Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
JiJis-Da-Menace
Nike
Level 147
God Stats
7W - 1L
1,964 SR
Queue Stats
425W - 455L
1,484 Elo+
Party 3
Medusa
Medusa
PeachyPixels
Medusa
Level 147
God Stats
38W - 40L
1,632 SR
Queue Stats
384W - 410L
1,486 Elo+
Party 3
Scylla
Scylla
immagrant
Scylla
Level 82
God Stats
21W - 23L
1,528 SR
Queue Stats
81W - 95L
1,501 Elo+
Party 1
Khepri
Khepri
p0k3sm0t
Khepri
Level 100
God Stats
4W - 1L
1,634 SR
Queue Stats
278W - 263L
1,505 Elo+
Party 1
Team Averages
Level 118
1,652 SR
1,495 Elo+

VS

Team Averages
Level 106
1,645 SR
1,402 Elo+
Neith
Neith
Kuub Kraken
Neith
Level 110
God Stats
9W - 13L
1,729 SR
Queue Stats
138W - 188L
1,438 Elo+
Party 2
Nike
Nike
Kuub Toxic
Nike
Level 117
God Stats
1W - 1L
1,766 SR
Queue Stats
77W - 104L
1,447 Elo+
Party 2
Nemesis
Nemesis
Poopdiq112
Nemesis
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,131 Elo+
Solo
Cthulhu
Cthulhu
ViridScroll
Cthulhu
Level 114
God Stats
2W - 5L
1,435 SR
Queue Stats
214W - 265L
1,479 Elo+
Party 2
Merlin
Merlin
iNePhiliMR
Merlin
Level 151
God Stats
1W - 2L
1,797 SR
Queue Stats
115W - 137L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 2 / 3
6,127
557
4,853
7,811
2,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 0 / 4
7,437
676
5,254
5,880
2,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
11
4 / 0 / 1
6,431
585
7,689
4,901
1,511
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
immagrant
Scylla
10
4 / 2 / 4
6,387
581
4,036
3,693
1,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
p0k3sm0t
Khepri
9
1 / 0 / 4
5,894
536
2,567
7,205
3,524
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,691
426
3,857
5,664
1,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
3 / 4 / 0
5,738
522
3,255
8,865
6,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemesis
Poopdiq112
Nemesis
6
0 / 3 / 1
4,613
419
2,532
5,189
1,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cthulhu
ViridScroll
Cthulhu
9
0 / 0 / 1
5,281
480
3,526
8,538
3,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
iNePhiliMR
Merlin
11
1 / 3 / 1
6,101
555
4,249
5,394
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
14
Kills
4
4
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
2
3
1.75
W
3
0
4
5
L
0
4
0
0
L
3
4
0
0.75
W
Medusa
4
0
1
4.5
L
Nemesis
Poopdiq112
Nemesis
0
3
1
0.17
L
Cthulhu
ViridScroll
Cthulhu
0
0
1
0.5
L
Merlin
iNePhiliMR
Merlin
1
3
1
0.5
W
Scylla
immagrant
Scylla
4
2
4
3
W
Khepri
p0k3sm0t
Khepri
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,399
Damage
17,419
29,490
Taken
33,650
11,087
Mitigated
14,339
5,494
Healing
6,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,853
1,368
0
687
7,811
2,416
0
1,548
6,231
0
38,878
W
5,254
667
0
1,508
5,880
2,567
327
1,258
4,343
2,267
39,470
L
3,857
1,687
0
1,288
5,664
1,607
64
965
4,699
0
23,575
L
3,255
508
0
1,327
8,865
6,105
0
2,086
6,360
0
22,629
W
Medusa
7,689
3,006
0
1,083
4,901
1,511
540
859
4,042
0
44,571
L
Nemesis
Poopdiq112
Nemesis
2,532
781
0
260
5,189
1,269
0
1,475
3,714
0
13,746
L
Cthulhu
ViridScroll
Cthulhu
3,526
268
197
1,576
8,538
3,877
0
2,237
6,225
19,061
0
L
Merlin
iNePhiliMR
Merlin
4,249
802
0
1,682
5,394
1,481
0
427
4,901
43,199
0
W
Scylla
immagrant
Scylla
4,036
399
0
349
3,693
1,069
0
1,979
1,647
30,230
0
W
Khepri
p0k3sm0t
Khepri
2,567
431
0
1,867
7,205
3,524
0
2,131
5,038
14,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,276
Gold Earned
26,424
305
Minions Killed
244
0
Camps Cleared
0
1,100,233
Distance Traveled
982,486
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,127
557
66
6
0
240,535
2
W
Nike
7,437
676
93
8
0
214,739
6
L
Neith
4,691
426
46
4
0
169,324
2
L
Nike
5,738
522
46
4
0
205,801
4
W
Medusa
6,431
585
82
7
0
192,442
3
L
Nemesis
4,613
419
29
3
0
160,877
2
L
Cthulhu
5,281
480
42
4
0
242,689
1
L
Merlin
6,101
555
81
7
0
203,795
6
W
Scylla
6,387
581
47
4
0
233,363
2
W
Khepri
5,894
536
17
2
0
219,154
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role