Player Matchup

Nemesis
Nemesis
CombsNSB
Nemesis
Level 83
God Stats
0W - 2L
1,413 SR
Queue Stats
74W - 85L
1,439 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Karlitosg1
Ah Muzen Cab
Level 3
God Stats
3W - 4L
1,458 SR
Queue Stats
3W - 6L
1,314 Elo+
Party 1
Xing Tian
Xing Tian
Monkeymopho117
Xing Tian
Level 74
God Stats
27W - 26L
1,713 SR
Queue Stats
121W - 136L
1,421 Elo+
Party 1
Team Averages
Level 53
1,528 SR
1,392 Elo+

VS

Team Averages
Level 63
1,592 SR
1,489 Elo+
Gilgamesh
Gilgamesh
IScar_LegendI
Gilgamesh
Level 69
God Stats
1W - 1L
1,358 SR
Queue Stats
65W - 75L
1,390 Elo+
Party 2
Cthulhu
Cthulhu
Runkmastaflex23
Cthulhu
Level 13
God Stats
4W - 3L
1,698 SR
Queue Stats
6W - 3L
1,624 Elo+
Party 2
Nox
Nox
SnApKrAcKLePoP18
Nox
Level 108
God Stats
2W - 3L
1,718 SR
Queue Stats
87W - 95L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CombsNSB
Nemesis
18
5 / 2 / 1
14,031
610
21,611
21,324
8,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Karlitosg1
Ah Muzen Cab
19
2 / 5 / 2
14,180
617
14,079
14,067
6,453
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
Monkeymopho117
Xing Tian
19
0 / 3 / 7
14,893
648
9,702
31,984
50,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IScar_LegendI
Gilgamesh
20
6 / 1 / 4
16,188
704
28,448
24,990
31,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
0 / 3 / 6
14,364
625
10,214
20,382
27,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
4 / 3 / 6
15,023
653
17,861
14,002
5,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
7
Kills
10
10
Deaths
7
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CombsNSB
Nemesis
5
2
1
2.75
W
Gilgamesh
IScar_LegendI
Gilgamesh
6
1
4
8
L
Ah Muzen Cab
Karlitosg1
Ah Muzen Cab
2
5
2
0.6
L
Xing Tian
Monkeymopho117
Xing Tian
0
3
7
1.17
W
0
3
6
1
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,392
Damage
56,523
67,375
Taken
59,374
65,568
Mitigated
64,278
13,605
Healing
9,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CombsNSB
Nemesis
21,611
12,543
775
4,525
21,324
8,438
0
8,957
12,367
0
56,529
W
Gilgamesh
IScar_LegendI
Gilgamesh
28,448
9,366
354
4,739
24,990
31,211
1,038
5,040
19,950
0
91,121
L
Ah Muzen Cab
Karlitosg1
Ah Muzen Cab
14,079
2,792
0
2,550
14,067
6,453
0
6,234
7,833
79
78,616
L
Xing Tian
Monkeymopho117
Xing Tian
9,702
1,152
644
5,111
31,984
50,677
0
13,763
18,221
39,502
0
W
10,214
296
0
1,722
20,382
27,305
274
2,716
17,666
35,609
0
W
17,861
1,411
304
2,651
14,002
5,762
762
2,638
11,364
57,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,104
Gold Earned
45,575
247
Minions Killed
270
8
Camps Cleared
12
1,213,345
Distance Traveled
1,243,249
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
14,031
610
64
3
6
429,413
2
W
Gilgamesh
16,188
704
124
5
9
453,162
1
L
Ah Muzen Cab
14,180
617
150
7
2
399,208
0
L
Xing Tian
14,893
648
33
1
0
384,724
0
W
Cthulhu
14,364
625
50
2
0
392,233
0
W
Nox
15,023
653
96
4
3
397,854
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role