Player Matchup

Bacchus
Bacchus
ElderPlops13
Bacchus
Level 122
God Stats
5W - 1L
1,616 SR
Queue Stats
114W - 74L
1,609 Elo+
Party 1
Hun Batz
Hun Batz
JammyDevito
Hun Batz
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
216W - 188L
1,517 Elo+
Party 1
Chaac
Chaac
MensGSrings
Chaac
Level 89
God Stats
8W - 9L
1,479 SR
Queue Stats
102W - 87L
1,479 Elo+
Party 1
Artemis
Artemis
Vaythiam
Artemis
Level 28
God Stats
3W - 2L
1,605 SR
Queue Stats
176W - 156L
1,516 Elo+
Party 1
Scylla
Scylla
flamingKorn
Scylla
Level 124
God Stats
2W - 2L
1,763 SR
Queue Stats
78W - 62L
1,682 Elo+
Party 1
Team Averages
Level 94
1,593 SR
1,560 Elo+

VS

Team Averages
Level 84
1,505 SR
1,496 Elo+
Vulcan
Vulcan
Afro Cimmerian
Vulcan
Level 136
God Stats
1W - 2L
1,504 SR
Queue Stats
58W - 50L
1,595 Elo+
Party 2
Baba Yaga
Baba Yaga
DIRKR60
Baba Yaga
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,481 Elo+
Party 2
Hades
Hades
FugitiveSumo2
Hades
Level 104
God Stats
4W - 5L
1,509 SR
Queue Stats
299W - 327L
1,437 Elo+
Party 3
Cernunnos
Cernunnos
MashDaPotatoPlz
Cernunnos
Level 28
God Stats
3W - 3L
1,701 SR
Queue Stats
80W - 70L
1,481 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
iBeTheorY
Ah Muzen Cab
Level 123
God Stats
0W - 1L
1,311 SR
Queue Stats
22W - 28L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ElderPlops13
Bacchus
16
9 / 3 / 10
10,294
858
8,971
13,636
16,896
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
JammyDevito
Hun Batz
15
4 / 5 / 9
9,080
757
8,397
11,104
3,900
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 2 / 14
10,155
846
6,857
13,130
14,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Artemis
Vaythiam
Artemis
16
3 / 1 / 14
9,716
810
13,680
9,194
3,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
20
10 / 2 / 16
11,487
957
16,500
8,761
2,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 9
9,660
805
14,414
9,594
4,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baba Yaga
DIRKR60
Baba Yaga
13
3 / 5 / 3
9,180
765
3,132
7,996
3,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 9 / 3
8,235
686
6,369
16,750
14,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
MashDaPotatoPlz
Cernunnos
15
1 / 5 / 8
8,196
683
7,695
11,757
4,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Muzen Cab
iBeTheorY
Ah Muzen Cab
17
2 / 4 / 6
8,920
743
7,945
10,686
3,595
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
40
29
Kills
11
13
Deaths
29
63
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
6
9
1.08
L
Baba Yaga
DIRKR60
Baba Yaga
3
5
3
0.9
W
Bacchus
ElderPlops13
Bacchus
9
3
10
4.67
L
3
9
3
0.5
W
Hun Batz
JammyDevito
Hun Batz
4
5
9
1.7
L
Cernunnos
MashDaPotatoPlz
Cernunnos
1
5
8
1
W
3
2
14
5
W
Artemis
Vaythiam
Artemis
3
1
14
10
W
Scylla
10
2
16
9
L
Ah Muzen Cab
iBeTheorY
Ah Muzen Cab
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,405
Damage
39,555
55,825
Taken
56,783
41,976
Mitigated
30,715
25,206
Healing
12,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,414
6,728
520
1,416
9,594
4,666
0
4,315
5,165
32,438
0
L
Baba Yaga
DIRKR60
Baba Yaga
3,132
98
328
1,742
7,996
3,706
0
4,463
3,364
5,882
0
W
Bacchus
ElderPlops13
Bacchus
8,971
614
2,113
2,515
13,636
16,896
196
4,781
8,770
14,869
0
L
6,369
207
406
2,415
16,750
14,636
0
6,170
10,329
11,489
0
W
Hun Batz
JammyDevito
Hun Batz
8,397
918
3,271
1,399
11,104
3,900
1,152
5,305
5,628
0
20,223
L
Cernunnos
MashDaPotatoPlz
Cernunnos
7,695
3,203
458
1,889
11,757
4,112
0
5,047
6,627
0
15,900
W
6,857
375
1,948
5,930
13,130
14,716
353
4,350
8,747
0
19,235
W
Artemis
Vaythiam
Artemis
13,680
4,102
1,612
2,305
9,194
3,519
839
5,493
3,580
0
23,811
W
Scylla
16,500
398
1,969
2,144
8,761
2,945
1,714
3,548
5,185
38,509
0
L
Ah Muzen Cab
iBeTheorY
Ah Muzen Cab
7,945
2,633
467
2,900
10,686
3,595
0
4,816
5,827
0
24,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,732
Gold Earned
44,191
153
Minions Killed
114
0
Camps Cleared
0
1,171,232
Distance Traveled
807,287
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,660
805
35
3
0
216,204
0
L
Baba Yaga
9,180
765
19
2
0
107,079
1
W
Bacchus
10,294
858
8
1
0
243,477
0
L
Hades
8,235
686
9
1
0
136,224
0
W
Hun Batz
9,080
757
24
2
0
216,111
0
L
Cernunnos
8,196
683
17
1
0
157,016
0
W
Chaac
10,155
846
35
3
0
221,772
0
W
Artemis
9,716
810
34
3
0
231,332
3
W
Scylla
11,487
957
52
4
0
258,540
0
L
Ah Muzen Cab
8,920
743
34
3
0
190,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role