Player Matchup

Heimdallr
Heimdallr
FitforRivals5
Heimdallr
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 94L
1,380 Elo+
Solo
Da Ji
Da Ji
Kalammekharxx
Da Ji
Level 116
God Stats
16W - 25L
1,427 SR
Queue Stats
703W - 752L
1,456 Elo+
Solo
Baron Samedi
Baron Samedi
ZekresTheWarlock
Baron Samedi
Level 54
God Stats
11W - 13L
1,233 SR
Queue Stats
80W - 93L
1,182 Elo+
Solo
Team Averages
Level 92
1,387 SR
1,339 Elo+

VS

Team Averages
Level 46
1,464 SR
1,253 Elo+
Terra
Terra
DeicideAres
Terra
Level 52
God Stats
1W - 1L
1,813 SR
Queue Stats
34W - 51L
1,306 Elo+
Party 1
Thoth
Thoth
FLEXWIN-
Thoth
Level 82
God Stats
0W - 1L
1,306 SR
Queue Stats
217W - 266L
1,399 Elo+
Solo
Cupid
Cupid
Flux Realist
Cupid
Level 5
God Stats
2W - 2L
1,274 SR
Queue Stats
3W - 9L
1,052 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FitforRivals5
Heimdallr
13
1 / 3 / 11
7,984
798
5,413
7,255
2,856
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
15 / 2 / 2
9,802
980
15,036
6,610
3,201
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
ZekresTheWarlock
Baron Samedi
12
2 / 1 / 7
7,676
768
3,359
4,926
1,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 2
6,737
674
1,870
11,525
5,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
FLEXWIN-
Thoth
11
2 / 6 / 4
7,067
707
2,684
8,333
1,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 6 / 5
7,096
710
3,590
7,691
1,912
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
18
Kills
4
6
Deaths
18
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
Thoth
FLEXWIN-
Thoth
2
6
4
0.67
W
Heimdallr
FitforRivals5
Heimdallr
1
3
11
2.17
L
1
6
5
0.58
W
15
2
2
8
W
Baron Samedi
ZekresTheWarlock
Baron Samedi
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,808
Damage
8,144
18,791
Taken
27,549
7,877
Mitigated
9,305
4,276
Healing
2,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,870
616
311
1,262
11,525
5,809
0
1,304
10,221
5,721
0
L
Thoth
FLEXWIN-
Thoth
2,684
181
0
316
8,333
1,584
0
1,175
7,158
19,765
0
W
Heimdallr
FitforRivals5
Heimdallr
5,413
1,128
38
601
7,255
2,856
941
2,320
4,935
0
19,660
L
3,590
2,028
185
547
7,691
1,912
0
1,048
6,643
0
13,484
W
15,036
3,740
0
1,223
6,610
3,201
436
1,316
5,294
0
31,958
W
Baron Samedi
ZekresTheWarlock
Baron Samedi
3,359
485
743
1,671
4,926
1,820
256
1,617
3,309
24,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,462
Gold Earned
20,900
120
Minions Killed
63
6
Camps Cleared
3
546,217
Distance Traveled
588,261
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,737
674
3
0
2
239,315
0
L
Thoth
7,067
707
32
3
1
189,496
2
W
Heimdallr
7,984
798
38
4
0
174,415
0
L
Cupid
7,096
710
28
3
0
159,450
0
W
Da Ji
9,802
980
32
3
4
193,521
2
W
Baron Samedi
7,676
768
50
5
2
178,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role