Player Matchup

Bacchus
Bacchus
Iztacocelotl
Bacchus
Level 95
God Stats
4W - 6L
1,236 SR
Queue Stats
52W - 49L
1,543 Elo+
Party 3
Mulan
Mulan
MrLightning51
Mulan
Level 81
God Stats
3W - 1L
1,628 SR
Queue Stats
99W - 102L
1,503 Elo+
Solo
Izanami
Izanami
RingosDead
Izanami
Level 156
God Stats
6W - 6L
1,758 SR
Queue Stats
113W - 129L
1,491 Elo+
Party 2
Pele
Pele
Srgt Succulent
Pele
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 183L
1,504 Elo+
Party 3
Nu Wa
Nu Wa
Thefro2244
Nu Wa
Level 129
God Stats
1W - 0L
1,248 SR
Queue Stats
130W - 131L
1,444 Elo+
Party 2
Team Averages
Level 117
1,474 SR
1,497 Elo+

VS

Team Averages
Level 95
1,525 SR
1,525 Elo+
Thanatos
Thanatos
KAPULE808
Thanatos
Level 64
God Stats
2W - 4L
1,357 SR
Queue Stats
18W - 15L
1,547 Elo+
Party 1
Nu Wa
Nu Wa
Kae0_Kamakane
Nu Wa
Level 106
God Stats
2W - 1L
1,972 SR
Queue Stats
51W - 43L
1,561 Elo+
Party 1
Heimdallr
Heimdallr
PLAYINGCLEANLY
Heimdallr
Level 65
God Stats
10W - 16L
1,508 SR
Queue Stats
211W - 197L
1,508 Elo+
Party 1
Hercules
Hercules
SirRandom808
Hercules
Level 118
God Stats
12W - 8L
1,570 SR
Queue Stats
85W - 60L
1,545 Elo+
Party 1
Osiris
Osiris
baconlover20
Osiris
Level 121
God Stats
6W - 8L
1,219 SR
Queue Stats
214W - 220L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Iztacocelotl
Bacchus
15
2 / 3 / 9
10,346
450
7,363
18,739
17,110
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
11 / 5 / 4
13,943
606
18,775
28,752
29,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
RingosDead
Izanami
20
0 / 2 / 0
12,133
528
2,977
11,718
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
9 / 9 / 9
13,749
598
16,767
23,847
8,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
18
7 / 7 / 10
12,292
534
28,325
14,619
4,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
KAPULE808
Thanatos
19
12 / 10 / 3
12,812
557
12,371
21,847
8,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

17
3 / 9 / 8
10,885
473
12,145
15,914
4,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
PLAYINGCLEANLY
Heimdallr
20
8 / 2 / 5
13,568
590
15,767
18,986
6,540
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
SirRandom808
Hercules
17
1 / 5 / 11
10,780
469
10,851
27,349
25,056
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
6
1 / 3 / 0
7,157
311
1,860
10,829
3,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
52
29
Kills
25
26
Deaths
29
32
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Iztacocelotl
Bacchus
2
3
9
2.17
L
Thanatos
KAPULE808
Thanatos
12
10
3
1.35
L
3
9
8
0.78
W
11
5
4
2.6
L
Heimdallr
PLAYINGCLEANLY
Heimdallr
8
2
5
5.25
W
Izanami
RingosDead
Izanami
0
2
0
0
L
Hercules
SirRandom808
Hercules
1
5
11
1.3
W
9
9
9
1.5
W
Nu Wa
7
7
10
1.71
L
Osiris
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,207
Damage
52,994
97,675
Taken
94,925
63,333
Mitigated
48,259
31,489
Healing
31,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Iztacocelotl
Bacchus
7,363
1,055
717
1,746
18,739
17,110
637
1,739
17,000
34,882
636
L
Thanatos
KAPULE808
Thanatos
12,371
3,728
0
12,796
21,847
8,465
293
7,028
14,689
0
67,836
L
12,145
1,969
96
1,202
15,914
4,246
0
7,519
8,212
68,831
0
W
18,775
2,933
0
13,121
28,752
29,270
826
3,049
25,703
0
92,864
L
Heimdallr
PLAYINGCLEANLY
Heimdallr
15,767
7,782
0
7,095
18,986
6,540
38
7,317
11,576
0
123,484
W
Izanami
RingosDead
Izanami
2,977
1,125
0
4,904
11,718
3,530
2,076
1,534
10,179
0
107,136
L
Hercules
SirRandom808
Hercules
10,851
1,708
492
7,747
27,349
25,056
0
10,136
16,737
0
62,409
W
16,767
4,953
0
8,113
23,847
8,558
1,066
3,195
20,652
0
114,250
W
Nu Wa
28,325
6,265
418
2,470
14,619
4,865
3,154
2,628
11,991
98,381
3,581
L
Osiris
1,860
884
0
1,580
10,829
3,952
0
3,552
6,941
0
11,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,463
Gold Earned
55,202
673
Minions Killed
498
0
Camps Cleared
0
2,168,850
Distance Traveled
1,707,282
26
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,346
450
41
2
0
473,259
4
L
Thanatos
12,812
557
98
4
0
408,825
5
L
Nu Wa
10,885
473
97
4
0
368,217
4
W
Mulan
13,943
606
153
7
0
388,081
1
L
Heimdallr
13,568
590
171
7
0
420,994
2
W
Izanami
12,133
528
194
8
0
432,349
6
L
Hercules
10,780
469
110
5
0
424,248
0
W
Pele
13,749
598
177
8
0
497,187
7
W
Nu Wa
12,292
534
108
5
0
377,974
8
L
Osiris
7,157
311
22
1
0
84,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role