Player Matchup

Ne Zha
Ne Zha
Ulquiorra422
Ne Zha
Level 127
God Stats
4W - 2L
1,671 SR
Queue Stats
74W - 75L
1,658 Elo+
Party 2
Mulan
Mulan
YxYO00
Mulan
Level 17
God Stats
1W - 1L
1,452 SR
Queue Stats
4W - 4L
1,677 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
abraham225
Morgan Le Fay
Level 128
God Stats
2W - 5L
1,500 SR
Queue Stats
95W - 91L
1,712 Elo+
Party 2
Team Averages
Level 91
1,541 SR
1,682 Elo+

VS

Team Averages
Level 77
1,525 SR
1,350 Elo+
Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Damsel Hyde
Scylla
Level 104
God Stats
3W - 2L
1,575 SR
Queue Stats
14W - 28L
1,394 Elo+
Solo
Ra
Ra
XxkrihzxX1576
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,155 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
6 / 1 / 11
10,432
802
13,218
11,405
6,195
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
YxYO00
Mulan
13
1 / 3 / 11
8,872
682
4,668
9,646
6,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morgan Le Fay
abraham225
Morgan Le Fay
17
15 / 0 / 5
11,419
878
17,364
9,281
4,057
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 7 / 2
8,034
618
4,339
18,075
16,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Scylla
10
0 / 7 / 4
7,415
570
3,640
9,018
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 8 / 2
7,649
588
5,437
11,978
3,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
22
Kills
2
4
Deaths
22
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
7
2
0.29
L
Scylla
0
7
4
0.29
W
Ne Zha
6
1
11
11.5
L
1
8
2
0.25
W
Mulan
YxYO00
Mulan
1
3
11
2.17
W
Morgan Le Fay
abraham225
Morgan Le Fay
15
0
5
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,250
Damage
13,416
30,332
Taken
39,071
16,798
Mitigated
21,426
9,596
Healing
3,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,339
1,075
0
2,507
18,075
16,073
0
6,360
11,715
15,753
0
L
Scylla
3,640
248
0
0
9,018
1,837
0
3,642
5,376
13,692
0
W
Ne Zha
13,218
5,279
435
4,408
11,405
6,195
1,262
4,308
6,959
0
43,200
L
5,437
515
598
417
11,978
3,516
0
7,674
4,304
20,881
0
W
Mulan
YxYO00
Mulan
4,668
770
445
1,290
9,646
6,546
253
5,993
3,525
0
15,489
W
Morgan Le Fay
abraham225
Morgan Le Fay
17,364
3,715
0
3,018
9,281
4,057
1,049
3,554
5,663
51,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,723
Gold Earned
23,098
157
Minions Killed
92
8
Camps Cleared
1
692,505
Distance Traveled
523,201
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,034
618
26
2
0
178,755
3
L
Scylla
7,415
570
28
2
1
168,971
5
W
Ne Zha
10,432
802
68
5
6
254,689
4
L
Ra
7,649
588
38
3
0
175,475
0
W
Mulan
8,872
682
22
2
0
206,352
0
W
Morgan Le Fay
11,419
878
67
5
2
231,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role