
Mercury
Mercury
Gold II
Valder33
Mercury
Gold II
Level 76
God Stats
1W - 1L
1,712 SR
Queue Stats
110W - 109L
1,576 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,598 SR
1,430 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,628 SR
1,448 MMR
Hercules
Hercules
Silver IV
 
Hercules
Silver IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Adrian2703PnC
Danzaburou
Gold IV
Level 153
God Stats
5W - 2L
1,754 SR
Queue Stats
111W - 98L
1,445 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
ReanimatedJoker
Gilgamesh
Gold III
Level 126
God Stats
7W - 6L
1,488 SR
Queue Stats
146W - 141L
1,430 MMR
Solo
Chang'e
Chang'e
Gold III
bblizzybaby
Chang'e
Gold III
Level 122
God Stats
25W - 20L
1,444 SR
Queue Stats
616W - 623L
1,444 MMR
Solo
Cliodhna
Cliodhna
Gold IV
yelouve7
Cliodhna
Gold IV
Level 157
God Stats
13W - 8L
1,954 SR
Queue Stats
854W - 859L
1,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Parason_7
Kukulkan
20
6 / 7 / 5
14,590
561
26,190
14,199
5,629
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
9 / 5 / 5
16,030
617
19,865
20,258
9,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
Sinclaire051
Cerberus
17
2 / 11 / 13
11,257
433
16,660
32,832
27,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 10 / 8
12,759
491
14,383
27,982
18,869
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mercury
Valder33
Mercury
20
5 / 5 / 8
13,435
517
18,169
26,455
11,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AgniArtioScyllaAwilix

VS

Bans
ArachneBastetThothLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
2 / 8 / 14
13,602
523
10,656
33,802
49,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Adrian2703PnC
Danzaburou
20
7 / 5 / 9
15,616
601
15,518
22,582
6,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
ReanimatedJoker
Gilgamesh
20
16 / 5 / 8
16,440
632
29,193
29,856
26,927
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
bblizzybaby
Chang'e
20
5 / 4 / 11
14,313
551
16,353
21,026
7,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
yelouve7
Cliodhna
20
8 / 4 / 17
15,415
593
19,833
23,626
13,612
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
97
26
Kills
38
38
Deaths
26
39
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
8
14
1.13
W
Danzaburou
Adrian2703PnC
Danzaburou
7
5
9
2.3
L
Kukulkan
Parason_7
Kukulkan
6
7
5
1.21
L
9
5
5
2.3
W
Gilgamesh
ReanimatedJoker
Gilgamesh
16
5
8
4
L
Cerberus
Sinclaire051
Cerberus
2
11
13
0.77
L
4
10
8
0.8
L
Mercury
Valder33
Mercury
5
5
8
1.8
W
Chang'e
bblizzybaby
Chang'e
5
4
11
2.63
W
Cliodhna
yelouve7
Cliodhna
8
4
17
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,267
Damage
91,553
121,726
Taken
130,892
73,162
Mitigated
104,461
22,299
Healing
48,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,656
2,077
371
10,376
33,802
49,316
136
11,323
22,479
0
43,907
W
Danzaburou
Adrian2703PnC
Danzaburou
15,518
8,556
0
9,274
22,582
6,779
4,790
7,966
14,616
0
126,018
L
Kukulkan
Parason_7
Kukulkan
26,190
926
0
531
14,199
5,629
0
4,407
9,792
114,599
0
L
19,865
4,088
294
4,970
20,258
9,539
920
1,354
18,904
0
131,895
W
Gilgamesh
ReanimatedJoker
Gilgamesh
29,193
10,699
0
5,448
29,856
26,927
2,972
9,112
20,744
0
94,583
L
Cerberus
Sinclaire051
Cerberus
16,660
807
357
6,367
32,832
27,684
0
3,938
28,894
51,500
2,088
L
14,383
7,328
1,857
5,669
27,982
18,869
2,286
3,610
24,372
0
69,122
L
Mercury
Valder33
Mercury
18,169
10,644
0
2,254
26,455
11,441
0
3,210
22,811
0
127,366
W
Chang'e
bblizzybaby
Chang'e
16,353
752
2,709
9,853
21,026
7,827
2,178
10,056
10,970
104,098
0
W
Cliodhna
yelouve7
Cliodhna
19,833
946
0
10,862
23,626
13,612
2,844
4,634
18,992
0
120,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,071
Gold Earned
75,386
748
Minions Killed
687
0
Camps Cleared
0
2,445,434
Distance Traveled
2,530,271
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,602
523
54
2
0
492,627
7
W
Danzaburou
15,616
601
190
7
0
478,365
7
L
Kukulkan
14,590
561
202
8
0
452,494
11
L
Susano
16,030
617
191
7
0
554,600
1
W
Gilgamesh
16,440
632
117
5
0
471,834
0
L
Cerberus
11,257
433
101
4
0
447,378
10
L
Horus
12,759
491
113
4
0
418,160
1
L
Mercury
13,435
517
141
5
0
572,802
4
W
Chang'e
14,313
551
167
6
0
485,390
9
W
Cliodhna
15,415
593
159
6
0
602,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role