Player Matchup

Anhur
Anhur
ETxJP
Anhur
Level 76
God Stats
5W - 4L
1,575 SR
Queue Stats
83W - 44L
1,746 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GarretPlaysGames
Morgan Le Fay
Level 89
God Stats
22W - 9L
1,689 SR
Queue Stats
78W - 37L
1,604 Elo+
Party 1
Bakasura
Bakasura
WinterWraith343
Bakasura
Level 123
God Stats
4W - 5L
1,500 SR
Queue Stats
481W - 439L
1,575 Elo+
Party 2
Mercury
Mercury
Zahdo
Mercury
Level 23
God Stats
17W - 3L
1,770 SR
Queue Stats
206W - 93L
1,653 Elo+
Party 1
Ymir
Ymir
sylvanuspulls
Ymir
Level 45
God Stats
11W - 4L
1,776 SR
Queue Stats
123W - 75L
1,670 Elo+
Party 2
Team Averages
Level 71
1,662 SR
1,650 Elo+

VS

Team Averages
Level 72
1,574 SR
1,557 Elo+
Jormungandr
Jormungandr
Chance Reznor
Jormungandr
Level 25
God Stats
13W - 3L
1,871 SR
Queue Stats
22W - 15L
1,698 Elo+
Party 4
Nemesis
Nemesis
Dreamer_the_ram
Nemesis
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,395 Elo+
Party 3
Chiron
Chiron
Jazgames
Chiron
Level 10
God Stats
5W - 8L
1,535 SR
Queue Stats
125W - 92L
1,555 Elo+
Party 4
Agni
Agni
Klawra
Agni
Level 69
God Stats
7W - 10L
1,701 SR
Queue Stats
98W - 81L
1,633 Elo+
Party 4
Loki
Loki
PynkPanther03
Loki
Level 143
God Stats
0W - 2L
1,265 SR
Queue Stats
32W - 32L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ETxJP
Anhur
20
8 / 0 / 2
13,690
721
8,775
7,420
2,872
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
GarretPlaysGames
Morgan Le Fay
17
4 / 0 / 8
10,960
577
8,102
6,318
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
18
1 / 3 / 3
11,420
601
4,873
11,124
5,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Zahdo
Mercury
20
12 / 2 / 5
12,983
683
14,403
12,919
6,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
4 / 2 / 14
10,890
573
9,497
17,273
15,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chance Reznor
Jormungandr
10
0 / 6 / 3
7,200
379
4,114
16,538
9,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 7 / 0
7,914
417
3,617
11,756
4,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chiron
Jazgames
Chiron
14
1 / 7 / 1
8,523
449
4,268
10,703
1,482
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
Klawra
Agni
16
3 / 4 / 0
9,539
502
6,485
9,099
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 5 / 3
8,070
425
6,799
12,246
7,916
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
29
Kills
7
7
Deaths
29
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Chance Reznor
Jormungandr
0
6
3
0.25
L
2
7
0
0.29
W
Anhur
ETxJP
Anhur
8
0
2
9
W
Morgan Le Fay
GarretPlaysGames
Morgan Le Fay
4
0
8
8
L
Chiron
Jazgames
Chiron
1
7
1
0.21
L
Agni
Klawra
Agni
3
4
0
0.75
L
1
5
3
0.5
W
Bakasura
1
3
3
0.83
W
Mercury
Zahdo
Mercury
12
2
5
7.25
W
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,650
Damage
25,283
55,054
Taken
60,342
32,931
Mitigated
25,881
12,828
Healing
11,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Chance Reznor
Jormungandr
4,114
1,299
0
2,103
16,538
9,065
0
7,041
9,497
19,680
0
L
3,617
1,444
0
2,061
11,756
4,213
0
3,028
8,728
0
41,632
W
Anhur
ETxJP
Anhur
8,775
4,660
0
4,694
7,420
2,872
4,568
296
7,124
0
109,084
W
Morgan Le Fay
GarretPlaysGames
Morgan Le Fay
8,102
343
67
2,067
6,318
2,227
647
2,532
3,550
64,633
0
L
Chiron
Jazgames
Chiron
4,268
1,568
74
1,601
10,703
1,482
0
1,122
9,581
0
52,388
L
Agni
Klawra
Agni
6,485
293
0
1,866
9,099
3,205
0
3,406
5,693
69,243
0
L
6,799
1,030
0
3,308
12,246
7,916
0
2,308
9,254
0
43,032
W
Bakasura
4,873
2,749
0
4,055
11,124
5,834
2,159
748
10,320
0
58,276
W
Mercury
Zahdo
Mercury
14,403
9,687
0
306
12,919
6,522
0
3,483
9,344
0
109,126
W
9,497
2,796
0
1,639
17,273
15,476
489
2,984
14,117
36,633
4,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,943
Gold Earned
41,246
636
Minions Killed
461
0
Camps Cleared
0
1,991,843
Distance Traveled
1,685,859
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,200
379
25
1
0
344,638
6
L
Nemesis
7,914
417
73
4
0
346,986
3
W
Anhur
13,690
721
194
10
0
377,039
5
W
Morgan Le Fay
10,960
577
106
6
0
388,038
2
L
Chiron
8,523
449
106
6
0
328,607
4
L
Agni
9,539
502
158
8
0
355,877
6
L
Loki
8,070
425
99
5
0
309,751
1
W
Bakasura
11,420
601
133
7
0
391,939
2
W
Mercury
12,983
683
145
8
0
466,584
7
W
Ymir
10,890
573
58
3
0
368,243
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role