Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
blkninja1234567
Apollo
Level 106
God Stats
2W - 2L
1,314 SR
Queue Stats
322W - 330L
1,463 Elo+
Solo
Geb
Geb
bluerosedjt11
Geb
Level 103
God Stats
2W - 4L
1,500 SR
Queue Stats
241W - 244L
1,334 Elo+
Solo
Ah Puch
Ah Puch
nafar14
Ah Puch
Level 113
God Stats
5W - 7L
1,347 SR
Queue Stats
478W - 530L
1,446 Elo+
Solo
Team Averages
Level 110
1,432 SR
1,449 Elo+

VS

Team Averages
Level 102
1,519 SR
1,428 Elo+
Sylvanus
Sylvanus
AndrewSpencer
Sylvanus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Neith
Neith
Avin12892
Neith
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
IceH4wk
Ne Zha
Level 118
God Stats
2W - 1L
1,760 SR
Queue Stats
59W - 55L
1,596 Elo+
Solo
Kuzenbo
Kuzenbo
LostScion
Kuzenbo
Level 106
God Stats
3W - 11L
1,509 SR
Queue Stats
28W - 34L
1,339 Elo+
Party 1
Guan Yu
Guan Yu
ThiccBigMoist
Guan Yu
Level 105
God Stats
1W - 1L
1,326 SR
Queue Stats
8W - 15L
1,207 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
20
11 / 2 / 4
13,297
604
16,507
22,041
33,143
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Gilgamesh
 
Gilgamesh
16
3 / 2 / 11
10,842
493
11,412
16,635
8,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 3 / 10
11,119
505
10,886
15,298
5,271
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 3 / 10
11,510
523
10,887
22,993
23,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Puch
nafar14
Ah Puch
19
8 / 2 / 11
12,697
577
22,602
19,368
7,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AndrewSpencer
Sylvanus
15
2 / 3 / 3
10,686
486
10,095
18,840
19,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Avin12892
Neith
15
1 / 7 / 3
8,968
408
9,387
12,725
4,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
IceH4wk
Ne Zha
17
3 / 7 / 3
10,756
489
10,929
20,426
10,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
LostScion
Kuzenbo
15
2 / 7 / 5
10,105
459
13,967
18,574
12,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
18
4 / 5 / 5
11,519
524
16,615
24,130
27,493
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
31
28
Kills
12
12
Deaths
29
46
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
11
2
4
6.5
W
Gilgamesh
 
Gilgamesh
3
2
11
4.25
L
Sylvanus
AndrewSpencer
Sylvanus
2
3
3
1.17
L
Neith
Avin12892
Neith
1
7
3
0.36
L
Ne Zha
IceH4wk
Ne Zha
3
7
3
0.64
L
Kuzenbo
LostScion
Kuzenbo
2
7
5
0.64
L
Guan Yu
4
5
5
1.3
W
2
3
10
2.33
W
4
3
10
3
W
Ah Puch
nafar14
Ah Puch
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,294
Damage
60,993
96,335
Taken
94,695
78,361
Mitigated
74,302
39,305
Healing
25,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
16,507
2,379
3,715
9,482
22,041
33,143
157
4,034
18,007
914
79,580
W
Gilgamesh
 
Gilgamesh
11,412
3,754
0
6,508
16,635
8,833
2,264
6,132
10,503
0
71,009
L
Sylvanus
AndrewSpencer
Sylvanus
10,095
2,545
3,623
6,359
18,840
19,154
102
9,431
9,409
30,863
0
L
Neith
Avin12892
Neith
9,387
4,174
0
2,401
12,725
4,928
2,512
4,011
8,714
0
48,726
L
Ne Zha
IceH4wk
Ne Zha
10,929
3,000
0
2,364
20,426
10,161
0
5,646
14,780
0
80,405
L
Kuzenbo
LostScion
Kuzenbo
13,967
4,293
0
1,715
18,574
12,566
3,447
8,085
10,489
59,037
0
L
Guan Yu
16,615
1,450
2,612
6,322
24,130
27,493
0
6,742
17,388
15,651
65,089
W
10,886
6,553
0
5,457
15,298
5,271
4,593
3,161
12,137
0
78,727
W
10,887
1,403
0
2,122
22,993
23,987
121
6,295
16,698
39,631
0
W
Ah Puch
nafar14
Ah Puch
22,602
1,347
0
12,021
19,368
7,127
1,820
9,165
10,203
109,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,465
Gold Earned
52,034
583
Minions Killed
486
0
Camps Cleared
0
2,205,114
Distance Traveled
2,030,455
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
13,297
604
144
7
0
455,303
1
W
Gilgamesh
10,842
493
98
4
0
461,323
5
L
Sylvanus
10,686
486
51
2
0
389,836
1
L
Neith
8,968
408
84
4
0
378,106
4
L
Ne Zha
10,756
489
111
5
0
439,392
3
L
Kuzenbo
10,105
459
82
4
0
394,532
3
L
Guan Yu
11,519
524
158
7
0
428,589
3
W
Apollo
11,119
505
126
6
0
443,870
3
W
Geb
11,510
523
50
2
0
438,391
4
W
Ah Puch
12,697
577
165
8
0
406,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role