Player Matchup

Chaac
Chaac
GotZombie23
Chaac
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 25L
1,500 Elo+
Solo
Cerberus
Cerberus
OCB Doug
Cerberus
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 20L
1,567 Elo+
Party 2
Anubis
Anubis
o K r y t p
Anubis
Level 108
God Stats
6W - 3L
1,557 SR
Queue Stats
95W - 109L
1,534 Elo+
Party 2
Team Averages
Level 64
1,519 SR
1,534 Elo+

VS

Team Averages
Level 96
1,500 SR
1,477 Elo+
Odin
Odin
edwin_rtm-9818
Odin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
perico-5
Ah Puch
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Scylla
Scylla
ranatobi
Scylla
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 181L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 10
10,887
726
9,084
11,163
7,176
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
OCB Doug
Cerberus
15
4 / 2 / 9
10,475
698
5,744
14,111
15,513
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Anubis
18
9 / 0 / 8
11,589
773
13,379
9,729
4,976
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
8,863
591
4,876
11,468
8,097
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Puch
perico-5
Ah Puch
15
4 / 5 / 1
10,218
681
13,587
9,255
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
ranatobi
Scylla
10
0 / 7 / 3
8,174
545
3,129
10,339
1,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
17
Kills
5
5
Deaths
17
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
3
10
3
W
Cerberus
OCB Doug
Cerberus
4
2
9
4.25
L
1
5
2
0.4
W
Anubis
9
0
8
13
L
Ah Puch
perico-5
Ah Puch
4
5
1
0.9
L
Scylla
ranatobi
Scylla
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,207
Damage
21,592
35,003
Taken
31,062
27,665
Mitigated
11,888
12,220
Healing
3,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,084
2,001
0
2,348
11,163
7,176
270
4,942
5,995
0
36,602
W
Cerberus
OCB Doug
Cerberus
5,744
572
189
2,394
14,111
15,513
566
6,095
7,712
18,815
0
L
4,876
717
67
345
11,468
8,097
0
8,239
3,229
545
11,612
W
Anubis
13,379
362
398
6,891
9,729
4,976
1,102
6,119
3,386
65,682
0
L
Ah Puch
perico-5
Ah Puch
13,587
597
339
1,141
9,255
2,009
43
4,222
5,033
45,212
0
L
Scylla
ranatobi
Scylla
3,129
606
283
1,225
10,339
1,782
104
7,120
3,219
13,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,951
Gold Earned
27,255
183
Minions Killed
134
9
Camps Cleared
3
741,250
Distance Traveled
647,691
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,887
726
60
4
2
244,943
4
W
Cerberus
10,475
698
23
2
2
254,386
0
L
Odin
8,863
591
21
1
1
272,619
0
W
Anubis
11,589
773
100
7
5
241,921
6
L
Ah Puch
10,218
681
102
7
2
215,979
1
L
Scylla
8,174
545
11
1
0
159,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role