Player Matchup

Fenrir
Fenrir
BigTazz66
Fenrir
Level 159
God Stats
8W - 6L
1,510 SR
Queue Stats
853W - 892L
1,447 Elo+
Solo
Nox
Nox
CorkAntelope954
Nox
Level 75
God Stats
6W - 3L
1,500 SR
Queue Stats
256W - 292L
1,305 Elo+
Solo
Janus
Janus
Kristy38
Janus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,414 Elo+
Solo
Scylla
Scylla
VonRido
Scylla
Level 108
God Stats
1W - 2L
1,421 SR
Queue Stats
286W - 312L
1,409 Elo+
Solo
Ymir
Ymir
xCHASx IV
Ymir
Level 158
God Stats
1W - 2L
1,510 SR
Queue Stats
287W - 328L
1,392 Elo+
Solo
Team Averages
Level 103
1,488 SR
1,393 Elo+

VS

Team Averages
Level 128
1,505 SR
1,398 Elo+
Fafnir
Fafnir
 
Fafnir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
ABSOLUT SIN
Jing Wei
Level 160
God Stats
12W - 10L
1,526 SR
Queue Stats
808W - 690L
1,460 Elo+
Solo
Mulan
Mulan
GoD_Call_911
Mulan
Level 149
God Stats
24W - 18L
1,501 SR
Queue Stats
802W - 833L
1,337 Elo+
Solo
Thor
Thor
Rusty Chair
Thor
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 116L
1,404 Elo+
Solo
Thoth
Thoth
crowdalorian
Thoth
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 95L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigTazz66
Fenrir
20
5 / 3 / 13
13,166
598
15,888
28,735
22,032
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
5 / 6 / 6
13,334
606
22,707
17,153
8,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Kristy38
Janus
15
0 / 13 / 8
10,658
484
6,115
22,615
12,367
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Scylla
VonRido
Scylla
20
8 / 2 / 9
13,576
617
16,999
10,075
4,165
Ymir
20
3 / 4 / 14
14,220
646
13,403
26,100
32,226
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
20
4 / 1 / 20
15,545
707
8,369
19,438
29,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
ABSOLUT SIN
Jing Wei
20
17 / 3 / 8
16,671
758
32,366
18,217
10,585
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 9 / 14
11,883
540
20,506
23,216
21,855
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
2 / 5 / 13
12,280
558
7,662
16,280
8,999
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

20
3 / 3 / 13
13,315
605
20,153
11,697
6,594
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
95
21
Kills
27
28
Deaths
21
50
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
4
1
20
14
W
Jing Wei
ABSOLUT SIN
Jing Wei
17
3
8
7
L
Fenrir
BigTazz66
Fenrir
5
3
13
3.83
L
5
6
6
1.33
W
1
9
14
0.89
L
Janus
Kristy38
Janus
0
13
8
0.31
W
2
5
13
1.7
L
Scylla
VonRido
Scylla
8
2
9
6.25
W
3
3
13
3.17
L
Ymir
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,112
Damage
89,056
104,678
Taken
88,848
78,927
Mitigated
77,625
37,343
Healing
36,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
8,369
1,456
2,099
9,052
19,438
29,592
162
12,477
6,961
20,410
0
W
Jing Wei
ABSOLUT SIN
Jing Wei
32,366
28,498
3,365
7,720
18,217
10,585
3,781
13,024
5,193
0
82,471
L
Fenrir
BigTazz66
Fenrir
15,888
1,043
500
11,238
28,735
22,032
252
7,127
21,608
0
25,605
L
22,707
696
684
2,905
17,153
8,137
1,393
5,119
12,034
51,092
0
W
20,506
1,766
1,244
4,503
23,216
21,855
0
13,934
9,282
1,916
27,243
L
Janus
Kristy38
Janus
6,115
1,189
595
995
22,615
12,367
126
4,177
18,438
14,150
0
W
7,662
1,436
1,358
1,370
16,280
8,999
452
10,937
5,343
0
17,611
L
Scylla
VonRido
Scylla
16,999
1,007
3,639
2,232
10,075
4,165
0
3,603
6,472
51,802
0
W
20,153
1,573
2,274
3,144
11,697
6,594
940
8,852
2,845
53,664
0
L
Ymir
13,403
711
6,978
7,577
26,100
32,226
597
9,809
16,291
29,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,954
Gold Earned
69,694
198
Minions Killed
236
0
Camps Cleared
0
1,811,942
Distance Traveled
1,920,115
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
15,545
707
16
1
0
404,382
2
W
Jing Wei
16,671
758
108
5
0
388,540
3
L
Fenrir
13,166
598
20
1
0
400,708
0
L
Nox
13,334
606
68
3
0
377,622
1
W
Mulan
11,883
540
17
1
0
348,868
1
L
Janus
10,658
484
18
1
0
255,941
5
W
Thor
12,280
558
31
1
0
385,309
0
L
Scylla
13,576
617
64
3
0
411,362
7
W
Thoth
13,315
605
64
3
0
393,016
1
L
Ymir
14,220
646
28
1
0
366,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role