Player Matchup

Ne Zha
Ne Zha
DeMn x Kyubi
Ne Zha
Level 73
God Stats
1W - 1L
1,280 SR
Queue Stats
126W - 62L
1,657 Elo+
Party 1
Shiva
Shiva
Heartbreaker
Shiva
Level 4
God Stats
3W - 1L
1,607 SR
Queue Stats
3W - 1L
1,566 Elo+
Party 1
Neith
Neith
HypnaWave
Neith
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 31L
1,605 Elo+
Party 1
Ymir
Ymir
Marshall1316
Ymir
Level 146
God Stats
13W - 10L
1,623 SR
Queue Stats
367W - 366L
1,528 Elo+
Solo
Janus
Janus
N3crOLyte_x
Janus
Level 49
God Stats
1W - 0L
1,215 SR
Queue Stats
40W - 59L
1,408 Elo+
Solo
Team Averages
Level 72
1,445 SR
1,553 Elo+

VS

Team Averages
Level 55
1,472 SR
1,491 Elo+
Skadi
Skadi
 
Skadi
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
Americano4234
Jormungandr
Level 47
God Stats
60W - 56L
1,570 SR
Queue Stats
447W - 459L
1,409 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Tmon13
Tsukuyomi
Level 24
God Stats
0W - 4L
1,164 SR
Queue Stats
1W - 8L
1,164 Elo+
Party 2
Artio
Artio
anti-social225
Artio
Level 157
God Stats
1W - 5L
1,500 SR
Queue Stats
103W - 95L
1,639 Elo+
Party 2
Thoth
Thoth
thiscompanysucks
Thoth
Level 22
God Stats
5W - 6L
1,625 SR
Queue Stats
161W - 99L
1,742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
1 / 3 / 2
7,737
516
4,685
11,920
7,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 0 / 2
9,584
639
11,729
12,277
8,682
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
HypnaWave
Neith
14
1 / 1 / 1
8,299
553
6,401
5,392
2,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 3 / 2
8,030
535
3,781
10,764
4,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
2 / 3 / 2
8,558
571
5,653
6,608
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
2 / 1 / 0
8,044
536
6,806
9,538
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Americano4234
Jormungandr
11
0 / 5 / 0
6,520
435
6,670
13,857
11,317
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
Tmon13
Tsukuyomi
11
0 / 2 / 4
6,513
434
2,416
8,234
2,501
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 1 / 7
7,557
504
5,515
13,089
7,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
7 / 3 / 1
8,063
538
8,230
7,805
3,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
12
Kills
10
10
Deaths
12
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
1
0
2
L
Jormungandr
Americano4234
Jormungandr
0
5
0
0
W
Ne Zha
1
3
2
0.67
W
5
0
2
6
W
Neith
HypnaWave
Neith
1
1
1
1.5
W
3
3
2
1.33
W
2
3
2
1
L
Tsukuyomi
Tmon13
Tsukuyomi
0
2
4
1
L
1
1
7
4.5
L
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,249
Damage
29,637
46,961
Taken
52,523
24,687
Mitigated
26,960
15,616
Healing
16,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,806
3,907
0
3,227
9,538
2,450
0
1,115
8,423
0
59,009
L
Jormungandr
Americano4234
Jormungandr
6,670
2,159
0
1,548
13,857
11,317
208
435
13,422
35,800
0
W
Ne Zha
4,685
635
0
2,988
11,920
7,429
0
5,836
6,084
0
27,359
W
11,729
2,900
0
4,357
12,277
8,682
0
6,658
5,619
0
65,108
W
Neith
HypnaWave
Neith
6,401
2,225
0
1,524
5,392
2,165
890
165
5,227
0
57,694
W
3,781
1,160
0
5,042
10,764
4,282
0
3,082
7,682
47,050
0
W
5,653
341
0
1,705
6,608
2,129
0
3,885
2,723
58,812
0
L
Tsukuyomi
Tmon13
Tsukuyomi
2,416
824
0
2,995
8,234
2,501
0
946
7,288
0
27,749
L
5,515
905
1,357
5,675
13,089
7,659
0
3,419
8,974
20,785
5,830
L
8,230
616
0
1,250
7,805
3,033
0
3,519
4,286
51,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,208
Gold Earned
36,697
498
Minions Killed
380
0
Camps Cleared
0
1,452,097
Distance Traveled
1,395,248
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,044
536
120
8
0
289,899
3
L
Jormungandr
6,520
435
70
5
0
257,778
4
W
Ne Zha
7,737
516
36
2
0
309,659
3
W
Shiva
9,584
639
128
9
0
294,546
5
W
Neith
8,299
553
121
8
0
255,169
2
W
Ymir
8,030
535
95
6
0
303,070
7
W
Janus
8,558
571
118
8
0
289,653
5
L
Tsukuyomi
6,513
434
58
4
0
282,274
0
L
Artio
7,557
504
40
3
0
297,720
4
L
Thoth
8,063
538
92
6
0
267,577
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role