Player Matchup

Cupid
Cupid
Favaro42100
Cupid
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 11L
1,116 Elo+
Party 2
Ymir
Ymir
ImZac6
Ymir
Level 73
God Stats
15W - 16L
1,864 SR
Queue Stats
181W - 240L
1,494 Elo+
Solo
Nemesis
Nemesis
ST4RM VINZ
Nemesis
Level 16
God Stats
4W - 4L
1,456 SR
Queue Stats
5W - 8L
1,312 Elo+
Party 2
Kuzenbo
Kuzenbo
iFuZ_GoNix
Kuzenbo
Level 61
God Stats
2W - 2L
1,368 SR
Queue Stats
5W - 12L
1,253 Elo+
Party 2
Olorun
Olorun
rbchris2934
Olorun
Level 138
God Stats
5W - 10L
1,673 SR
Queue Stats
420W - 413L
1,470 Elo+
Solo
Team Averages
Level 61
1,572 SR
1,329 Elo+

VS

Team Averages
Level 77
1,474 SR
1,460 Elo+
Cerberus
Cerberus
Bat snatch
Cerberus
Level 78
God Stats
0W - 3L
1,215 SR
Queue Stats
85W - 103L
1,415 Elo+
Solo
Anubis
Anubis
ChefProGression
Anubis
Level 67
God Stats
5W - 12L
1,192 SR
Queue Stats
7W - 16L
1,298 Elo+
Solo
Skadi
Skadi
DaBigLebowski255
Skadi
Level 90
God Stats
5W - 3L
1,858 SR
Queue Stats
136W - 120L
1,571 Elo+
Party 1
Gilgamesh
Gilgamesh
Dfette12
Gilgamesh
Level 83
God Stats
2W - 3L
1,500 SR
Queue Stats
228W - 221L
1,542 Elo+
Party 1
Ao Kuang
Ao Kuang
zZeuSs99
Ao Kuang
Level 65
God Stats
18W - 19L
1,605 SR
Queue Stats
148W - 142L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 2
3,196
639
856
678
134
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
ImZac6
Ymir
5
0 / 0 / 1
3,439
688
809
3,164
1,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
ST4RM VINZ
Nemesis
5
1 / 1 / 0
3,546
709
1,346
2,592
556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
iFuZ_GoNix
Kuzenbo
6
1 / 0 / 0
3,620
724
1,230
2,618
1,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
7
3 / 0 / 0
4,040
808
3,277
1,495
526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bat snatch
Cerberus
5
0 / 1 / 0
3,237
647
573
3,350
1,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

4
0 / 1 / 0
3,094
619
830
2,295
786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 2 / 0
3,051
610
307
3,145
706
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Dfette12
Gilgamesh
6
0 / 0 / 0
3,456
691
830
2,611
928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
zZeuSs99
Ao Kuang
5
0 / 1 / 0
3,240
648
1,334
2,685
604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
1
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bat snatch
Cerberus
0
1
0
0
L
0
1
0
0
L
0
2
0
0
L
Gilgamesh
Dfette12
Gilgamesh
0
0
0
0
W
0
0
2
1
W
Ymir
ImZac6
Ymir
0
0
1
0.5
W
Nemesis
ST4RM VINZ
Nemesis
1
1
0
1
W
Kuzenbo
iFuZ_GoNix
Kuzenbo
1
0
0
1
W
Olorun
3
0
0
3
L
Ao Kuang
zZeuSs99
Ao Kuang
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,518
Damage
3,874
10,547
Taken
14,086
4,476
Mitigated
4,185
3,529
Healing
4,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bat snatch
Cerberus
573
0
0
1,648
3,350
1,161
0
1,381
1,969
6,920
0
L
830
168
0
509
2,295
786
29
828
1,370
7,981
0
L
307
107
0
1,117
3,145
706
0
1,525
1,620
0
11,153
L
Gilgamesh
Dfette12
Gilgamesh
830
143
0
883
2,611
928
0
762
1,849
0
9,979
W
856
289
0
154
678
134
0
308
370
0
6,311
W
Ymir
ImZac6
Ymir
809
70
0
1,073
3,164
1,488
0
799
2,365
8,393
0
W
Nemesis
ST4RM VINZ
Nemesis
1,346
811
0
980
2,592
556
0
337
2,255
0
11,720
W
Kuzenbo
iFuZ_GoNix
Kuzenbo
1,230
360
0
719
2,618
1,772
0
1,028
1,590
11,815
0
W
Olorun
3,277
1,263
46
557
1,495
526
84
265
1,230
17,623
3,512
L
Ao Kuang
zZeuSs99
Ao Kuang
1,334
248
0
340
2,685
604
0
300
2,333
11,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,841
Gold Earned
16,078
122
Minions Killed
124
0
Camps Cleared
0
511,999
Distance Traveled
471,442
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,237
647
16
3
0
96,731
1
L
Anubis
3,094
619
22
4
0
64,255
0
L
Skadi
3,051
610
30
6
0
83,260
0
L
Gilgamesh
3,456
691
27
5
0
102,886
1
W
Cupid
3,196
639
8
2
0
85,607
0
W
Ymir
3,439
688
20
4
0
101,708
2
W
Nemesis
3,546
709
24
5
0
113,075
0
W
Kuzenbo
3,620
724
26
5
0
118,562
1
W
Olorun
4,040
808
44
9
0
93,047
1
L
Ao Kuang
3,240
648
29
6
0
124,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role