Player Matchup

Cliodhna
Cliodhna
BulbousDonk2
Cliodhna
Level 29
God Stats
2W - 2L
1,456 SR
Queue Stats
177W - 223L
1,378 Elo+
Party 3
Sun Wukong
Sun Wukong
KoffingCrossing
Sun Wukong
Level 107
God Stats
8W - 3L
1,589 SR
Queue Stats
47W - 45L
1,370 Elo+
Party 2
Zhong Kui
Zhong Kui
TaffiVamp
Zhong Kui
Level 59
God Stats
7W - 9L
1,389 SR
Queue Stats
131W - 169L
1,392 Elo+
Party 3
Ymir
Ymir
cheekers90
Ymir
Level 16
God Stats
4W - 2L
1,500 SR
Queue Stats
40W - 36L
1,332 Elo+
Party 2
Ra
Ra
riotstarter212
Ra
Level 114
God Stats
5W - 10L
1,307 SR
Queue Stats
41W - 47L
1,362 Elo+
Party 2
Team Averages
Level 65
1,448 SR
1,367 Elo+

VS

Team Averages
Level 96
1,575 SR
1,500 Elo+
Anhur
Anhur
 
Anhur
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
ArtiJD
Ne Zha
Level 103
God Stats
25W - 17L
1,712 SR
Queue Stats
69W - 66L
1,544 Elo+
Party 1
Jormungandr
Jormungandr
FilthyCartoon69
Jormungandr
Level 158
God Stats
15W - 8L
1,473 SR
Queue Stats
402W - 421L
1,499 Elo+
Party 1
Ra
Ra
Fr33RuNGhosTzZ
Ra
Level 105
God Stats
4W - 15L
1,666 SR
Queue Stats
222W - 225L
1,528 Elo+
Party 1
Horus
Horus
KthuluKat
Horus
Level 64
God Stats
26W - 20L
1,522 SR
Queue Stats
91W - 96L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BulbousDonk2
Cliodhna
19
6 / 5 / 4
11,998
522
14,485
23,527
9,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
KoffingCrossing
Sun Wukong
14
4 / 7 / 3
9,473
412
17,379
25,657
16,467
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
TaffiVamp
Zhong Kui
17
4 / 5 / 2
11,201
487
13,095
19,367
12,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 8 / 7
8,809
383
9,003
24,080
24,350
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 3 / 0
9,350
407
5,516
8,732
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
5 / 1 / 8
11,437
497
11,588
12,130
4,601
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
ArtiJD
Ne Zha
20
8 / 4 / 7
13,204
574
17,971
19,732
9,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
FilthyCartoon69
Jormungandr
18
5 / 5 / 7
12,205
531
21,565
19,549
20,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
9 / 5 / 10
12,825
558
21,183
16,931
7,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
KthuluKat
Horus
16
1 / 3 / 13
10,919
475
6,645
21,765
22,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
73
18
Kills
28
28
Deaths
18
16
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
1
8
9
W
Ne Zha
ArtiJD
Ne Zha
8
4
7
2.88
L
Cliodhna
BulbousDonk2
Cliodhna
6
5
4
1.6
W
Jormungandr
FilthyCartoon69
Jormungandr
5
5
7
1.7
W
9
5
10
2.8
L
Sun Wukong
KoffingCrossing
Sun Wukong
4
7
3
0.79
W
Horus
KthuluKat
Horus
1
3
13
2.5
L
Zhong Kui
TaffiVamp
Zhong Kui
4
5
2
1
L
0
8
7
0.44
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,478
Damage
78,952
101,363
Taken
90,107
64,743
Mitigated
64,266
21,462
Healing
27,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,588
7,711
0
5,326
12,130
4,601
2,258
5,211
6,919
0
71,685
W
Ne Zha
ArtiJD
Ne Zha
17,971
6,002
0
3,680
19,732
9,824
2,666
4,307
15,161
0
92,712
L
Cliodhna
BulbousDonk2
Cliodhna
14,485
1,570
0
3,766
23,527
9,066
0
9,811
13,716
0
92,670
W
Jormungandr
FilthyCartoon69
Jormungandr
21,565
6,542
0
750
19,549
20,367
1,711
2,671
16,852
78,272
0
W
21,183
2,092
4,302
4,189
16,931
7,250
1,065
4,973
11,842
88,685
0
L
Sun Wukong
KoffingCrossing
Sun Wukong
17,379
3,796
0
4,993
25,657
16,467
0
16,878
8,779
0
50,594
W
Horus
KthuluKat
Horus
6,645
2,428
1,602
8,003
21,765
22,224
670
9,242
12,523
0
25,463
L
Zhong Kui
TaffiVamp
Zhong Kui
13,095
2,101
0
8,031
19,367
12,195
0
4,003
15,364
81,807
0
L
9,003
1,143
0
990
24,080
24,350
0
7,862
16,218
23,912
2,392
L
5,516
396
568
3,114
8,732
2,665
658
4,194
4,538
39,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,831
Gold Earned
60,590
464
Minions Killed
521
0
Camps Cleared
0
1,810,848
Distance Traveled
2,107,553
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,437
497
108
5
0
375,309
9
W
Ne Zha
13,204
574
128
6
0
476,406
4
L
Cliodhna
11,998
522
117
5
0
422,200
2
W
Jormungandr
12,205
531
134
6
0
394,231
1
W
Ra
12,825
558
114
5
0
448,533
3
L
Sun Wukong
9,473
412
81
4
0
411,651
1
W
Horus
10,919
475
37
2
0
413,074
7
L
Zhong Kui
11,201
487
132
6
0
363,252
3
L
Ymir
8,809
383
33
1
0
369,486
4
L
Ra
9,350
407
101
4
0
244,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role