Player Matchup

Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Fravk
Xing Tian
Level 127
God Stats
5W - 3L
1,694 SR
Queue Stats
252W - 293L
1,377 Elo+
Solo
Gilgamesh
Gilgamesh
dan11168
Gilgamesh
Level 68
God Stats
33W - 32L
1,531 SR
Queue Stats
138W - 182L
1,419 Elo+
Solo
Nu Wa
Nu Wa
harold_1217
Nu Wa
Level 125
God Stats
29W - 39L
1,508 SR
Queue Stats
161W - 172L
1,446 Elo+
Solo
Artemis
Artemis
xYoungsterxDeex
Artemis
Level 108
God Stats
9W - 9L
1,491 SR
Queue Stats
57W - 52L
1,508 Elo+
Solo
Team Averages
Level 117
1,545 SR
1,450 Elo+

VS

Team Averages
Level 81
1,570 SR
1,409 Elo+
Skadi
Skadi
Arakmo
Skadi
Level 27
God Stats
40W - 37L
1,416 SR
Queue Stats
329W - 334L
1,383 Elo+
Solo
Nu Wa
Nu Wa
GhostSpartanRS
Nu Wa
Level 105
God Stats
12W - 11L
1,667 SR
Queue Stats
148W - 159L
1,482 Elo+
Solo
Zeus
Zeus
Giorgio I 3 I
Zeus
Level 86
God Stats
1W - 3L
1,613 SR
Queue Stats
2W - 7L
1,330 Elo+
Solo
Ymir
Ymir
yaboiglizzy
Ymir
Level 29
God Stats
25W - 19L
1,653 SR
Queue Stats
255W - 283L
1,359 Elo+
Solo
Hun Batz
Hun Batz
ÅżèÍfŅèóş
Hun Batz
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 103L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 1 / 7
7,702
770
4,664
5,915
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Fravk
Xing Tian
14
4 / 1 / 9
7,718
772
3,944
10,527
9,233
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
dan11168
Gilgamesh
15
7 / 0 / 7
8,397
840
7,935
7,468
6,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 0 / 15
7,561
756
7,389
4,437
1,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 2 / 7
7,561
756
7,747
9,154
2,888
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Arakmo
Skadi
12
0 / 7 / 0
6,662
666
4,602
9,079
3,048
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 1 / 1
7,962
796
7,987
5,400
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
2 / 3 / 2
7,410
741
9,626
5,460
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 3 / 0
7,194
719
1,134
9,727
9,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
0 / 2 / 2
7,007
701
4,959
9,097
3,149
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
9
16
Kills
4
4
Deaths
16
45
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
7
6.5
L
Skadi
Arakmo
Skadi
0
7
0
0
W
Xing Tian
Fravk
Xing Tian
4
1
9
8.5
L
1
1
1
1.5
L
2
3
2
1
W
Gilgamesh
dan11168
Gilgamesh
7
0
7
10.5
W
0
0
15
7.5
W
2
2
7
2.75
L
1
3
0
0.33
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,679
Damage
28,308
37,501
Taken
38,763
21,550
Mitigated
19,100
5,923
Healing
2,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,664
144
0
1,336
5,915
1,776
55
3,019
2,754
25,432
0
L
Skadi
Arakmo
Skadi
4,602
1,613
138
244
9,079
3,048
0
2,881
6,018
0
13,840
W
Xing Tian
Fravk
Xing Tian
3,944
137
0
814
10,527
9,233
0
5,163
5,084
17,627
0
L
7,987
1,442
0
0
5,400
1,734
85
3,325
2,075
39,957
0
L
9,626
252
0
0
5,460
1,927
235
2,822
2,614
29,161
0
W
Gilgamesh
dan11168
Gilgamesh
7,935
1,883
0
599
7,468
6,274
0
3,100
4,204
0
23,913
W
7,389
1,203
0
980
4,437
1,379
92
2,528
1,879
29,418
0
W
7,747
2,171
0
2,194
9,154
2,888
19
4,131
4,833
0
31,598
L
1,134
407
0
492
9,727
9,242
0
3,790
5,835
5,432
0
L
4,959
435
0
1,899
9,097
3,149
0
3,179
5,837
0
23,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,939
Gold Earned
36,235
204
Minions Killed
180
0
Camps Cleared
0
1,119,969
Distance Traveled
995,281
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,702
770
45
5
0
201,935
1
L
Skadi
6,662
666
23
2
0
181,208
5
W
Xing Tian
7,718
772
20
2
0
236,855
2
L
Nu Wa
7,962
796
62
6
0
225,454
3
L
Zeus
7,410
741
46
5
0
193,747
0
W
Gilgamesh
8,397
840
36
4
0
248,416
2
W
Nu Wa
7,561
756
45
5
0
227,407
3
W
Artemis
7,561
756
58
6
0
205,356
1
L
Ymir
7,194
719
6
1
0
161,969
1
L
Hun Batz
7,007
701
43
4
0
232,903
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role