Player Matchup

Mulan
Mulan
Bronze IV
SonOfSleipnir
Mulan
Bronze IV
Level 76
God Stats
1W - 1L
1,623 SR
Queue Stats
2W - 5L
1,413 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 76
1,623 SR
1,413 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 82
1,500 SR
1,081 MMR
Chronos
Chronos
Silver II
hugicrack__yt
Chronos
Silver II
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 18L
1,081 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 3 / 0
14,432
802
16,566
24,511
31,317
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
GilgameshBastetSetKaliLoki

VS

Bans
SkadiUllrArachneErlang ShenAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
20
3 / 2 / 0
16,065
893
19,978
21,596
22,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
2
Kills
3
3
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Chronos
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,566
Damage
19,978
24,511
Taken
21,596
31,317
Mitigated
22,717
6,349
Healing
12,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,566
3,616
0
6,349
24,511
31,317
306
17,057
7,454
0
91,318
W
Chronos
19,978
7,249
0
12,128
21,596
22,717
1,878
306
21,290
101,155
11,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,432
Gold Earned
16,065
151
Minions Killed
185
6
Camps Cleared
7
334,032
Distance Traveled
307,176
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
14,432
802
151
8
6
334,032
0
W
Chronos
16,065
893
185
10
7
307,176
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role