Player Matchup

Neith
Neith
 
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ItzTheFro99
Janus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Nieuleczalna
Ah Puch
Level 114
God Stats
2W - 2L
1,500 SR
Queue Stats
164W - 196L
1,357 Elo+
Solo
Shiva
Shiva
PhanEPacc
Shiva
Level 49
God Stats
0W - 3L
1,641 SR
Queue Stats
118W - 146L
1,297 Elo+
Solo
Vamana
Vamana
WitchKasha
Vamana
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
317W - 351L
1,457 Elo+
Solo
Team Averages
Level 81
1,528 SR
1,422 Elo+

VS

Team Averages
Level 100
1,571 SR
1,326 Elo+
Ganesha
Ganesha
Blind Archer X
Ganesha
Level 160
God Stats
3W - 3L
1,713 SR
Queue Stats
278W - 301L
1,319 Elo+
Solo
Merlin
Merlin
IIIDarkLordIII
Merlin
Level 143
God Stats
12W - 5L
1,750 SR
Queue Stats
272W - 290L
1,378 Elo+
Solo
Khepri
Khepri
MrExplodokills
Khepri
Level 103
God Stats
3W - 3L
1,390 SR
Queue Stats
286W - 285L
1,416 Elo+
Solo
Ravana
Ravana
SilentKilla727
Ravana
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 37L
1,050 Elo+
Solo
Baron Samedi
Baron Samedi
kurokamikiri
Baron Samedi
Level 77
God Stats
3W - 3L
1,500 SR
Queue Stats
278W - 280L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
3 / 6 / 9
10,627
590
16,775
18,286
6,378
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 3 / 9
11,064
615
19,426
13,842
4,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Nieuleczalna
Ah Puch
17
2 / 9 / 10
10,889
605
17,834
20,420
7,100
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
PhanEPacc
Shiva
19
5 / 7 / 6
12,305
684
10,097
28,239
14,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
WitchKasha
Vamana
17
2 / 10 / 8
10,330
574
10,611
25,099
24,200
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 3 / 31
11,075
615
13,099
19,789
23,962
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
17 / 0 / 15
14,081
782
28,388
10,180
6,845
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
6 / 2 / 28
13,485
749
16,911
29,066
49,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
5 / 4 / 21
11,890
661
10,582
17,966
13,444
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
kurokamikiri
Baron Samedi
20
7 / 6 / 17
12,543
697
23,252
19,660
16,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
147
14
Kills
35
35
Deaths
15
42
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
6
9
1.25
W
0
3
31
5.17
W
17
0
15
24.5
L
2
3
9
2.17
W
6
2
28
10
L
Ah Puch
Nieuleczalna
Ah Puch
2
9
10
0.78
L
Shiva
PhanEPacc
Shiva
5
7
6
1.14
W
5
4
21
3.88
L
Vamana
WitchKasha
Vamana
2
10
8
0.6
W
Baron Samedi
kurokamikiri
Baron Samedi
7
6
17
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,743
Damage
92,232
105,886
Taken
96,661
56,453
Mitigated
109,873
31,796
Healing
49,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
16,775
3,937
865
4,073
18,286
6,378
486
13,244
4,922
0
28,309
W
13,099
361
1,355
4,538
19,789
23,962
309
7,148
12,641
26,880
0
W
28,388
2,767
3,517
2,727
10,180
6,845
1,730
4,232
5,948
52,048
0
L
19,426
516
1,975
4,839
13,842
4,671
180
12,052
1,741
44,460
0
W
16,911
1,509
4,220
7,573
29,066
49,293
906
10,701
18,365
34,413
0
L
Ah Puch
Nieuleczalna
Ah Puch
17,834
2,288
1,787
4,387
20,420
7,100
306
15,827
4,399
43,560
0
L
Shiva
PhanEPacc
Shiva
10,097
2,218
4,267
5,120
28,239
14,104
329
23,106
4,950
0
14,000
W
10,582
1,387
2,291
4,186
17,966
13,444
1,675
8,899
9,067
0
21,362
L
Vamana
WitchKasha
Vamana
10,611
2,351
594
3,889
25,099
24,200
27
17,421
7,354
7,157
16,044
W
Baron Samedi
kurokamikiri
Baron Samedi
23,252
3,335
11,612
7,297
19,660
16,329
1,814
9,430
10,230
41,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,215
Gold Earned
63,074
165
Minions Killed
176
0
Camps Cleared
0
1,356,789
Distance Traveled
1,571,817
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,627
590
27
2
0
289,291
1
W
Ganesha
11,075
615
1
0
0
346,265
1
W
Merlin
14,081
782
72
4
0
318,547
0
L
Janus
11,064
615
51
3
0
290,150
0
W
Khepri
13,485
749
33
2
0
337,042
1
L
Ah Puch
10,889
605
54
3
0
209,219
2
L
Shiva
12,305
684
6
0
0
299,939
1
W
Ravana
11,890
661
19
1
0
327,950
4
L
Vamana
10,330
574
27
2
0
268,190
0
W
Baron Samedi
12,543
697
51
3
0
242,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role