Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Kedemi
Ah Muzen Cab
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 50L
1,588 Elo+
Solo
Hercules
Hercules
LastedGC
Hercules
Level 145
God Stats
7W - 9L
1,628 SR
Queue Stats
54W - 60L
1,577 Elo+
Solo
Merlin
Merlin
notshanky
Merlin
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 30L
1,571 Elo+
Solo
Team Averages
Level 121
1,543 SR
1,579 Elo+

VS

Team Averages
Level 46
1,431 SR
1,651 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Atiaster
Hou Yi
Level 45
God Stats
0W - 1L
1,292 SR
Queue Stats
1W - 1L
1,727 Elo+
Solo
Ra
Ra
MarAguz
Ra
Level 33
God Stats
2W - 2L
1,500 SR
Queue Stats
161W - 160L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kedemi
Ah Muzen Cab
16
7 / 1 / 5
10,920
780
9,597
8,137
2,904
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
LastedGC
Hercules
16
5 / 3 / 9
10,636
760
10,594
19,821
21,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
notshanky
Merlin
15
6 / 4 / 10
10,651
761
14,046
9,948
3,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
4 / 8 / 3
9,436
674
9,930
12,951
7,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
Atiaster
Hou Yi
14
2 / 5 / 6
9,285
663
14,305
13,466
4,199
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 5 / 5
9,058
647
6,273
12,421
5,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
18
Kills
8
8
Deaths
18
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
8
3
0.69
L
Hou Yi
Atiaster
Hou Yi
2
5
6
1
W
Ah Muzen Cab
Kedemi
Ah Muzen Cab
7
1
5
9.5
W
Hercules
LastedGC
Hercules
5
3
9
3.17
L
2
5
5
0.9
W
Merlin
notshanky
Merlin
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,237
Damage
30,508
37,906
Taken
38,838
27,875
Mitigated
17,370
9,318
Healing
6,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
9,930
2,569
0
1,054
12,951
7,554
0
3,930
8,891
0
29,863
L
Hou Yi
Atiaster
Hou Yi
14,305
7,106
0
2,403
13,466
4,199
0
4,786
8,412
0
34,141
W
Ah Muzen Cab
Kedemi
Ah Muzen Cab
9,597
3,189
0
2,372
8,137
2,904
1,517
1,625
6,512
0
51,550
W
Hercules
LastedGC
Hercules
10,594
3,204
0
5,936
19,821
21,808
315
3,632
16,189
0
20,329
L
6,273
574
1,501
2,006
12,421
5,617
0
5,479
6,701
26,238
0
W
Merlin
notshanky
Merlin
14,046
245
0
1,010
9,948
3,163
472
1,772
8,176
38,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,207
Gold Earned
27,779
162
Minions Killed
158
7
Camps Cleared
6
773,545
Distance Traveled
732,008
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,436
674
33
2
2
247,040
4
L
Hou Yi
9,285
663
53
4
3
220,769
1
W
Ah Muzen Cab
10,920
780
91
7
7
278,043
2
W
Hercules
10,636
760
26
2
0
259,520
5
L
Ra
9,058
647
72
5
1
264,199
6
W
Merlin
10,651
761
45
3
0
235,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role