Player Matchup

Rama
Rama
Platinum I
Aioze
Rama
Platinum I
Level 49
God Stats
4W - 6L
1,500 SR
Queue Stats
243W - 222L
2,074 MMR
Solo
Ganesha
Ganesha
Platinum II
Bil328
Ganesha
Platinum II
Level 125
God Stats
4W - 8L
1,620 SR
Queue Stats
236W - 234L
1,999 MMR
Solo
He Bo
He Bo
Platinum II
CristaLalaa
He Bo
Platinum II
Level 160
God Stats
4W - 3L
1,585 SR
Queue Stats
347W - 341L
1,868 MMR
Solo
Cliodhna
Cliodhna
Platinum V
Priden
Cliodhna
Platinum V
Level 106
God Stats
0W - 2L
1,734 SR
Queue Stats
195W - 185L
1,664 MMR
Party 2
Chang'e
Chang'e
Platinum I
TheBoommer
Chang'e
Platinum I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
383W - 379L
2,075 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,588 SR
1,936 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 120
1,624 SR
1,774 MMR
Baba Yaga
Baba Yaga
Platinum I
 
Baba Yaga
Platinum I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Platinum III
 
Artio
Platinum III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold I
Arttheos
Chaac
Gold I
Level 149
God Stats
3W - 2L
1,741 SR
Queue Stats
35W - 10L
1,891 MMR
Party 1
Nemesis
Nemesis
Platinum II
BowDownBxtch
Nemesis
Platinum II
Level 45
God Stats
4W - 0L
1,878 SR
Queue Stats
42W - 13L
2,119 MMR
Party 1
Anhur
Anhur
Platinum II
Desertar
Anhur
Platinum II
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 71L
1,860 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Aioze
Rama
16
5 / 4 / 2
10,325
607
12,059
18,172
5,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Bil328
Ganesha
11
0 / 5 / 8
7,801
459
3,990
15,671
11,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 11 / 5
6,851
403
3,549
16,335
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
Priden
Cliodhna
14
3 / 9 / 6
9,254
544
9,097
18,045
4,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
TheBoommer
Chang'e
14
4 / 7 / 3
9,146
538
7,921
14,855
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
FenrirAtlasCamazotz

VS

Bans
SerqetMedusaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
18
8 / 2 / 8
11,753
691
15,631
9,386
4,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
 
Artio
14
3 / 1 / 15
9,744
573
9,243
19,168
18,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
Arttheos
Chaac
19
11 / 2 / 5
12,953
762
15,410
18,831
19,604
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Nemesis
BowDownBxtch
Nemesis
17
11 / 4 / 9
11,412
671
15,178
12,082
4,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
Desertar
Anhur
17
3 / 3 / 6
10,832
637
11,654
14,572
4,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
79
12
Kills
36
36
Deaths
12
24
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
8
2
8
6
W
Artio
 
Artio
3
1
15
10.5
L
Rama
Aioze
Rama
5
4
2
1.5
W
Chaac
Arttheos
Chaac
11
2
5
6.75
L
Ganesha
Bil328
Ganesha
0
5
8
0.8
W
Nemesis
BowDownBxtch
Nemesis
11
4
9
3.88
L
0
11
5
0.23
W
Anhur
Desertar
Anhur
3
3
6
2
L
Cliodhna
Priden
Cliodhna
3
9
6
0.67
L
Chang'e
TheBoommer
Chang'e
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,616
Damage
67,116
83,078
Taken
74,039
27,883
Mitigated
51,340
21,484
Healing
27,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
15,631
662
0
2,619
9,386
4,012
1,541
1,774
7,612
92,583
0
W
Artio
 
Artio
9,243
920
960
7,531
19,168
18,436
304
3,995
15,131
28,459
0
L
Rama
Aioze
Rama
12,059
9,490
0
5,834
18,172
5,138
0
3,912
14,260
0
67,595
W
Chaac
Arttheos
Chaac
15,410
3,982
0
7,978
18,831
19,604
1,902
4,405
14,144
0
105,589
L
Ganesha
Bil328
Ganesha
3,990
793
572
2,871
15,671
11,137
0
5,382
10,289
20,277
0
W
Nemesis
BowDownBxtch
Nemesis
15,178
7,117
0
1,988
12,082
4,305
4,176
2,831
9,181
0
75,273
L
3,549
173
0
2,612
16,335
3,322
0
4,696
11,639
27,521
0
W
Anhur
Desertar
Anhur
11,654
8,109
0
6,174
14,572
4,983
5,398
3,022
11,538
0
83,881
L
Cliodhna
Priden
Cliodhna
9,097
1,538
0
4,410
18,045
4,657
0
4,851
13,194
0
54,926
L
Chang'e
TheBoommer
Chang'e
7,921
617
1,712
3,473
14,855
3,629
0
6,033
8,822
47,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,377
Gold Earned
56,694
365
Minions Killed
618
0
Camps Cleared
0
1,596,655
Distance Traveled
1,756,029
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
11,753
691
153
9
0
331,179
0
W
Artio
9,744
573
33
2
0
368,831
9
L
Rama
10,325
607
127
7
0
309,956
2
W
Chaac
12,953
762
191
11
0
357,267
8
L
Ganesha
7,801
459
4
0
0
329,914
5
W
Nemesis
11,412
671
107
6
0
390,120
0
L
He Bo
6,851
403
43
3
0
282,603
6
W
Anhur
10,832
637
134
8
0
308,632
2
L
Cliodhna
9,254
544
98
6
0
350,749
4
L
Chang'e
9,146
538
93
5
0
323,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role