Player Matchup

Medusa
Medusa
ElChaupto
Medusa
Level 10
God Stats
14W - 14L
1,336 SR
Queue Stats
58W - 61L
1,380 Elo+
Party 1
Baron Samedi
Baron Samedi
ImxqineRZ
Baron Samedi
Level 133
God Stats
1W - 2L
1,293 SR
Queue Stats
68W - 72L
1,359 Elo+
Party 1
Arachne
Arachne
PudFester
Arachne
Level 35
God Stats
3W - 1L
1,252 SR
Queue Stats
5W - 12L
1,194 Elo+
Solo
Charybdis
Charybdis
TrajanConquers
Charybdis
Level 129
God Stats
2W - 1L
1,472 SR
Queue Stats
109W - 103L
1,550 Elo+
Solo
Hades
Hades
Zoidan
Hades
Level 109
God Stats
2W - 0L
1,623 SR
Queue Stats
74W - 75L
1,415 Elo+
Solo
Team Averages
Level 83
1,395 SR
1,380 Elo+

VS

Team Averages
Level 92
1,552 SR
1,477 Elo+
Bellona
Bellona
 
Bellona
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
BiddiBiscuit
Hera
Level 107
God Stats
9W - 8L
1,596 SR
Queue Stats
126W - 137L
1,447 Elo+
Party 2
Bakasura
Bakasura
Oniboros
Bakasura
Level 128
God Stats
2W - 2L
1,570 SR
Queue Stats
66W - 64L
1,498 Elo+
Solo
Sobek
Sobek
docmollusk
Sobek
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Anubis
Anubis
kimbosliced69
Anubis
Level 43
God Stats
23W - 11L
1,595 SR
Queue Stats
151W - 168L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ElChaupto
Medusa
5
1 / 0 / 0
3,389
678
1,450
1,234
316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
ImxqineRZ
Baron Samedi
5
0 / 0 / 1
3,454
691
1,354
1,878
525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
PudFester
Arachne
6
1 / 0 / 1
3,502
700
1,515
2,684
582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
TrajanConquers
Charybdis
7
2 / 0 / 0
4,047
809
1,824
2,725
722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hades
Zoidan
Hades
6
0 / 0 / 0
3,412
682
1,100
1,124
470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
6
0 / 0 / 0
3,130
626
468
2,295
1,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 2 / 0
2,990
598
1,157
2,472
806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
Oniboros
Bakasura
5
0 / 1 / 0
3,215
643
347
3,115
1,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
1
0 / 1 / 0
2,526
505
127
1,275
422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 0
3,273
655
1,464
2,077
792
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
4
Kills
0
0
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
0
0
0
L
0
2
0
0
W
Medusa
ElChaupto
Medusa
1
0
0
1
W
Baron Samedi
ImxqineRZ
Baron Samedi
0
0
1
0.5
L
Bakasura
Oniboros
Bakasura
0
1
0
0
W
Arachne
PudFester
Arachne
1
0
1
1.5
W
Charybdis
TrajanConquers
Charybdis
2
0
0
2
W
Hades
Zoidan
Hades
0
0
0
0
L
Sobek
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,243
Damage
3,563
9,645
Taken
11,234
2,615
Mitigated
4,091
4,367
Healing
4,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
468
0
0
885
2,295
1,033
0
813
1,482
0
9,171
L
1,157
388
0
736
2,472
806
0
0
2,472
10,337
0
W
Medusa
ElChaupto
Medusa
1,450
843
0
517
1,234
316
421
66
1,148
0
9,509
W
Baron Samedi
ImxqineRZ
Baron Samedi
1,354
308
213
696
1,878
525
203
1,054
824
7,184
0
L
Bakasura
Oniboros
Bakasura
347
236
0
1,282
3,115
1,038
0
585
2,530
0
10,890
W
Arachne
PudFester
Arachne
1,515
1,215
0
444
2,684
582
0
240
2,424
0
12,085
W
Charybdis
TrajanConquers
Charybdis
1,824
1,177
0
1,946
2,725
722
0
1,157
1,568
0
20,334
W
Hades
Zoidan
Hades
1,100
193
62
489
1,124
470
0
231
893
11,854
0
L
Sobek
127
0
0
332
1,275
422
0
139
1,136
906
0
L
1,464
0
0
1,032
2,077
792
0
917
1,160
10,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,804
Gold Earned
15,134
140
Minions Killed
91
0
Camps Cleared
0
481,955
Distance Traveled
457,431
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
3,130
626
23
5
0
109,773
0
L
Hera
2,990
598
14
3
0
96,294
2
W
Medusa
3,389
678
23
5
0
87,362
0
W
Baron Samedi
3,454
691
13
3
0
90,014
1
L
Bakasura
3,215
643
34
7
0
125,698
1
W
Arachne
3,502
700
23
5
0
114,025
1
W
Charybdis
4,047
809
48
10
0
94,045
2
W
Hades
3,412
682
33
7
0
96,509
1
L
Sobek
2,526
505
1
0
0
31,903
1
L
Anubis
3,273
655
19
4
0
93,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role